I don't do that... i.e., Take ideas from other's work.
I'm just rewriting/modernizing my very old V1 script, a plugin for my Always-running-script.
There is also @TheArkive's ConstScanner, when I need exhaustive info.
I don't do that... i.e., Take ideas from other's work.
I'm aware of that topic.neogna2 wrote: ↑04 Feb 2022, 05:39I noticed that jeeswg's list of windows messages has some items that are not in Ziggle, but don't know relevant that is.
neogna2 wrote: ↑04 Feb 2022, 05:39One use case is to start Ziggle with a seach term from a CLI parameter. The function Ziggle() itself has no parameter for a search string but we can either edit one in or make another helper script set the Ziggle GUI's search from a parameter like thisCode: Select all
if A_Args.Has(1) ControlSetText(A_Args[1], "Edit1", "Ziggle ahk_class AutoHotkeyGUI")
SKAN wrote: ↑04 Feb 2022, 14:25There is also @TheArkive's ConstScanner, when I need exhaustive info.
I have made it down to "Title Callable UI" in the Technologies list in the TOC on this MS page.
Super!I hope to have a ziggle format list in the next few days/weeks.
Code: Select all
; d3d10.h -> line:361
#define D3D10_FTOI_INSTRUCTION_MAX_INPUT ( 2147483647.999f )
Code: Select all
MsgBox Format("{:.7E}", 2147483647.999)
. "`n" Format("{:.15G}", 2147483647.999)
Duely noted! So far any floats are simply converted to ahk float by dropping the trailing "f" and performing Float(value). I didn't think to check accuracy for floats since they were (technically) directly copied, so thanks for the reminder.SKAN wrote: ↑05 Feb 2022, 07:19Zig seems to use .7E float-format, which destroys precision for a value like:It is being converted to integer 2.147484E+09 (2147484000).Code: Select all
; d3d10.h -> line:361 #define D3D10_FTOI_INSTRUCTION_MAX_INPUT ( 2147483647.999f )
https://github.com/marlersoft/zigwin32/blob/4961bbf99adae3f1d1e9c1aacbb8004291425c66/win32/graphics/direct3d10.zig#L80
Same with MagnumDB
https://www.magnumdb.com/search?q=D3D10_FTOI_INSTRUCTION_MAX_INPUT
I feel .15G would be the way to go.Code: Select all
MsgBox Format("{:.7E}", 2147483647.999) . "`n" Format("{:.15G}", 2147483647.999)
In Ziggy(), if a user searches for the float value 0.25, it wouldn't match the following record:
Code: Select all
2.5e-01 D2D1_DEFAULT_FLATTENING_TOLERANCE
Code: Select all
MsgBox Float(2/1.25) "`n"
. Format("{:.15G}", 2/1.25)
Code: Select all
10 AUDIO_MIN_FRAMERATE
384000 AUDIO_MAX_FRAMERATE
8 CVIEWIDLEMINUTESDEFAULT
0.25 D2D1_DEFAULT_FLATTENING_TOLERANCE
80 D2D1_SCENE_REFERRED_SDR_WHITE_LEVEL
1 D3D10_DEFAULT_BLEND_FACTOR_ALPHA
1 D3D10_DEFAULT_BLEND_FACTOR_BLUE
1 D3D10_DEFAULT_BLEND_FACTOR_GREEN
1 D3D10_DEFAULT_BLEND_FACTOR_RED
0 D3D10_DEFAULT_BORDER_COLOR_COMPONENT
0 D3D10_DEFAULT_DEPTH_BIAS_CLAMP
16 D3D10_DEFAULT_MAX_ANISOTROPY
0 D3D10_DEFAULT_MIP_LOD_BIAS
0 D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS
0 D3D10_DEFAULT_VIEWPORT_MAX_DEPTH
0 D3D10_DEFAULT_VIEWPORT_MIN_DEPTH
0.6 D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP
3.402823466E+38 D3D10_FLOAT32_MAX
0.6 D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP
2.4 D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR
1 D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR
0.055 D3D10_FLOAT_TO_SRGB_OFFSET
12.92 D3D10_FLOAT_TO_SRGB_SCALE_1
1.055 D3D10_FLOAT_TO_SRGB_SCALE_2
0.0031308 D3D10_FLOAT_TO_SRGB_THRESHOLD
2147483647.999 D3D10_FTOI_INSTRUCTION_MAX_INPUT
-2147483648.999 D3D10_FTOI_INSTRUCTION_MIN_INPUT
