[Class] CustomFont - Load font from file or resource, without needed install to system.
Re: [Class] CustomFont - Load font from file or resource, without needed install to system.
Thanks tmplinshi, looks promising. Unfortunately I only get a rectangle image on the menu, regardless of the icon no.
Re: [Class] CustomFont - Load font from file or resource, without needed install to system.
Works fine here with latest AHK U32/U64. I've packed all necessary files, you can download at: https://drive.google.com/open?id=1a1_RYPLDjE88d90ppc-ealUX3VhGJFxj
Re: [Class] CustomFont - Load font from file or resource, without needed install to system.
Thanks, very kind. I tried on Win10 and it works great.
It still doesn't work on my Win7 machine, I'll check what might be the issue.
It still doesn't work on my Win7 machine, I'll check what might be the issue.
Re: [Class] CustomFont - Load font from file or resource, without needed install to system.
Guess what, It works on Win10, it's because the font "Segoe MDL2 Assets" is a built-in font on Win10
Then I tried another font generated by http://fontello.com/, it didn't work.
Here is another method without using Class_CustomFont.ahk.
Code: Select all
SetWorkingDir %A_ScriptDir%
#Include <Gdip_All>
#Include <Subtitle> ; https://www.autohotkey.com/boards/viewtopic.php?f=6&t=36384
pToken := Gdip_Startup()
hFamily := Gdip_CreateFontFamilyFromFile("fontello.ttf")
pBitmap := Subtitle.RenderToBitmap(Chr(0xe800), {color:"Transparent"}, {s:24, hFamily:hFamily, color:"black"})
hIcon := Gdip_CreateHICONFromBitmap(pBitmap)
Menu, TestMenu, Add, Smile, MenuOnClick
Menu, TestMenu, Icon, Smile, hIcon:%hIcon%,, 24
Menu, TestMenu, Show
Menu, TestMenu, Delete
Gdip_Shutdown(pToken)
ExitApp
Gdip_CreateFontFamilyFromFile(FontFile, FontName := "") {
if !FileExist(FontFile)
throw "Font file not exist: " . FontFile
DllCall("gdiplus\GdipNewPrivateFontCollection", "ptr*", hCollection)
; FileRead, fontData, *c %FontFile%
; DllCall("gdiplus\GdipPrivateAddMemoryFont", "ptr", hCollection, "ptr", &fontData, "uint", VarSetCapacity(fontData))
DllCall("gdiplus\GdipPrivateAddFontFile", "ptr", hCollection, "str", FontFile)
if (FontName = "") {
VarSetCapacity(pFontFamily, 10, 0)
DllCall("gdiplus\GdipGetFontCollectionFamilyList", "ptr", hCollection, "int", 1, "ptr", &pFontFamily, "int*", found)
VarSetCapacity(FontName, 100)
DllCall("gdiplus\GdipGetFamilyName", "ptr", NumGet(pFontFamily, 0, "ptr"), "str", FontName, "ushort", 1033)
}
DllCall("gdiplus\GdipCreateFontFamilyFromName", "str", FontName, "ptr", hcollection, "uint*", hFamily)
return hFamily
}
MenuOnClick(ItemName) {
MsgBox, % ItemName
}
Code: Select all
; Create Font.
if style2.hFamily
hFamily := style2.hFamily
else
hFamily := (___ := Gdip_FontFamilyCreate(f)) ? ___ : Gdip_FontFamilyCreate("Arial") ; Default font is Arial.
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Re: [Class] CustomFont - Load font from file or resource, without needed install to system.
It works, thanks!
But not sure Class_CustomFont is a problem. First part of this works in Win7:
But not sure Class_CustomFont is a problem. First part of this works in Win7:
Code: Select all
SetWorkingDir %A_ScriptDir%
#Include <Gdip_All>
#Include <Subtitle> ; https://www.autohotkey.com/boards/viewtopic.php?f=6&t=36384
#Include <Class_CustomFont>
font1 := New CustomFont("SegMDL2.ttf")
gui, font, s12, Segoe MDL2 Assets
gui, add, text,, % chr(0xE713)
gui, show
pToken := Gdip_Startup()
pBitmap := Subtitle.RenderToBitmap(Chr(0xE713), "color:Transparent", "s:24 f:(Segoe MDL2 Assets) color:black")
hIcon := Gdip_CreateHICONFromBitmap(pBitmap)
Menu, TestMenu, Add, Settings, MenuOnClick
Menu, TestMenu, Icon, Settings, hIcon:%hIcon%,, 24
Menu, TestMenu, Show
Menu, TestMenu, Delete
ExitApp
MenuOnClick(ItemName) {
MsgBox, % ItemName
}
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Re: [Class] CustomFont - Load font from file or resource, without needed install to system.
