[Game] Bulldozer

Post your working scripts, libraries and tools for AHK v1.1 and older
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Drachenbauer
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Re: [Game] Bulldozer

08 May 2019, 09:35

why there is only one of my kite-themes?

i made three slightly different kites.
Drachen2.png
Drachen2.png (2.46 KiB) Viewed 4633 times
Drachen3.png
Drachen3.png (2.45 KiB) Viewed 4633 times
Theese are the other two.

And yesterday, it was too late for me to try out more.
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TheDewd
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Re: [Game] Bulldozer

08 May 2019, 10:00

Drachenbauer wrote:-abstract (colorful and monochrome)
The bulldozer is replaced with a squared structure with push-plates on all sides (with a rainbow-pattern un solorful variant).
The rock is replaced with a white ball and the target is a rainbow-version of the original target (in monochrome just black and white rings).
The walls are just bright colored or black-white patterned.

and some modifyed versions of the original graphics.

I did not see your "abstract" or "original graphic modifications" in the previous posts. Do you want to share these too? :D

I've added your "Angry Birds", "Butterfly", "Kite 1", "Kite 2", and "Kite 3" to the themes on the first post and the Github page: https://github.com/westoncampbell/BulldozerAHK/blob/master/README.md#custom-themes
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Drachenbauer
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Re: [Game] Bulldozer

08 May 2019, 11:12

to add them i have to make more than one reply, because, i can put only 3 in one.

Abstrakt Monochrome (inverted).png
Abstrakt Monochrome (inverted).png (1.7 KiB) Viewed 4612 times
Abstrakt Monochrome (transparent 1).png
Abstrakt Monochrome (transparent 1).png (1.55 KiB) Viewed 4612 times
Abstrakt Monochrome (transparent 2).png
Abstrakt Monochrome (transparent 2).png (1.61 KiB) Viewed 4612 times



and i have an idea, how you can compleete your set of monocromes:
Take your monocrome white and turn it black ans call it monocrome white inverted.
And than take your version of monochrome, invert it and call it bulldozer monochrome inverted.
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Drachenbauer
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Re: [Game] Bulldozer

08 May 2019, 11:14

Abstrakt Monochrome (transparent 3).png
Abstrakt Monochrome (transparent 3).png (1.55 KiB) Viewed 4611 times
Abstrakt Monochrome (transparent 4).png
Abstrakt Monochrome (transparent 4).png (1.54 KiB) Viewed 4611 times
Abstrakt Monochrome.png
Abstrakt Monochrome.png (1.68 KiB) Viewed 4611 times
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Drachenbauer
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Re: [Game] Bulldozer

08 May 2019, 11:15

Abstrakt.png
Abstrakt.png (1.5 KiB) Viewed 4609 times
Bulldozer Color yellow.png
Bulldozer Color yellow.png (3.71 KiB) Viewed 4609 times
Bulldozer Color yellow 2.png
Bulldozer Color yellow 2.png (3.02 KiB) Viewed 4595 times
I made transparent monochromes from my yellow 2 theme here too, inspired by yours.
They are a bit different to yours, related to the modifications in yellow 2 here (in my colored ones i rotated the rocks to make the light and dark areas fit better with the ones of the walls, so i also rotated the rocks in my monochromes, and like in yellow 2 i used the modifyed geometric shapes on the walls).
is it ok, to post them here too?

Here is a tip to add next to my angry birds-theme:
It looks best, if "layered tiles" is activated (otherwhise a nest disapears, if an egg or the bird enters it).

@ SpeedMaster
your Ahkban theme is a typical one to activate "layered tiles" for best result.
So there is no need to have a seccond target-floor drawn for the barrel on target-tile.
only the barrel (maybe color-changed) is needed there.
Last edited by Drachenbauer on 09 May 2019, 12:29, edited 2 times in total.
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TheDewd
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Re: [Game] Bulldozer

08 May 2019, 11:36

Drachenbauer wrote:is it ok, to post them here too?
Yes, please! :D (Thank you! These are very nice!)

