CvJoyInterface - A new, class based vJoy library

Post your working scripts, libraries and tools for AHK v1.1 and older
pilger
Posts: 4
Joined: 01 Apr 2016, 13:27

Re: CvJoyInterface - A new, class based vJoy library

02 Jan 2021, 12:35

This library is so useful! Alongside with MouseDelta and Microtimers, I'm able to succesfully transpose my mouse movements to a virtual joystick.

So, many thanks, Mr. evilC!

Although now I'm trying to get an overlay of the vJoy inputs but all the vJoy axes are getting a NaN on the Web Gamepad API (https developer.mozilla.org /en-US/docs/Web/API/Gamepad_API/Using_the_Gamepad_API). Broken Link for safety That can be tested here: https gamepad-tester.com / Broken Link for safety

Is this a limitation in vJoy itself? Any way around it?
3rne5t0
Posts: 48
Joined: 16 Jun 2018, 01:36

Re: CvJoyInterface - A new, class based vJoy library

14 Nov 2023, 02:30

i used this. tryed everything still library not found;(
MysticDude
Posts: 15
Joined: 02 Jan 2020, 05:32

Re: CvJoyInterface - A new, class based vJoy library

04 Jan 2024, 03:43

I have used your library more times than I can remember and it has helped me set up button/axis inputs in ways UI too often fails to allow. Everything from setting rotor trims for helicopters in DCS/MSFS to converting Oculus motion tracked movements to an axis. I even had a crazy setup with something like 700 vJoy bindings in DCS - and your library feeding it with button inputs to cold start a jet automatically, or punch in waypoint coordinates in the UFC.

Just wanted to say I really appreciate the work you did and I hope to see a v2 release!

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