I will include this into the GDI+ library edition I created. It works great.
Please let me know if you wish not to have it included in my GDI+ lib.
Best regards, Marius.
Please let me know if you wish not to have it included in my GDI+ lib.
Best regards, Marius.
tmplinshi wrote: ↑23 Oct 2019, 07:28Guess what, It works on Win10, it's because the font "Segoe MDL2 Assets" is a built-in font on Win10 :shock:
Then I tried another font generated by http://fontello.com/, it didn't work.
Here is another method without using Class_CustomFont.ahk.Note that I added 3 lines to Subtitle.ahk:Code: Select all
SetWorkingDir %A_ScriptDir% #Include <Gdip_All> #Include <Subtitle> ; https://www.autohotkey.com/boards/viewtopic.php?f=6&t=36384 pToken := Gdip_Startup() hFamily := Gdip_CreateFontFamilyFromFile("fontello.ttf") pBitmap := Subtitle.RenderToBitmap(Chr(0xe800), {color:"Transparent"}, {s:24, hFamily:hFamily, color:"black"}) hIcon := Gdip_CreateHICONFromBitmap(pBitmap) Menu, TestMenu, Add, Smile, MenuOnClick Menu, TestMenu, Icon, Smile, hIcon:%hIcon%,, 24 Menu, TestMenu, Show Menu, TestMenu, Delete Gdip_Shutdown(pToken) ExitApp Gdip_CreateFontFamilyFromFile(FontFile, FontName := "") { if !FileExist(FontFile) throw "Font file not exist: " . FontFile DllCall("gdiplus\GdipNewPrivateFontCollection", "ptr*", hCollection) ; FileRead, fontData, *c %FontFile% ; DllCall("gdiplus\GdipPrivateAddMemoryFont", "ptr", hCollection, "ptr", &fontData, "uint", VarSetCapacity(fontData)) DllCall("gdiplus\GdipPrivateAddFontFile", "ptr", hCollection, "str", FontFile) if (FontName = "") { VarSetCapacity(pFontFamily, 10, 0) DllCall("gdiplus\GdipGetFontCollectionFamilyList", "ptr", hCollection, "int", 1, "ptr", &pFontFamily, "int*", found) VarSetCapacity(FontName, 100) DllCall("gdiplus\GdipGetFamilyName", "ptr", NumGet(pFontFamily, 0, "ptr"), "str", FontName, "ushort", 1033) } DllCall("gdiplus\GdipCreateFontFamilyFromName", "str", FontName, "ptr", hcollection, "uint*", hFamily) return hFamily } MenuOnClick(ItemName) { MsgBox, % ItemName }
Code: Select all
; Create Font. if style2.hFamily hFamily := style2.hFamily else hFamily := (___ := Gdip_FontFamilyCreate(f)) ? ___ : Gdip_FontFamilyCreate("Arial") ; Default font is Arial.
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Re: [Class] CustomFont - Load font from file or resource, without needed install to system.
Anyone know why Class_CustomFont.ahk might fail?
Here is a snip of the code below:
On all systems I have tested on this works completely fine (top picture). A user has sent me a screenshot and the text is all random characters (bottom picture).
https://gyazo.com/15e8ae23e07f5b577e738f8ee0aca59e
Here is a snip of the code below:
Code: Select all
#Include Class_CustomFont.ahk
fileinstall, Images\logos\Lato-Regular.ttf ,% Base_Folder "Images\logos\Lato-Regular.ttf"
font1 := New CustomFont(Base_Folder "Images\logos\Lato-Regular.ttf")
gui, font, s13 cWhite underline, Lato
gui, add, text, backgroundtrans xs+11 w225 center ys+15, Profiles
https://gyazo.com/15e8ae23e07f5b577e738f8ee0aca59e
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Re: [Class] CustomFont - Load font from file or resource, without needed install to system.
@tmplinshi
@robodesign
do you know how to make it work on gdip bitmaps? I cant make it work in my bitmaps. Its only working on Default Gui controls but not on bitmaps.
@robodesign
do you know how to make it work on gdip bitmaps? I cant make it work in my bitmaps. Its only working on Default Gui controls but not on bitmaps.
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Re: [Class] CustomFont - Load font from file or resource, without needed install to system.