4294967295.999 D3D10_FTOU_INSTRUCTION_MAX_INPUT
0 D3D10_FTOU_INSTRUCTION_MIN_INPUT
1 D3D10_LINEAR_GAMMA
1 D3D10_MAX_BORDER_COLOR_COMPONENT
1 D3D10_MAX_DEPTH
3.402823466E+34 D3D10_MAX_POSITION_VALUE
0 D3D10_MIN_BORDER_COLOR_COMPONENT
0 D3D10_MIN_DEPTH
15.99 D3D10_MIP_LOD_BIAS_MAX
-16 D3D10_MIP_LOD_BIAS_MIN
1.4 D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH
0 D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT
0.5 D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT
2.2 D3D10_SRGB_GAMMA
12.92 D3D10_SRGB_TO_FLOAT_DENOMINATOR_1
1.055 D3D10_SRGB_TO_FLOAT_DENOMINATOR_2
2.4 D3D10_SRGB_TO_FLOAT_EXPONENT
0.055 D3D10_SRGB_TO_FLOAT_OFFSET
0.04045 D3D10_SRGB_TO_FLOAT_THRESHOLD
0.5 D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP
1.050005 D3D_SPEC_VERSION
0.6 D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP
0.6 D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP
1 D3D11_DEFAULT_BLEND_FACTOR_ALPHA
1 D3D11_DEFAULT_BLEND_FACTOR_BLUE
1 D3D11_DEFAULT_BLEND_FACTOR_GREEN
1 D3D11_DEFAULT_BLEND_FACTOR_RED
0 D3D11_DEFAULT_BORDER_COLOR_COMPONENT
0 D3D11_DEFAULT_DEPTH_BIAS_CLAMP
0 D3D11_DEFAULT_MIP_LOD_BIAS
0 D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS
0 D3D11_DEFAULT_VIEWPORT_MAX_DEPTH
0 D3D11_DEFAULT_VIEWPORT_MIN_DEPTH
0.6 D3D11_FLOAT16_FUSED_TOLERANCE_IN_ULP
3.402823466E+38 D3D11_FLOAT32_MAX
0.6 D3D11_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP
2.4 D3D11_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR
1 D3D11_FLOAT_TO_SRGB_EXPONENT_NUMERATOR
0.055 D3D11_FLOAT_TO_SRGB_OFFSET
12.92 D3D11_FLOAT_TO_SRGB_SCALE_1
1.055 D3D11_FLOAT_TO_SRGB_SCALE_2
0.0031308 D3D11_FLOAT_TO_SRGB_THRESHOLD
2147483647.999 D3D11_FTOI_INSTRUCTION_MAX_INPUT
-2147483648.999 D3D11_FTOI_INSTRUCTION_MIN_INPUT
4294967295.999 D3D11_FTOU_INSTRUCTION_MAX_INPUT
0 D3D11_FTOU_INSTRUCTION_MIN_INPUT
1 D3D11_HS_MAXTESSFACTOR_LOWER_BOUND
64 D3D11_HS_MAXTESSFACTOR_UPPER_BOUND
1 D3D11_LINEAR_GAMMA
1 D3D11_MAX_BORDER_COLOR_COMPONENT
1 D3D11_MAX_DEPTH
3.402823466E+34 D3D11_MAX_POSITION_VALUE
0 D3D11_MIN_BORDER_COLOR_COMPONENT
0 D3D11_MIN_DEPTH
15.99 D3D11_MIP_LOD_BIAS_MAX
-16 D3D11_MIP_LOD_BIAS_MIN
1.4 D3D11_MULTISAMPLE_ANTIALIAS_LINE_WIDTH
0 D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT
0.5 D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT
0.25 D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM
1.07 D3D11_SPEC_VERSION
2.2 D3D11_SRGB_GAMMA
12.92 D3D11_SRGB_TO_FLOAT_DENOMINATOR_1
1.055 D3D11_SRGB_TO_FLOAT_DENOMINATOR_2
2.4 D3D11_SRGB_TO_FLOAT_EXPONENT
0.055 D3D11_SRGB_TO_FLOAT_OFFSET
0.04045 D3D11_SRGB_TO_FLOAT_THRESHOLD
0.5 D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP
1 D3D12_DEFAULT_BLEND_FACTOR_ALPHA
1 D3D12_DEFAULT_BLEND_FACTOR_BLUE
1 D3D12_DEFAULT_BLEND_FACTOR_GREEN
1 D3D12_DEFAULT_BLEND_FACTOR_RED
0 D3D12_DEFAULT_BORDER_COLOR_COMPONENT
0 D3D12_DEFAULT_DEPTH_BIAS_CLAMP
0 D3D12_DEFAULT_MIP_LOD_BIAS
0 D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS
0 D3D12_DEFAULT_VIEWPORT_MAX_DEPTH
0 D3D12_DEFAULT_VIEWPORT_MIN_DEPTH
0.6 D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP
3.402823466E+38 D3D12_FLOAT32_MAX
0.6 D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP
2.4 D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR
1 D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR
0.055 D3D12_FLOAT_TO_SRGB_OFFSET
12.92 D3D12_FLOAT_TO_SRGB_SCALE_1
1.055 D3D12_FLOAT_TO_SRGB_SCALE_2
0.0031308 D3D12_FLOAT_TO_SRGB_THRESHOLD
2147483647.999 D3D12_FTOI_INSTRUCTION_MAX_INPUT