Updated:

Revision 18 (2019-05-09)
  • Added menubar "View" & "Layered Tiles" items to documentation index
  • Drag & drop custom theme image to game window to apply it
GitHub: https://github.com/westoncampbell/BulldozerAHK
Last edited by TheDewd on 09 May 2019, 09:49, edited 4 times in total.
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Drachenbauer
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Re: [Game] Bulldozer

08 May 2019, 12:37

Bulldozer Monochrome (modified) (inverted).png
Bulldozer Monochrome (modified) (inverted).png (2.6 KiB) Viewed 4580 times
Bulldozer Monochrome (modified) (transparent 1).png
Bulldozer Monochrome (modified) (transparent 1).png (2.45 KiB) Viewed 4580 times
Bulldozer Monochrome (modified) (transparent 2).png
Bulldozer Monochrome (modified) (transparent 2).png (2.48 KiB) Viewed 4580 times
Last edited by Drachenbauer on 08 May 2019, 12:40, edited 1 time in total.
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Drachenbauer
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Re: [Game] Bulldozer

08 May 2019, 12:39

Bulldozer Monochrome (modified) (transparent 3).png
Bulldozer Monochrome (modified) (transparent 3).png (2.34 KiB) Viewed 4579 times
Bulldozer Monochrome (modified) (transparent 4).png
Bulldozer Monochrome (modified) (transparent 4).png (2.27 KiB) Viewed 4579 times
Bulldozer Monochrome (modified).png
Bulldozer Monochrome (modified).png (2.64 KiB) Viewed 4579 times

For my Angry Birds-themes, i think, it´s good, if you add the name of the bird (for the actual existing one, "Stella") into the filename in the repository and in the displaying-title in the preview-locations (and don´t forget to add a notice, that they need "layered tiles" active for best display result).
because i think, i´ll create the other birds too.
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Drachenbauer
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Re: [Game] Bulldozer

08 May 2019, 14:43

Now i took a closer look at the neko-theme.
And i got the idea to make the walls out of windows-buttons and gray window-background, related to the used cursor-icons.
and i made another one with classic cursors (hourglass instead of blue circle).
Neko.png
Neko.png (3.1 KiB) Viewed 4552 times
Neko 2.png
Neko 2.png (2.02 KiB) Viewed 4552 times

how did you set the text in the title of the bulldozer-Window?
I have two copies of the game on my pc: one with your original code and one to try some stuff with the code and modify it (add custom levels and other things).
and i want to call the modifyed one "Bulldozer2".
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Drachenbauer
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Re: [Game] Bulldozer

09 May 2019, 12:12

three more angry birds-characters:
Angry Birds Red.png
Angry Birds Red.png (2.19 KiB) Viewed 4512 times
Angry Birds Chuck.png
Angry Birds Chuck.png (2.19 KiB) Viewed 4512 times
Angry Birds The Blues.png
Angry Birds The Blues.png (2.46 KiB) Viewed 4512 times
add the "layered tiles" sign here, too.

I have seen, you have got a Mario-theme with yellow walls in your main-pust here, but not added in the repository.
Can you add this there too?
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TheDewd
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Re: [Game] Bulldozer

09 May 2019, 12:53

Drachenbauer wrote:how did you set the text in the title of the bulldozer-Window?
I have two copies of the game on my pc: one with your original code and one to try some stuff with the code and modify it (add custom levels and other things).
and i want to call the modifyed one "Bulldozer2".
Use a text editor to search the script for the following text: Bulldozer - Level

For "Bulldozer - Revision 18 (2019-05-09).ahk", the script lines where "Bulldozer - Level" is found are:
  • Line 894
  • Line 1298
  • Line 1337
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Drachenbauer
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Re: [Game] Bulldozer

10 May 2019, 16:55

Angry Birds Bomb.png
Angry Birds Bomb.png (2.24 KiB) Viewed 4462 times
Angry Birds Mathilda.png
Angry Birds Mathilda.png (2.37 KiB) Viewed 4462 times
Angry Birds Terence.png
Angry Birds Terence.png (2.54 KiB) Viewed 4462 times
Three more Angry Birds-characters.