If you use my GDI+ library [found in my footer], you can load a font to use it to draw texts in bitmaps, without preinstalling it on the system.vanheartnet098 wrote: ↑19 Apr 2023, 20:31@tmplinshi
@robodesign
do you know how to make it work on gdip bitmaps? I cant make it work in my bitmaps. Its only working on Default Gui controls but not on bitmaps.
Best regards, Marius.
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Re: [Class] CustomFont - Load font from file or resource, without needed install to system.
I already tried your GDI+ library but Im having problems when Im using it. My script is almost done just having trouble with the custom fonts, I Attached 2 images , 1st is using the original GDI+ lib then the 2nd is what looks like when i use your GDI+ Lib the whole bitmap becomes blurry except the default controls. I tried your example even that doesnt seems to work even how many times I change the Fontfile.robodesign wrote: ↑20 Apr 2023, 03:31If you use my GDI+ library [found in my footer], you can load a font to use it to draw texts in bitmaps, without preinstalling it on the system.vanheartnet098 wrote: ↑19 Apr 2023, 20:31@tmplinshi
@robodesign
do you know how to make it work on gdip bitmaps? I cant make it work in my bitmaps. Its only working on Default Gui controls but not on bitmaps.
Best regards, Marius.
Code: Select all
hFamily := Gdip_CreateFontFamilyFromFile(A_AppData "\Fonts\PLANK.ttf","Planet Kosmos")
Gdip_CreateFontFamilyFromFile(FontFile, FontName := "") {
if !FileExist(FontFile)
throw "Font file not exist: " . FontFile
DllCall("gdiplus\GdipNewPrivateFontCollection", "ptr*", hCollection)
;~ ;FileRead, fontData, *c %FontFile%
;~ ;DllCall("gdiplus\GdipPrivateAddMemoryFont", "ptr", hCollection, "ptr", &fontData, "uint", VarSetCapacity(fontData))
DllCall("gdiplus\GdipPrivateAddFontFile", "ptr", hCollection, "str", FontFile)
if (FontName = "") {
VarSetCapacity(pFontFamily, 10, 0)
DllCall("gdiplus\GdipGetFontCollectionFamilyList", "ptr", hCollection, "int", 1, "ptr", &pFontFamily, "int*", found)
VarSetCapacity(FontName, 100)
DllCall("gdiplus\GdipGetFamilyName", "ptr", NumGet(pFontFamily, 0, "ptr"), "str", FontName, "ushort", 1033)
}
DllCall("gdiplus\GdipCreateFontFamilyFromName", "str", FontName, "ptr", hcollection, "uint*", hFamily)
return hFamily
}
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Re: [Class] CustomFont - Load font from file or resource, without needed install to system.
Lol, @vanheartnet098 . You are using it wrong.
That is how you use it.
To run it, download latest GDI+ lib from Github. Version 1.95. Released today.
Oh, and point FontName to an existing file on your PC.
Best regards, Marius.
Code: Select all
#SingleInstance, Force
#NoEnv
SetBatchLines, -1
#Include, Lib\Gdip_All.ahk
; Start gdi+
If !pToken := Gdip_Startup()
{
MsgBox, 48, gdiplus error!, Gdiplus failed to start. Please ensure you have gdiplus on your system
ExitApp
}
OnExit, Exit
; Set the width and height we want as our drawing area, to draw everything in. This will be the dimensions of our bitmap
Width :=1400, Height := 1050
; Create a layered window (+E0x80000 : must be used for UpdateLayeredWindow to work!) that is always on top (+AlwaysOnTop), has no taskbar entry or caption
Gui, 1: -Caption -DPIScale +E0x80000 +LastFound +AlwaysOnTop +ToolWindow +OwnDialogs
; Show the window
Gui, 1: Show, NA
; Get a handle to this window we have created in order to update it later
hwnd1 := WinExist()
; Create a gdi bitmap with width and height of what we are going to draw into it. This is the entire drawing area for everything
hbm := CreateDIBSection(Width, Height)
; Get a device context compatible with the screen
hdc := CreateCompatibleDC()
; Select the bitmap into the device context
obm := SelectObject(hdc, hbm)
; Get a pointer to the graphics of the bitmap, for use with drawing functions
G := Gdip_GraphicsFromHDC(hdc)
; Set the smoothing mode to antialias = 4 to make shapes appear smother (only used for vector drawing and filling)
Gdip_SetSmoothingMode(G, 4)
; fill the background
pBrushBgr := Gdip_BrushCreateSolid("0xddeeffee")
Gdip_FillRectangle(G, pBrushBgr, 1, 1, 990, 990)
; draw text with custom font
FontName := "E:\twins\artworks\texte\zgandurele-vol2\Northwell-Font\TTF\Northwell.ttf"
Gdip_TextToGraphics(G, "Hello world", "c003300 w990 h990 Center vCenter s50", FontName)
; Delete the brush as it is no longer needed and wastes memory
Gdip_DeleteBrush(pBrushBgr)
; Update the specified window we have created (hwnd1) with a handle to our bitmap (hdc), specifying the x,y,w,h we want it positioned on our screen
; So this will position our gui at (0,0) with the Width and Height specified earlier
UpdateLayeredWindow(hwnd1, hdc, 0, 0, Width, Height)
; Select the object back into the hdc
SelectObject(hdc, obm)
; Now the bitmap may be deleted
DeleteObject(hbm)
; Also the device context related to the bitmap may be deleted
DeleteDC(hdc)
; The graphics may now be deleted
Gdip_DeleteGraphics(G)
Return
;#######################################################################
Esc::
GoSub, Exit
Return
Exit:
; gdi+ may now be shutdown on exiting the program
Gdip_Shutdown(pToken)
ExitApp
Return
To run it, download latest GDI+ lib from Github. Version 1.95. Released today.