-2147483648.999 D3D12_FTOI_INSTRUCTION_MIN_INPUT
4294967295.999 D3D12_FTOU_INSTRUCTION_MAX_INPUT
0 D3D12_FTOU_INSTRUCTION_MIN_INPUT
1 D3D12_HS_MAXTESSFACTOR_LOWER_BOUND
64 D3D12_HS_MAXTESSFACTOR_UPPER_BOUND
1 D3D12_LINEAR_GAMMA
1 D3D12_MAX_BORDER_COLOR_COMPONENT
1 D3D12_MAX_DEPTH
3.402823466E+34 D3D12_MAX_POSITION_VALUE
0 D3D12_MIN_BORDER_COLOR_COMPONENT
0 D3D12_MIN_DEPTH
15.99 D3D12_MIP_LOD_BIAS_MAX
-16 D3D12_MIP_LOD_BIAS_MIN
1.4 D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH
0 D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT
0.5 D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT
0.25 D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM
1.16 D3D12_SPEC_VERSION
2.2 D3D12_SRGB_GAMMA
12.92 D3D12_SRGB_TO_FLOAT_DENOMINATOR_1
1.055 D3D12_SRGB_TO_FLOAT_DENOMINATOR_2
2.4 D3D12_SRGB_TO_FLOAT_EXPONENT
0.055 D3D12_SRGB_TO_FLOAT_OFFSET
0.04045 D3D12_SRGB_TO_FLOAT_THRESHOLD
0.5 D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP
8 DD_ROP_SPACE
0 DSFXCHORUS_WETDRYMIX_MIN
100 DSFXCHORUS_WETDRYMIX_MAX
0 DSFXCHORUS_DEPTH_MIN
100 DSFXCHORUS_DEPTH_MAX
-99 DSFXCHORUS_FEEDBACK_MIN
99 DSFXCHORUS_FEEDBACK_MAX
0 DSFXCHORUS_FREQUENCY_MIN
10 DSFXCHORUS_FREQUENCY_MAX
0 DSFXCHORUS_DELAY_MIN
20 DSFXCHORUS_DELAY_MAX
0 DSFXFLANGER_WETDRYMIX_MIN
100 DSFXFLANGER_WETDRYMIX_MAX
0 DSFXFLANGER_FREQUENCY_MIN
10 DSFXFLANGER_FREQUENCY_MAX
0 DSFXFLANGER_DEPTH_MIN
100 DSFXFLANGER_DEPTH_MAX
-99 DSFXFLANGER_FEEDBACK_MIN
99 DSFXFLANGER_FEEDBACK_MAX
0 DSFXFLANGER_DELAY_MIN
4 DSFXFLANGER_DELAY_MAX
0 DSFXECHO_WETDRYMIX_MIN
100 DSFXECHO_WETDRYMIX_MAX
0 DSFXECHO_FEEDBACK_MIN
100 DSFXECHO_FEEDBACK_MAX
1 DSFXECHO_LEFTDELAY_MIN
2000 DSFXECHO_LEFTDELAY_MAX
1 DSFXECHO_RIGHTDELAY_MIN
2000 DSFXECHO_RIGHTDELAY_MAX
-60 DSFXDISTORTION_GAIN_MIN
0 DSFXDISTORTION_GAIN_MAX
0 DSFXDISTORTION_EDGE_MIN
100 DSFXDISTORTION_EDGE_MAX
100 DSFXDISTORTION_POSTEQCENTERFREQUENCY_MIN
8000 DSFXDISTORTION_POSTEQCENTERFREQUENCY_MAX
100 DSFXDISTORTION_POSTEQBANDWIDTH_MIN
8000 DSFXDISTORTION_POSTEQBANDWIDTH_MAX
100 DSFXDISTORTION_PRELOWPASSCUTOFF_MIN
8000 DSFXDISTORTION_PRELOWPASSCUTOFF_MAX
-60 DSFXCOMPRESSOR_GAIN_MIN
60 DSFXCOMPRESSOR_GAIN_MAX
0.01 DSFXCOMPRESSOR_ATTACK_MIN
500 DSFXCOMPRESSOR_ATTACK_MAX
50 DSFXCOMPRESSOR_RELEASE_MIN
3000 DSFXCOMPRESSOR_RELEASE_MAX
-60 DSFXCOMPRESSOR_THRESHOLD_MIN
0 DSFXCOMPRESSOR_THRESHOLD_MAX
1 DSFXCOMPRESSOR_RATIO_MIN
100 DSFXCOMPRESSOR_RATIO_MAX
0 DSFXCOMPRESSOR_PREDELAY_MIN
4 DSFXCOMPRESSOR_PREDELAY_MAX
80 DSFXPARAMEQ_CENTER_MIN
16000 DSFXPARAMEQ_CENTER_MAX
1 DSFXPARAMEQ_BANDWIDTH_MIN
36 DSFXPARAMEQ_BANDWIDTH_MAX
-15 DSFXPARAMEQ_GAIN_MIN
15 DSFXPARAMEQ_GAIN_MAX
0 DSFX_I3DL2REVERB_ROOMROLLOFFFACTOR_MIN
10 DSFX_I3DL2REVERB_ROOMROLLOFFFACTOR_MAX
0 DSFX_I3DL2REVERB_ROOMROLLOFFFACTOR_DEFAULT
0.1 DSFX_I3DL2REVERB_DECAYTIME_MIN
20 DSFX_I3DL2REVERB_DECAYTIME_MAX
1.49 DSFX_I3DL2REVERB_DECAYTIME_DEFAULT
0.1 DSFX_I3DL2REVERB_DECAYHFRATIO_MIN
2 DSFX_I3DL2REVERB_DECAYHFRATIO_MAX
0.83 DSFX_I3DL2REVERB_DECAYHFRATIO_DEFAULT
0 DSFX_I3DL2REVERB_REFLECTIONSDELAY_MIN
0.3 DSFX_I3DL2REVERB_REFLECTIONSDELAY_MAX
0.007 DSFX_I3DL2REVERB_REFLECTIONSDELAY_DEFAULT
0 DSFX_I3DL2REVERB_REVERBDELAY_MIN
0.1 DSFX_I3DL2REVERB_REVERBDELAY_MAX
0.011 DSFX_I3DL2REVERB_REVERBDELAY_DEFAULT
0 DSFX_I3DL2REVERB_DIFFUSION_MIN
100 DSFX_I3DL2REVERB_DIFFUSION_MAX
100 DSFX_I3DL2REVERB_DIFFUSION_DEFAULT
0 DSFX_I3DL2REVERB_DENSITY_MIN
100 DSFX_I3DL2REVERB_DENSITY_MAX
100 DSFX_I3DL2REVERB_DENSITY_DEFAULT
20 DSFX_I3DL2REVERB_HFREFERENCE_MIN
