This library is so useful! Alongside with MouseDelta and Microtimers, I'm able to succesfully transpose my mouse movements to a virtual joystick.
So, many thanks, Mr. evilC!
Although now I'm trying to get an overlay of the vJoy inputs but all the vJoy axes are getting a NaN on the Web Gamepad API (https developer.mozilla.org /en-US/docs/Web/API/Gamepad_API/Using_the_Gamepad_API). Broken Link for safety That can be tested here: https gamepad-tester.com / Broken Link for safety
Is this a limitation in vJoy itself? Any way around it?
CvJoyInterface - A new, class based vJoy library
Re: CvJoyInterface - A new, class based vJoy library
i used this. tryed everything still library not found;(
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- Joined: 02 Jan 2020, 05:32
Re: CvJoyInterface - A new, class based vJoy library
I have used your library more times than I can remember and it has helped me set up button/axis inputs in ways UI too often fails to allow. Everything from setting rotor trims for helicopters in DCS/MSFS to converting Oculus motion tracked movements to an axis. I even had a crazy setup with something like 700 vJoy bindings in DCS - and your library feeding it with button inputs to cold start a jet automatically, or punch in waypoint coordinates in the UFC.
Just wanted to say I really appreciate the work you did and I hope to see a v2 release!
Just wanted to say I really appreciate the work you did and I hope to see a v2 release!
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