It works fine, but I'd like to optimize its handling of DDS textures and I need your advice. Here's the current workflow:
1. PAK file
--> RawRead -->2. ZIP buffer
--> DllCall zlib -->3. DDS buffer
--> RawWrite -->4. DDS file
--> imagick cmd -->5. BMP file
--> Gdip -->6. BMP buffer
--> Gdip draw -->7. GUI
What I would like to do is get rid of steps 4 and 5. For this, I thought of 4 different ways:
- Use gdiplus\GdipCreateBitmapFromDirectDrawSurface. This would be the absolute best option. However, I couldn't find a way to make it work, and the documentation is sparse. I don't even know if it's supposed to take DDS buffers as input...
- Use a third-party dll for bitmap conversion. Perhaps one of these would get the job done: mwgfx.dll, CORE_RL_MagickCore_.dll or something from nvidia perhaps.
- Use a browser (electron) in order to access its DDS renderer with compressedTexImage2D. I'm affraid this might get very bloaty.
- Write my own DDS parser. Not gonna happen.