why there is only one of my kite-themes?
i made three slightly different kites.
Theese are the other two.
And yesterday, it was too late for me to try out more.
[Game] Bulldozer
- Drachenbauer
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Re: [Game] Bulldozer
Drachenbauer wrote:-abstract (colorful and monochrome)
The bulldozer is replaced with a squared structure with push-plates on all sides (with a rainbow-pattern un solorful variant).
The rock is replaced with a white ball and the target is a rainbow-version of the original target (in monochrome just black and white rings).
The walls are just bright colored or black-white patterned.
and some modifyed versions of the original graphics.
I did not see your "abstract" or "original graphic modifications" in the previous posts. Do you want to share these too?
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
I've added your "Angry Birds", "Butterfly", "Kite 1", "Kite 2", and "Kite 3" to the themes on the first post and the Github page: https://github.com/westoncampbell/BulldozerAHK/blob/master/README.md#custom-themes
- Drachenbauer
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Re: [Game] Bulldozer
to add them i have to make more than one reply, because, i can put only 3 in one.
and i have an idea, how you can compleete your set of monocromes:
Take your monocrome white and turn it black ans call it monocrome white inverted.
And than take your version of monochrome, invert it and call it bulldozer monochrome inverted.
and i have an idea, how you can compleete your set of monocromes:
Take your monocrome white and turn it black ans call it monocrome white inverted.
And than take your version of monochrome, invert it and call it bulldozer monochrome inverted.
- Drachenbauer
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- Drachenbauer
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Re: [Game] Bulldozer
They are a bit different to yours, related to the modifications in yellow 2 here (in my colored ones i rotated the rocks to make the light and dark areas fit better with the ones of the walls, so i also rotated the rocks in my monochromes, and like in yellow 2 i used the modifyed geometric shapes on the walls).
is it ok, to post them here too?
Here is a tip to add next to my angry birds-theme:
It looks best, if "layered tiles" is activated (otherwhise a nest disapears, if an egg or the bird enters it).
@ SpeedMaster
your Ahkban theme is a typical one to activate "layered tiles" for best result.
So there is no need to have a seccond target-floor drawn for the barrel on target-tile.
only the barrel (maybe color-changed) is needed there.
Last edited by Drachenbauer on 09 May 2019, 12:29, edited 2 times in total.
Re: [Game] Bulldozer
Yes, please!Drachenbauer wrote:is it ok, to post them here too?
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Updated:
Revision 18 (2019-05-09)
- Added menubar "View" & "Layered Tiles" items to documentation index
- Drag & drop custom theme image to game window to apply it
Last edited by TheDewd on 09 May 2019, 09:49, edited 4 times in total.
- Drachenbauer
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- Drachenbauer
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Re: [Game] Bulldozer
For my Angry Birds-themes, i think, it´s good, if you add the name of the bird (for the actual existing one, "Stella") into the filename in the repository and in the displaying-title in the preview-locations (and don´t forget to add a notice, that they need "layered tiles" active for best display result).
because i think, i´ll create the other birds too.
- Drachenbauer
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Re: [Game] Bulldozer
Now i took a closer look at the neko-theme.
And i got the idea to make the walls out of windows-buttons and gray window-background, related to the used cursor-icons.
and i made another one with classic cursors (hourglass instead of blue circle).
how did you set the text in the title of the bulldozer-Window?
I have two copies of the game on my pc: one with your original code and one to try some stuff with the code and modify it (add custom levels and other things).
and i want to call the modifyed one "Bulldozer2".
And i got the idea to make the walls out of windows-buttons and gray window-background, related to the used cursor-icons.
and i made another one with classic cursors (hourglass instead of blue circle).
how did you set the text in the title of the bulldozer-Window?
I have two copies of the game on my pc: one with your original code and one to try some stuff with the code and modify it (add custom levels and other things).
and i want to call the modifyed one "Bulldozer2".
- Drachenbauer
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Re: [Game] Bulldozer
three more angry birds-characters:
I have seen, you have got a Mario-theme with yellow walls in your main-pust here, but not added in the repository.
Can you add this there too?
add the "layered tiles" sign here, too.I have seen, you have got a Mario-theme with yellow walls in your main-pust here, but not added in the repository.
Can you add this there too?
Re: [Game] Bulldozer
Use a text editor to search the script for the following text: Bulldozer - LevelDrachenbauer wrote:how did you set the text in the title of the bulldozer-Window?
I have two copies of the game on my pc: one with your original code and one to try some stuff with the code and modify it (add custom levels and other things).
and i want to call the modifyed one "Bulldozer2".