20000 DSFX_I3DL2REVERB_HFREFERENCE_MAX
5000 DSFX_I3DL2REVERB_HFREFERENCE_DEFAULT
-96 DSFX_WAVESREVERB_INGAIN_MIN
0 DSFX_WAVESREVERB_INGAIN_MAX
0 DSFX_WAVESREVERB_INGAIN_DEFAULT
-96 DSFX_WAVESREVERB_REVERBMIX_MIN
0 DSFX_WAVESREVERB_REVERBMIX_MAX
0 DSFX_WAVESREVERB_REVERBMIX_DEFAULT
0.001 DSFX_WAVESREVERB_REVERBTIME_MIN
3000 DSFX_WAVESREVERB_REVERBTIME_MAX
1000 DSFX_WAVESREVERB_REVERBTIME_DEFAULT
0.001 DSFX_WAVESREVERB_HIGHFREQRTRATIO_MIN
0.999 DSFX_WAVESREVERB_HIGHFREQRTRATIO_MAX
0.001 DSFX_WAVESREVERB_HIGHFREQRTRATIO_DEFAULT
1 DS3D_DEFAULTDISTANCEFACTOR
0 DS3D_MINROLLOFFFACTOR
10 DS3D_MAXROLLOFFFACTOR
1 DS3D_DEFAULTROLLOFFFACTOR
0 DS3D_MINDOPPLERFACTOR
10 DS3D_MAXDOPPLERFACTOR
1 DS3D_DEFAULTDOPPLERFACTOR
1 DS3D_DEFAULTMINDISTANCE
1000000000 DS3D_DEFAULTMAXDISTANCE
1E+150 GLU_TESS_MAX_COORD
12 HRTF_MAX_GAIN_LIMIT
-96 HRTF_MIN_GAIN_LIMIT
0.05 HRTF_MIN_UNITY_GAIN_DISTANCE
1 HRTF_DEFAULT_UNITY_GAIN_DISTANCE
-123456789 U_NO_NUMERIC_VALUE
8 U_UNICODE_VERSION
-123456789 U_NO_NUMERIC_VALUE
-0.00123456777 UPLRULES_NO_UNIQUE_VALUE
1 IMAPI2FS_FullVersion_STR
1 IMAPI2FS_FullVersion_WSTR
4.71428631292525 KS_47NABTS_SCALER
1999999.5 DISPID_STYLESHEETSCOLLECTION_NAMED_MAX
2000000.5 DISPID_STYLESHEETSCOLLECTION_ORDINAL_BASE
10 VER_DDK_PRODUCTVERSION_STR
0 PHOTO_GAINCONTROL_NONE
1 PHOTO_GAINCONTROL_LOWGAINUP
2 PHOTO_GAINCONTROL_HIGHGAINUP
3 PHOTO_GAINCONTROL_LOWGAINDOWN
4 PHOTO_GAINCONTROL_HIGHGAINDOWN
3.8 SQL_SPEC_STRING
-1 AMF_AUTOMATICGAIN
2 WEBAUTHN_ATTESTATION_VER_TPM_2_0
256 CREDUI_MAX_PASSWORD_LENGTH
2.5 szOID_DS
64 CRYPT_X942_PUB_INFO_BYTE_LENGTH
0.001 TOUCHPREDICTIONPARAMETERS_DEFAULT_RLS_DELTA
0.9 TOUCHPREDICTIONPARAMETERS_DEFAULT_RLS_LAMBDA_MIN
0.999 TOUCHPREDICTIONPARAMETERS_DEFAULT_RLS_LAMBDA_MAX
0.001 TOUCHPREDICTIONPARAMETERS_DEFAULT_RLS_LAMBDA_LEARNING_RATE
0.99 TOUCHPREDICTIONPARAMETERS_DEFAULT_RLS_EXPO_SMOOTH_ALPHA
3.141592654 X3DAUDIO_PI
6.283185307 X3DAUDIO_2PI
343.5 X3DAUDIO_SPEED_OF_SOUND
16777216 XAUDIO2_MAX_VOLUME_LEVEL
0.0009765625 XAUDIO2_MIN_FREQ_RATIO
1024 XAUDIO2_MAX_FREQ_RATIO
2 XAUDIO2_DEFAULT_FREQ_RATIO
1.5 XAUDIO2_MAX_FILTER_ONEOVERQ
1 XAUDIO2_MAX_FILTER_FREQUENCY
1 XAUDIO2_DEFAULT_FILTER_FREQUENCY
1 XAUDIO2_DEFAULT_FILTER_ONEOVERQ
10 XAUDIO2_QUANTUM_MS
0 XAUDIO2FX_REVERB_MIN_WET_DRY_MIX
20 XAUDIO2FX_REVERB_MIN_ROOM_FILTER_FREQ
-100 XAUDIO2FX_REVERB_MIN_ROOM_FILTER_MAIN
-100 XAUDIO2FX_REVERB_MIN_ROOM_FILTER_HF
-100 XAUDIO2FX_REVERB_MIN_REFLECTIONS_GAIN
-100 XAUDIO2FX_REVERB_MIN_REVERB_GAIN
0.1 XAUDIO2FX_REVERB_MIN_DECAY_TIME
0 XAUDIO2FX_REVERB_MIN_DENSITY
0 XAUDIO2FX_REVERB_MIN_ROOM_SIZE
100 XAUDIO2FX_REVERB_MAX_WET_DRY_MIX
20000 XAUDIO2FX_REVERB_MAX_ROOM_FILTER_FREQ
0 XAUDIO2FX_REVERB_MAX_ROOM_FILTER_MAIN
0 XAUDIO2FX_REVERB_MAX_ROOM_FILTER_HF
20 XAUDIO2FX_REVERB_MAX_REFLECTIONS_GAIN
20 XAUDIO2FX_REVERB_MAX_REVERB_GAIN
100 XAUDIO2FX_REVERB_MAX_DENSITY
100 XAUDIO2FX_REVERB_MAX_ROOM_SIZE
100 XAUDIO2FX_REVERB_DEFAULT_WET_DRY_MIX
5000 XAUDIO2FX_REVERB_DEFAULT_ROOM_FILTER_FREQ
0 XAUDIO2FX_REVERB_DEFAULT_ROOM_FILTER_MAIN
0 XAUDIO2FX_REVERB_DEFAULT_ROOM_FILTER_HF
0 XAUDIO2FX_REVERB_DEFAULT_REFLECTIONS_GAIN
0 XAUDIO2FX_REVERB_DEFAULT_REVERB_GAIN
1 XAUDIO2FX_REVERB_DEFAULT_DECAY_TIME
100 XAUDIO2FX_REVERB_DEFAULT_DENSITY
100 XAUDIO2FX_REVERB_DEFAULT_ROOM_SIZE
SKAN wrote: ↑05 Feb 2022, 16:28@TheArkive
One feature of .15G is that, it converts float (for eg. AUDIO_MIN_FRAMERATE) 10.0 to integer 10
That's perfectly alright for Ziggle(). Let user type a number in any format: Hex, Integer, float, e-notation...