Oh, and point FontName to an existing file on your PC.
Best regards, Marius.
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Re: [Class] CustomFont - Load font from file or resource, without needed install to system.
That is just an Example i copied from this thread.
This is the same sample you posted and i dont know why but it doesnt really work on my pc.robodesign wrote: ↑21 Apr 2023, 04:26That is how you use it.
To run it, download latest GDI+ lib from Github. Version 1.95. Released today.
Oh, and point FontName to an existing file on your PC.
Best regards, Marius.
here below your code I didnt change anything except the fontname and im sure its exist on my pc.
1st image is your GDIP 1.95
2nd image is the font that supposed to appear on your sample but it wont.
Code: Select all
; gdi+ ahk tutorial 1 written by tic (Tariq Porter)
; Requires Gdip_all.ahk v1.69
; GDI+ library compilation of user contributed GDI+ functions
; made by Marius ?ucan: https://github.com/marius-sucan/AHK-GDIp-Library-Compilation
;
#SingleInstance, Force
#NoEnv
SetBatchLines, -1
; Uncomment if Gdip.ahk is not in your standard library
;~ #Include <Gdip_All>
#Include <GDI_Marius>
;~ #Include <Gdip_Fonts>
;~ #Include <Class_CustomFont>
;~ #Include <Subtitle>
; Start gdi+
#SingleInstance, Force
#NoEnv
SetBatchLines, -1
if not A_IsAdmin
{
Run, *RunAs "%A_ScriptFullpath%"
ExitApp
}
; Start gdi+
If !pToken := Gdip_Startup()
{
MsgBox, 48, gdiplus error!, Gdiplus failed to start. Please ensure you have gdiplus on your system
ExitApp
}
OnExit, Exit
; Set the width and height we want as our drawing area, to draw everything in. This will be the dimensions of our bitmap
Width :=1400, Height := 1050
; Create a layered window (+E0x80000 : must be used for UpdateLayeredWindow to work!) that is always on top (+AlwaysOnTop), has no taskbar entry or caption
Gui, 1: -Caption -DPIScale +E0x80000 +LastFound +AlwaysOnTop +ToolWindow +OwnDialogs
; Show the window
Gui, 1: Show, NA
; Get a handle to this window we have created in order to update it later
hwnd1 := WinExist()
; Create a gdi bitmap with width and height of what we are going to draw into it. This is the entire drawing area for everything
hbm := CreateDIBSection(Width, Height)
; Get a device context compatible with the screen
hdc := CreateCompatibleDC()
; Select the bitmap into the device context
obm := SelectObject(hdc, hbm)
; Get a pointer to the graphics of the bitmap, for use with drawing functions
G := Gdip_GraphicsFromHDC(hdc)
; Set the smoothing mode to antialias = 4 to make shapes appear smother (only used for vector drawing and filling)
Gdip_SetSmoothingMode(G, 4)
; fill the background
pBrushBgr := Gdip_BrushCreateSolid("0xddeeffee")
Gdip_FillRectangle(G, pBrushBgr, 1, 1, 990, 990)
; draw text with custom font
;~ FontName := "E:\twins\artworks\texte\zgandurele-vol2\Northwell-Font\TTF\Northwell.ttf"
FontName := A_AppData "\Fonts\PLANK.ttf"
Gdip_TextToGraphics(G, "Hello world", "c003300 w990 h990 Center vCenter s50", FontName )
; Delete the brush as it is no longer needed and wastes memory
Gdip_DeleteBrush(pBrushBgr)
; Update the specified window we have created (hwnd1) with a handle to our bitmap (hdc), specifying the x,y,w,h we want it positioned on our screen
; So this will position our gui at (0,0) with the Width and Height specified earlier
UpdateLayeredWindow(hwnd1, hdc, 0, 0, Width, Height)
; Select the object back into the hdc
SelectObject(hdc, obm)
; Now the bitmap may be deleted
DeleteObject(hbm)
; Also the device context related to the bitmap may be deleted
DeleteDC(hdc)
; The graphics may now be deleted
Gdip_DeleteGraphics(G)
Return
Esc::
GoSub, Exit
Return
Exit:
; gdi+ may now be shutdown on exiting the program
Gdip_Shutdown(pToken)
ExitApp
Return
[\Code]
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Re: [Class] CustomFont - Load font from file or resource, without needed install to system.
