So far I've found these two wikis to be very collaborative to the game, and has more then enough information for future projects.
http://dead-frontier...iki Information
http://deadfrontier....d_Frontier_Wiki
This is a listing of the monsters found in game with their appropriate image.
http://dead-frontier...m/page/Monsters (static)
http://deadfrontier....m/wiki/Bestiary (animated)
So far, this is what I came up with:
I'm using the starter gun (Beretta Tomcat).
1 =
Sets fired count to 0
Starts the auto aim bot loop
Scans the image (example.bmp)
If the image is found, adds 1 to fire count, clicks on found image
if count is 7, then press 'r' to reload and wait 3 seconds.
otherwise skips reload, and repeats loop.
2 =
Terminates script.
#persistent count=0 1:: loop { ImageSearch, FoundX, FoundY, 0, 0, 1500, 1500, example.bmp if ErrorLevel = 0 { count++ click %FoundX%, %FoundY% sleep,25 } if count = 7 { count=0 Send, r Sleep, 3000 } } return 2:: exitapp return
PLEASE HELP ME FIX THESE ISSUES
So far, I have the general script to create a functional aim bot in Dead Frontier. But there are other variables in game which makes the script unusable at times.
What I would like to accomplish:
1.
Since the game contains more then one monster at any given time, I would like to be able to scan a multiple amount of images in a directory rather then one.
ImageSearch, FoundX, FoundY, 0, 0, 2000, 2000, example.bmp2.
The monsters image rotates when it follows the player. Monsters are found in various rotated positions, and I would like the ImageSearch to be able to pinpoint the monster even if it's rotated from it's original form.
3.
During night time, I'm required to use a flashlight. I'm unable to disable the flashlight.
Whenever I'm looking at a monster with a flashlight their color shade alters, which renders my script useless.