IsNumber() will be enough. Search can be done in .15G format.
Edit: IsNumber() isn't enough. IsFloat() is required. This doesn't work as expected: MsgBox Format("{:.15g}", 0x8000000000000000)
SKAN wrote: ↑05 Feb 2022, 16:28My silly parser only picks 312 entries from /um/ and /shared/ folders of SDK. .
Code: Select all
10 AUDIO_MIN_FRAMERATE 384000 AUDIO_MAX_FRAMERATE 8 CVIEWIDLEMINUTESDEFAULT 0.25 D2D1_DEFAULT_FLATTENING_TOLERANCE 80 D2D1_SCENE_REFERRED_SDR_WHITE_LEVEL 1 D3D10_DEFAULT_BLEND_FACTOR_ALPHA 1 D3D10_DEFAULT_BLEND_FACTOR_BLUE 1 D3D10_DEFAULT_BLEND_FACTOR_GREEN 1 D3D10_DEFAULT_BLEND_FACTOR_RED 0 D3D10_DEFAULT_BORDER_COLOR_COMPONENT 0 D3D10_DEFAULT_DEPTH_BIAS_CLAMP 16 D3D10_DEFAULT_MAX_ANISOTROPY 0 D3D10_DEFAULT_MIP_LOD_BIAS 0 D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0 D3D10_DEFAULT_VIEWPORT_MAX_DEPTH 0 D3D10_DEFAULT_VIEWPORT_MIN_DEPTH 0.6 D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP 3.402823466E+38 D3D10_FLOAT32_MAX 0.6 D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP 2.4 D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR 1 D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR 0.055 D3D10_FLOAT_TO_SRGB_OFFSET 12.92 D3D10_FLOAT_TO_SRGB_SCALE_1 1.055 D3D10_FLOAT_TO_SRGB_SCALE_2 0.0031308 D3D10_FLOAT_TO_SRGB_THRESHOLD 2147483647.999 D3D10_FTOI_INSTRUCTION_MAX_INPUT -2147483648.999 D3D10_FTOI_INSTRUCTION_MIN_INPUT 4294967295.999 D3D10_FTOU_INSTRUCTION_MAX_INPUT 0 D3D10_FTOU_INSTRUCTION_MIN_INPUT 1 D3D10_LINEAR_GAMMA 1 D3D10_MAX_BORDER_COLOR_COMPONENT 1 D3D10_MAX_DEPTH 3.402823466E+34 D3D10_MAX_POSITION_VALUE 0 D3D10_MIN_BORDER_COLOR_COMPONENT 0 D3D10_MIN_DEPTH 15.99 D3D10_MIP_LOD_BIAS_MAX -16 D3D10_MIP_LOD_BIAS_MIN 1.4 D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH 0 D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT 0.5 D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT 2.2 D3D10_SRGB_GAMMA 12.92 D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 1.055 D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 2.4 D3D10_SRGB_TO_FLOAT_EXPONENT 0.055 D3D10_SRGB_TO_FLOAT_OFFSET 0.04045 D3D10_SRGB_TO_FLOAT_THRESHOLD 0.5 D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP 1.050005 D3D_SPEC_VERSION 0.6 D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP 0.6 D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP 1 D3D11_DEFAULT_BLEND_FACTOR_ALPHA 1 D3D11_DEFAULT_BLEND_FACTOR_BLUE 1 D3D11_DEFAULT_BLEND_FACTOR_GREEN 1 D3D11_DEFAULT_BLEND_FACTOR_RED 0 D3D11_DEFAULT_BORDER_COLOR_COMPONENT 0 D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0 D3D11_DEFAULT_MIP_LOD_BIAS 0 D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0 D3D11_DEFAULT_VIEWPORT_MAX_DEPTH 0 D3D11_DEFAULT_VIEWPORT_MIN_DEPTH 0.6 D3D11_FLOAT16_FUSED_TOLERANCE_IN_ULP 3.402823466E+38 D3D11_FLOAT32_MAX 0.6 D3D11_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP 2.4 D3D11_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR 1 D3D11_FLOAT_TO_SRGB_EXPONENT_NUMERATOR 0.055 D3D11_FLOAT_TO_SRGB_OFFSET 12.92 