Sid4G wrote: ↑02 Dec 2019, 01:39
What's so difficult to understand, you think you type in "loop send 1" and the game will press 1 millions of times a second? The game should run at million frames per second to register the keypresses... Now check how fast psx games run
SidG4, no need to do the
crazy eyes here.
Especially, because nobody even mentioned
looping some key or
speed, it was simply about the difference between these two variants of sending
F3:
Code: Select all
SendMode Input
1::Send {F3}
2::Send {F3 down} {F3 up}
There is actually a subtle difference, but it's not keypress duration, afaik.
krambob2 wrote: ↑01 Dec 2019, 22:40
I know this is an old thread, but the reason the second script works and not the first is that ePSXe is looking for key presses (key up and key down events). Sending the just the key doesn't trigger the up or down event.
I think that's not true, Bob. Please look at the
keyhistory. One difference is that the
up-down syntax allows to send one or several keys while
F3 is still in
down state. This happens for
Send {F3}:
Code: Select all
72 03D i d 11.09 F3
72 03D i u 0.00 F3
But this happens for
Send {F3 down} {F3 up}. Please note the
space that was included already in the original post above:
Code: Select all
72 03D i d 5.51 F3
20 039 i d 0.00 Space
20 039 i u 0.02 Space
72 03D i u 0.00 F3
If you remove that
space and use
Send {F3 down}{F3 up}, you get the equivalent of
Send {F3}:
Code: Select all
72 03D i d 6.64 F3
72 03D i u 0.00 F3