[Library] MouseDelta - See mouse input the way games see it. (Use for mouse axis->key or joystick)
Re: [Library] MouseDelta - See mouse input the way games see it. (Use for mouse axis->key or joystick)
@Download Shrimp
You need too grab the code from post #1 (Above the sample script line) save that as MouseDelta.ahk (into your script folder) and then in your main script add the line at the top #include MouseDelta.Ahk
You can then copy the code from Sample #1 and it should run.
You need too grab the code from post #1 (Above the sample script line) save that as MouseDelta.ahk (into your script folder) and then in your main script add the line at the top #include MouseDelta.Ahk
You can then copy the code from Sample #1 and it should run.
So much universe, and so little time. GNU Sir Terry.
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Re: [Library] MouseDelta - See mouse input the way games see it. (Use for mouse axis->key or joystick)
@MrDodel
Problem solved, thank you so much.
Problem solved, thank you so much.
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Re: [Library] MouseDelta - See mouse input the way games see it. (Use for mouse axis->key or joystick)
Is it possible to hide mouse move events? I want to convert mouse movement into keyboard strokes, but the application is still detecting my mouse movements in addition to keyboard strokes. I'd like the application to only see the keyboard strokes and not my mouse movement.
Re: [Library] MouseDelta - See mouse input the way games see it. (Use for mouse axis->key or joystick)
So, let's say I don't want the X and Y sensitivities to be uniform. Can anyone help me with this or? This would interesting to know.
I'm guessing on the line:
if (MouseID){
x *= ScaleFactor, y *= ScaleFactor
DllCall("mouse_event",uint,1,int, x ,int, y,uint,0,int,0)
Would I need to change something here? Or, is it something more complex?
I'm guessing on the line:
if (MouseID){
x *= ScaleFactor, y *= ScaleFactor
DllCall("mouse_event",uint,1,int, x ,int, y,uint,0,int,0)
Would I need to change something here? Or, is it something more complex?
Re: [Library] MouseDelta - See mouse input the way games see it. (Use for mouse axis->key or joystick)
Hello!
I'm using the Sniper mode, it works very well.
I'd like to know if there is a way to turn it "ON" by default ?
Thanks!
I'm using the Sniper mode, it works very well.
I'd like to know if there is a way to turn it "ON" by default ?
Thanks!
Re: [Library] MouseDelta - See mouse input the way games see it. (Use for mouse axis->key or joystick)
I succeed by changing the
Code: Select all
SniperMode
Code: Select all
md.SetState(!SniperMode)
Code: Select all
md := new MouseDelta("MouseEvent").Start()
Is there a way to make the sniper mode work only when the game is launched ? I tried with
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#If WinActive("ahk_exe SoTGame.exe")
Re: [Library] MouseDelta - See mouse input the way games see it. (Use for mouse axis->key or joystick)
@evilC Would this make a "Aimbot" like actual aimbot or the same accuracy? For e.g. actual aimbot usually just snapps to the target and is basically 100% accurate whilst the ahk dllcall aimbot ive been using is tracking the target and the user has to move the mouse to hit it and if you adjust sens higher then it bounces right off
w
Sorry I may be slow to respond.
Sorry I may be slow to respond.
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Re: [Library] MouseDelta - See mouse input the way games see it. (Use for mouse axis->key or joystick)
The original post is 9 years old and this unfortunately doesn't seem to work anymore.
MouseMoved(wParam, lParam) callback in MouseDelta is never called for some reason.
I used the following code (it's a cut out from a larger script):
I'm using windows 10.
I tried with and without #InstallMouseHook but it did not help.
MouseMoved(wParam, lParam) callback in MouseDelta is never called for some reason.
I used the following code (it's a cut out from a larger script):
Code: Select all
#Include MouseDelta.ahk
global mouseDeltaHandler := new MouseDelta("MouseEvent")
mouseDeltaHandler.SetState(true)
MouseEvent(MouseID, dx := 0, dy := 0) {
msgbox % "hi! dx=" dx " dy=" dy
}
I tried with and without #InstallMouseHook but it did not help.
Last edited by joedf on 25 Aug 2024, 14:20, edited 1 time in total.
Reason: use [code] tags
Reason: use [code] tags