And thank you for the answer with the title.
Now i found them.
i wonder, that the search-function of my Intelli IDEA software didn´t find them.
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Drachenbauer
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Re: [Game] Bulldozer

11 May 2019, 12:51

I found out, that if i close the game, a process named "AutoHotkey Unicode 64-bit" stays in the taskmanager, that keeps acess to the last used theme-graphic-file, that i cannot move or edit it.
I have to close this process, to get full permissions to the graphic back.

Another question:
in my edited version of the game the title bar does not more change while playing.
if i start the game, it shows the actual level number and 0% progress in the level.
this stays exactly the same, until i close the game and reopen it.

All changes i did so far are:
addined a custom level (with changing the number 180 everywhere else in the code to 181 to enlarge the max level-number)
addined some colors to the background-color list for fast access (just three locations in the code (color-command-lists) enlarged by one more line each new color)
Changed "bulldozer" to "bulldozer2" in many positions in the code to rename it in the title-bar, the about-window and it´s ini-file.
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Drachenbauer
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Re: [Game] Bulldozer

13 May 2019, 11:55

i finally got the taskbar-status to work again.

But i found something else:

Levels 25 and 45 are exactly the same.

Level 18 is a 90° rotated version of Level 10
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TheDewd
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Re: [Game] Bulldozer

13 May 2019, 12:34

Drachenbauer wrote:I found out, that if i close the game, a process named "AutoHotkey Unicode 64-bit" stays in the taskmanager, that keeps acess to the last used theme-graphic-file, that i cannot move or edit it.
I have to close this process, to get full permissions to the graphic back.
I've only tested the script using 32-bit AutoHotkey. I'll look into this issue.

Drachenbauer wrote:
13 May 2019, 11:55
Levels 25 and 45 are exactly the same.

Level 18 is a 90° rotated version of Level 10
The levels are exactly the same as the original Bulldozer game series that I used to develop this recreation. I had noticed that too. I could have removed the duplicates, but I wanted the levels to be the same as the original. :-)
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Drachenbauer
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Re: [Game] Bulldozer

16 May 2019, 10:00

You forgot to add my username to the filenames of my last three Angry-Birds-themes in the themes-file-collection.

https://github.com/westoncampbell/BulldozerAHK/tree/master/Themes
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TheDewd
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Re: [Game] Bulldozer

16 May 2019, 11:04

Drachenbauer wrote:
16 May 2019, 10:00
You forgot to add my username to the filenames of my last three Angry-Birds-themes in the themes-file-collection.

https://github.com/westoncampbell/BulldozerAHK/tree/master/Themes
Fixed.
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Drachenbauer
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Re: [Game] Bulldozer

17 May 2019, 13:57

in five of my Angry-Birds themes, i now found little graphic-mistakes:

usually i use a set of the typical colors of a character/tile and pixel it.
But now i noticed a wrong setup in one of my tools in GIMP so some colorsin the graphik appeared slightly diferent to the ones, i picked from my pixel-art-palette.

Here are the fixed ones:
Angry Birds Chuck.png
Angry Birds Chuck.png (2.14 KiB) Viewed 4265 times
Angry Birds The Blues.png
Angry Birds The Blues.png (2.29 KiB) Viewed 4265 times
The red one from this first pack of three themes was ok, so here are just the other two.

can you please replace the ones in your repository with theese ones?
Last edited by Drachenbauer on 17 May 2019, 14:10, edited 1 time in total.
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Drachenbauer
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Re: [Game] Bulldozer

17 May 2019, 14:01

Angry Birds Bomb.png
Angry Birds Bomb.png (2.15 KiB) Viewed 4258 times
Angry Birds Mathilda.png
Angry Birds Mathilda.png (2.18 KiB) Viewed 4258 times
Angry Birds Terence.png
Angry Birds Terence.png (2.33 KiB) Viewed 4258 times
the other three fixed ones.
Last edited by Drachenbauer on 17 May 2019, 14:15, edited 1 time in total.
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TheDewd
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Re: [Game] Bulldozer

17 May 2019, 14:06

@Drachenbauer Some of your eggs have shadows, and some do not??

I can't see the difference in colors from the new and old images.

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