For "Bulldozer - Revision 18 (2019-05-09).ahk", the script lines where "Bulldozer - Level" is found are:
- Line 894
- Line 1298
- Line 1337
- Drachenbauer
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Re: [Game] Bulldozer
And thank you for the answer with the title.
Now i found them.
i wonder, that the search-function of my Intelli IDEA software didn´t find them.
- Drachenbauer
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Re: [Game] Bulldozer
I found out, that if i close the game, a process named "AutoHotkey Unicode 64-bit" stays in the taskmanager, that keeps acess to the last used theme-graphic-file, that i cannot move or edit it.
I have to close this process, to get full permissions to the graphic back.
Another question:
in my edited version of the game the title bar does not more change while playing.
if i start the game, it shows the actual level number and 0% progress in the level.
this stays exactly the same, until i close the game and reopen it.
All changes i did so far are:
addined a custom level (with changing the number 180 everywhere else in the code to 181 to enlarge the max level-number)
addined some colors to the background-color list for fast access (just three locations in the code (color-command-lists) enlarged by one more line each new color)
Changed "bulldozer" to "bulldozer2" in many positions in the code to rename it in the title-bar, the about-window and it´s ini-file.
I have to close this process, to get full permissions to the graphic back.
Another question:
in my edited version of the game the title bar does not more change while playing.
if i start the game, it shows the actual level number and 0% progress in the level.
this stays exactly the same, until i close the game and reopen it.
All changes i did so far are:
addined a custom level (with changing the number 180 everywhere else in the code to 181 to enlarge the max level-number)
addined some colors to the background-color list for fast access (just three locations in the code (color-command-lists) enlarged by one more line each new color)
Changed "bulldozer" to "bulldozer2" in many positions in the code to rename it in the title-bar, the about-window and it´s ini-file.
- Drachenbauer
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Re: [Game] Bulldozer
i finally got the taskbar-status to work again.
But i found something else:
Levels 25 and 45 are exactly the same.
Level 18 is a 90° rotated version of Level 10
But i found something else:
Levels 25 and 45 are exactly the same.
Level 18 is a 90° rotated version of Level 10
Re: [Game] Bulldozer
I've only tested the script using 32-bit AutoHotkey. I'll look into this issue.Drachenbauer wrote:I found out, that if i close the game, a process named "AutoHotkey Unicode 64-bit" stays in the taskmanager, that keeps acess to the last used theme-graphic-file, that i cannot move or edit it.
I have to close this process, to get full permissions to the graphic back.
The levels are exactly the same as the original Bulldozer game series that I used to develop this recreation. I had noticed that too. I could have removed the duplicates, but I wanted the levels to be the same as the original.Drachenbauer wrote: ↑13 May 2019, 11:55Levels 25 and 45 are exactly the same.
Level 18 is a 90° rotated version of Level 10
![Smile :-)](./images/smilies/icon_e_smile.gif)
- Drachenbauer
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Re: [Game] Bulldozer
You forgot to add my username to the filenames of my last three Angry-Birds-themes in the themes-file-collection.
https://github.com/westoncampbell/BulldozerAHK/tree/master/Themes
https://github.com/westoncampbell/BulldozerAHK/tree/master/Themes
Re: [Game] Bulldozer
Fixed.Drachenbauer wrote: ↑16 May 2019, 10:00You forgot to add my username to the filenames of my last three Angry-Birds-themes in the themes-file-collection.
https://github.com/westoncampbell/BulldozerAHK/tree/master/Themes
- Drachenbauer
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Re: [Game] Bulldozer
in five of my Angry-Birds themes, i now found little graphic-mistakes:
usually i use a set of the typical colors of a character/tile and pixel it.
But now i noticed a wrong setup in one of my tools in GIMP so some colorsin the graphik appeared slightly diferent to the ones, i picked from my pixel-art-palette.
Here are the fixed ones:
The red one from this first pack of three themes was ok, so here are just the other two.
can you please replace the ones in your repository with theese ones?
usually i use a set of the typical colors of a character/tile and pixel it.
But now i noticed a wrong setup in one of my tools in GIMP so some colorsin the graphik appeared slightly diferent to the ones, i picked from my pixel-art-palette.
Here are the fixed ones:
The red one from this first pack of three themes was ok, so here are just the other two.
can you please replace the ones in your repository with theese ones?
Last edited by Drachenbauer on 17 May 2019, 14:10, edited 1 time in total.
- Drachenbauer
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Re: [Game] Bulldozer
the other three fixed ones.
Last edited by Drachenbauer on 17 May 2019, 14:15, edited 1 time in total.
Re: [Game] Bulldozer
@Drachenbauer Some of your eggs have shadows, and some do not??
I can't see the difference in colors from the new and old images.
I can't see the difference in colors from the new and old images.
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