D3D11_FLOAT_TO_SRGB_SCALE_1 1.055 D3D11_FLOAT_TO_SRGB_SCALE_2 0.0031308 D3D11_FLOAT_TO_SRGB_THRESHOLD 2147483647.999 D3D11_FTOI_INSTRUCTION_MAX_INPUT -2147483648.999 D3D11_FTOI_INSTRUCTION_MIN_INPUT 4294967295.999 D3D11_FTOU_INSTRUCTION_MAX_INPUT 0 D3D11_FTOU_INSTRUCTION_MIN_INPUT 1 D3D11_HS_MAXTESSFACTOR_LOWER_BOUND 64 D3D11_HS_MAXTESSFACTOR_UPPER_BOUND 1 D3D11_LINEAR_GAMMA 1 D3D11_MAX_BORDER_COLOR_COMPONENT 1 D3D11_MAX_DEPTH 3.402823466E+34 D3D11_MAX_POSITION_VALUE 0 D3D11_MIN_BORDER_COLOR_COMPONENT 0 D3D11_MIN_DEPTH 15.99 D3D11_MIP_LOD_BIAS_MAX -16 D3D11_MIP_LOD_BIAS_MIN 1.4 D3D11_MULTISAMPLE_ANTIALIAS_LINE_WIDTH 0 D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT 0.5 D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT 0.25 D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM 1.07 D3D11_SPEC_VERSION 2.2 D3D11_SRGB_GAMMA 12.92 D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 1.055 D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 2.4 D3D11_SRGB_TO_FLOAT_EXPONENT 0.055 D3D11_SRGB_TO_FLOAT_OFFSET 0.04045 D3D11_SRGB_TO_FLOAT_THRESHOLD 0.5 D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP 1 D3D12_DEFAULT_BLEND_FACTOR_ALPHA 1 D3D12_DEFAULT_BLEND_FACTOR_BLUE 1 D3D12_DEFAULT_BLEND_FACTOR_GREEN 1 D3D12_DEFAULT_BLEND_FACTOR_RED 0 D3D12_DEFAULT_BORDER_COLOR_COMPONENT 0 D3D12_DEFAULT_DEPTH_BIAS_CLAMP 0 D3D12_DEFAULT_MIP_LOD_BIAS 0 D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0 D3D12_DEFAULT_VIEWPORT_MAX_DEPTH 0 D3D12_DEFAULT_VIEWPORT_MIN_DEPTH 0.6 D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP 3.402823466E+38 D3D12_FLOAT32_MAX 0.6 D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP 2.4 D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR 1 D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR 0.055 D3D12_FLOAT_TO_SRGB_OFFSET 12.92 D3D12_FLOAT_TO_SRGB_SCALE_1 1.055 D3D12_FLOAT_TO_SRGB_SCALE_2 0.0031308 D3D12_FLOAT_TO_SRGB_THRESHOLD 2147483647.999 D3D12_FTOI_INSTRUCTION_MAX_INPUT -2147483648.999 D3D12_FTOI_INSTRUCTION_MIN_INPUT 4294967295.999 D3D12_FTOU_INSTRUCTION_MAX_INPUT 0 D3D12_FTOU_INSTRUCTION_MIN_INPUT 1 D3D12_HS_MAXTESSFACTOR_LOWER_BOUND 64 D3D12_HS_MAXTESSFACTOR_UPPER_BOUND 1 D3D12_LINEAR_GAMMA 1 D3D12_MAX_BORDER_COLOR_COMPONENT 1 D3D12_MAX_DEPTH 3.402823466E+34 D3D12_MAX_POSITION_VALUE 0 D3D12_MIN_BORDER_COLOR_COMPONENT 0 D3D12_MIN_DEPTH 15.99 D3D12_MIP_LOD_BIAS_MAX -16 D3D12_MIP_LOD_BIAS_MIN 1.4 D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH 0 D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT 0.5 D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT 0.25 D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM 1.16 D3D12_SPEC_VERSION 2.2 D3D12_SRGB_GAMMA 12.92 D3D12_SRGB_TO_FLOAT_DENOMINATOR_1 1.055 D3D12_SRGB_TO_FLOAT_DENOMINATOR_2 2.4 D3D12_SRGB_TO_FLOAT_EXPONENT 0.055 D3D12_SRGB_TO_FLOAT_OFFSET 0.04045 D3D12_SRGB_TO_FLOAT_THRESHOLD 0.5 D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP 8 DD_ROP_SPACE 0 DSFXCHORUS_WETDRYMIX_MIN 100 DSFXCHORUS_WETDRYMIX_MAX 0 DSFXCHORUS_DEPTH_MIN 