Maybe it's an unsupported font.
Or... maybe app data folder is inaccessible. Try to move the file in c:/temp/
Or... Try other fonts. GDIp is limited on what fonts it can handle.
Best regards, Marius.
Or... maybe app data folder is inaccessible. Try to move the file in c:/temp/
Or... Try other fonts. GDIp is limited on what fonts it can handle.
Best regards, Marius.
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Re: [Class] CustomFont - Load font from file or resource, without needed install to system.
App data is accessible and i already tried moving the fontfile on the scriptfolder.robodesign wrote: ↑21 Apr 2023, 09:34Maybe it's an unsupported font.
Or... maybe app data folder is inaccessible. Try to move the file in c:/temp/
Or... Try other fonts. GDIp is limited on what fonts it can handle.
Best regards, Marius.
Can you attach a link of fontfile that you are using?
I attached the Fontfile can you show me a screenshot, if the font working on you?
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Re: [Class] CustomFont - Load font from file or resource, without needed install to system.
On my system, it works with the plank.ttf file you provided.
Proof: https://i2.paste.pics/13e9f2b90c4714b7d79f62026afbd983.png
I'm using ahk 64 bits, Unicode version. Windows 10 x64.
So, I suppose you are doing something wrong. I do not know what. Please make sure you are using the correct library.
Maybe some other people are willing to try it as well .
Best regards, Marius.
Proof: https://i2.paste.pics/13e9f2b90c4714b7d79f62026afbd983.png
I'm using ahk 64 bits, Unicode version. Windows 10 x64.
So, I suppose you are doing something wrong. I do not know what. Please make sure you are using the correct library.
Maybe some other people are willing to try it as well .
Best regards, Marius.
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Re: [Class] CustomFont - Load font from file or resource, without needed install to system.
Im using ahk 32bit ANSI maybe thats the problem.
And the library i downloaded on your github has your name on it on folder ahk v.1.1 name GDip_All.ahk. Im sure its the correct library besides the script wont run on the original gdip lib.
And the library i downloaded on your github has your name on it on folder ahk v.1.1 name GDip_All.ahk. Im sure its the correct library besides the script wont run on the original gdip lib.
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Re: [Class] CustomFont - Load font from file or resource, without needed install to system.
Next time use the MS-DOS edition
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Re: [Class] CustomFont - Load font from file or resource, without needed install to system.
Does that mean your lib is not 32bit compatible?
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Re: [Class] CustomFont - Load font from file or resource, without needed install to system.
It should be compatible with 32 bits Unicode..... , not ANSI.
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Re: [Class] CustomFont - Load font from file or resource, without needed install to system.
Thanks that solves the problem
One thing I notice using your Gdip and the reason why my text becomes blurry (correction to what i said earlier not the whole bitmap is blurry) only the text created from gdip becomes blurry and i found the reason why
On the original Gdip i use this example code below:
Code: Select all
Brush := Gdip_BrushCreateSolid( "0xFF222222" )
Gdip_TextToGraphics( G , "VANHEARTNET" , "s25 Center vCenter Bold c" Brush " x29 y10" , "Arial black", 390 , 50 )
Gdip_DeleteBrush( Brush )
Code: Select all
Brush :="222222"
Gdip_TextToGraphics( G , "VANHEARTNET" , "s25 Center vCenter Bold c" Brush " x29 y10" , "Arial black", 390 , 50 )
Thank you so much again for this... i can now continue my script...
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