100 DSFXCHORUS_DEPTH_MAX -99 DSFXCHORUS_FEEDBACK_MIN 99 DSFXCHORUS_FEEDBACK_MAX 0 DSFXCHORUS_FREQUENCY_MIN 10 DSFXCHORUS_FREQUENCY_MAX 0 DSFXCHORUS_DELAY_MIN 20 DSFXCHORUS_DELAY_MAX 0 DSFXFLANGER_WETDRYMIX_MIN 100 DSFXFLANGER_WETDRYMIX_MAX 0 DSFXFLANGER_FREQUENCY_MIN 10 DSFXFLANGER_FREQUENCY_MAX 0 DSFXFLANGER_DEPTH_MIN 100 DSFXFLANGER_DEPTH_MAX -99 DSFXFLANGER_FEEDBACK_MIN 99 DSFXFLANGER_FEEDBACK_MAX 0 DSFXFLANGER_DELAY_MIN 4 DSFXFLANGER_DELAY_MAX 0 DSFXECHO_WETDRYMIX_MIN 100 DSFXECHO_WETDRYMIX_MAX 0 DSFXECHO_FEEDBACK_MIN 100 DSFXECHO_FEEDBACK_MAX 1 DSFXECHO_LEFTDELAY_MIN 2000 DSFXECHO_LEFTDELAY_MAX 1 DSFXECHO_RIGHTDELAY_MIN 2000 DSFXECHO_RIGHTDELAY_MAX -60 DSFXDISTORTION_GAIN_MIN 0 DSFXDISTORTION_GAIN_MAX 0 DSFXDISTORTION_EDGE_MIN 100 DSFXDISTORTION_EDGE_MAX 100 DSFXDISTORTION_POSTEQCENTERFREQUENCY_MIN 8000 DSFXDISTORTION_POSTEQCENTERFREQUENCY_MAX 100 DSFXDISTORTION_POSTEQBANDWIDTH_MIN 8000 DSFXDISTORTION_POSTEQBANDWIDTH_MAX 100 DSFXDISTORTION_PRELOWPASSCUTOFF_MIN 8000 DSFXDISTORTION_PRELOWPASSCUTOFF_MAX -60 DSFXCOMPRESSOR_GAIN_MIN 60 DSFXCOMPRESSOR_GAIN_MAX 0.01 DSFXCOMPRESSOR_ATTACK_MIN 500 DSFXCOMPRESSOR_ATTACK_MAX 50 DSFXCOMPRESSOR_RELEASE_MIN 3000 DSFXCOMPRESSOR_RELEASE_MAX -60 DSFXCOMPRESSOR_THRESHOLD_MIN 0 DSFXCOMPRESSOR_THRESHOLD_MAX 1 DSFXCOMPRESSOR_RATIO_MIN 100 DSFXCOMPRESSOR_RATIO_MAX 0 DSFXCOMPRESSOR_PREDELAY_MIN 4 DSFXCOMPRESSOR_PREDELAY_MAX 80 DSFXPARAMEQ_CENTER_MIN 16000 DSFXPARAMEQ_CENTER_MAX 1 DSFXPARAMEQ_BANDWIDTH_MIN 36 DSFXPARAMEQ_BANDWIDTH_MAX -15 DSFXPARAMEQ_GAIN_MIN 15 DSFXPARAMEQ_GAIN_MAX 0 DSFX_I3DL2REVERB_ROOMROLLOFFFACTOR_MIN 10 DSFX_I3DL2REVERB_ROOMROLLOFFFACTOR_MAX 0 DSFX_I3DL2REVERB_ROOMROLLOFFFACTOR_DEFAULT 0.1 DSFX_I3DL2REVERB_DECAYTIME_MIN 20 DSFX_I3DL2REVERB_DECAYTIME_MAX 1.49 DSFX_I3DL2REVERB_DECAYTIME_DEFAULT 0.1 DSFX_I3DL2REVERB_DECAYHFRATIO_MIN 2 DSFX_I3DL2REVERB_DECAYHFRATIO_MAX 0.83 DSFX_I3DL2REVERB_DECAYHFRATIO_DEFAULT 0 DSFX_I3DL2REVERB_REFLECTIONSDELAY_MIN 0.3 DSFX_I3DL2REVERB_REFLECTIONSDELAY_MAX 0.007 DSFX_I3DL2REVERB_REFLECTIONSDELAY_DEFAULT 0 DSFX_I3DL2REVERB_REVERBDELAY_MIN 0.1 DSFX_I3DL2REVERB_REVERBDELAY_MAX 0.011 DSFX_I3DL2REVERB_REVERBDELAY_DEFAULT 0 DSFX_I3DL2REVERB_DIFFUSION_MIN 100 DSFX_I3DL2REVERB_DIFFUSION_MAX 100 DSFX_I3DL2REVERB_DIFFUSION_DEFAULT 0 DSFX_I3DL2REVERB_DENSITY_MIN 100 DSFX_I3DL2REVERB_DENSITY_MAX 100 DSFX_I3DL2REVERB_DENSITY_DEFAULT 20 DSFX_I3DL2REVERB_HFREFERENCE_MIN 20000 DSFX_I3DL2REVERB_HFREFERENCE_MAX 5000 DSFX_I3DL2REVERB_HFREFERENCE_DEFAULT -96 DSFX_WAVESREVERB_INGAIN_MIN 0 DSFX_WAVESREVERB_INGAIN_MAX 0 DSFX_WAVESREVERB_INGAIN_DEFAULT -96 DSFX_WAVESREVERB_REVERBMIX_MIN 0 DSFX_WAVESREVERB_REVERBMIX_MAX 0 DSFX_WAVESREVERB_REVERBMIX_DEFAULT 0.001 DSFX_WAVESREVERB_REVERBTIME_MIN 3000 DSFX_WAVESREVERB_REVERBTIME_MAX 1000 DSFX_WAVESREVERB_REVERBTIME_DEFAULT 0.001 DSFX_WAVESREVERB_HIGHFREQRTRATIO_MIN 0.999 DSFX_WAVESREVERB_HIGHFREQRTRATIO_MAX 0.001 DSFX_WAVESREVERB_HIGHFREQRTRATIO_DEFAULT 1 DS3D_DEFAULTDISTANCEFACTOR 0 DS3D_MINROLLOFFFACTOR 10 DS3D_MAXROLLOFFFACTOR 1 DS3D_DEFAULTROLLOFFFACTOR 0 DS3D_MINDOPPLERFACTOR 10 DS3D_MAXDOPPLERFACTOR 1 DS3D_DEFAULTDOPPLERFACTOR 1 DS3D_DEFAULTMINDISTANCE 1000000000 DS3D_DEFAULTMAXDISTANCE 1E+150 GLU_TESS_MAX_COORD 12 HRTF_MAX_GAIN_LIMIT -96 HRTF_MIN_GAIN_LIMIT 0.05 HRTF_MIN_UNITY_GAIN_DISTANCE 1 HRTF_DEFAULT_UNITY_GAIN_DISTANCE -123456789 U_NO_NUMERIC_VALUE 8 U_UNICODE_VERSION -123456789 U_NO_NUMERIC_VALUE -0.00123456777 UPLRULES_NO_UNIQUE_VALUE 1 IMAPI2FS_FullVersion_STR 1 IMAPI2FS_FullVersion_WSTR 4.71428631292525 KS_47NABTS_SCALER 1999999.5 DISPID_STYLESHEETSCOLLECTION_NAMED_MAX 2000000.5 DISPID_STYLESHEETSCOLLECTION_ORDINAL_BASE 10 VER_DDK_PRODUCTVERSION_STR 0 PHOTO_GAINCONTROL_NONE 1 PHOTO_GAINCONTROL_LOWGAINUP 2 PHOTO_GAINCONTROL_HIGHGAINUP 3 PHOTO_GAINCONTROL_LOWGAINDOWN 4 PHOTO_GAINCONTROL_HIGHGAINDOWN 3.8 SQL_SPEC_STRING -1 AMF_AUTOMATICGAIN 2 WEBAUTHN_ATTESTATION_VER_TPM_2_0 256 CREDUI_MAX_PASSWORD_LENGTH 2.5 szOID_DS 64 CRYPT_X942_PUB_INFO_BYTE_LENGTH 0.001 TOUCHPREDICTIONPARAMETERS_DEFAULT_RLS_DELTA 0.9 TOUCHPREDICTIONPARAMETERS_DEFAULT_RLS_LAMBDA_MIN 0.999 TOUCHPREDICTIONPARAMETERS_DEFAULT_RLS_LAMBDA_MAX 0.001 TOUCHPREDICTIONPARAMETERS_DEFAULT_RLS_LAMBDA_LEARNING_RATE 0.99 TOUCHPREDICTIONPARAMETERS_DEFAULT_RLS_EXPO_SMOOTH_ALPHA 3.141592654 X3DAUDIO_PI 6.283185307 X3DAUDIO_2PI 343.5 X3DAUDIO_SPEED_OF_SOUND 16777216 XAUDIO2_MAX_VOLUME_LEVEL 0.0009765625 XAUDIO2_MIN_FREQ_RATIO 1024 XAUDIO2_MAX_FREQ_RATIO 2 XAUDIO2_DEFAULT_FREQ_RATIO 1.5 XAUDIO2_MAX_FILTER_ONEOVERQ 1 XAUDIO2_MAX_FILTER_FREQUENCY 1 XAUDIO2_DEFAULT_FILTER_FREQUENCY 1 XAUDIO2_DEFAULT_FILTER_ONEOVERQ 10 XAUDIO2_QUANTUM_MS 0 XAUDIO2FX_REVERB_MIN_WET_DRY_MIX 20 XAUDIO2FX_REVERB_MIN_ROOM_FILTER_FREQ -100 XAUDIO2FX_REVERB_MIN_ROOM_FILTER_MAIN -100 XAUDIO2FX_REVERB_MIN_ROOM_FILTER_HF -100 XAUDIO2FX_REVERB_MIN_REFLECTIONS_GAIN -100 XAUDIO2FX_REVERB_MIN_REVERB_GAIN 0.1 XAUDIO2FX_REVERB_MIN_DECAY_TIME 0 XAUDIO2FX_REVERB_MIN_DENSITY 0 XAUDIO2FX_REVERB_MIN_ROOM_SIZE 100 XAUDIO2FX_REVERB_MAX_WET_DRY_MIX 20000 XAUDIO2FX_REVERB_MAX_ROOM_FILTER_FREQ 0 XAUDIO2FX_REVERB_MAX_ROOM_FILTER_MAIN 0 XAUDIO2FX_REVERB_MAX_ROOM_FILTER_HF 20 XAUDIO2FX_REVERB_MAX_REFLECTIONS_GAIN 20 XAUDIO2FX_REVERB_MAX_REVERB_GAIN 100 XAUDIO2FX_REVERB_MAX_DENSITY 100 XAUDIO2FX_REVERB_MAX_ROOM_SIZE 100 XAUDIO2FX_REVERB_DEFAULT_WET_DRY_MIX 5000 XAUDIO2FX_REVERB_DEFAULT_ROOM_FILTER_FREQ 0 XAUDIO2FX_REVERB_DEFAULT_ROOM_FILTER_MAIN 0 XAUDIO2FX_REVERB_DEFAULT_ROOM_FILTER_HF 0 XAUDIO2FX_REVERB_DEFAULT_REFLECTIONS_GAIN 0 XAUDIO2FX_REVERB_DEFAULT_REVERB_GAIN 1 XAUDIO2FX_REVERB_DEFAULT_DECAY_TIME 100 XAUDIO2FX_REVERB_DEFAULT_DENSITY 100 XAUDIO2FX_REVERB_DEFAULT_ROOM_SIZE
I think it makes sense to only use .15G format on floats. Is that what you are heading towards?
I had included 1160 missing constants taken from MagnumDB.So you have your own parser to extract directly from headers? I feel your pain
The entire time I have developed mine I shift from adding new constants/apis to modifying the parsing mechanism constantly. It's kind of maddening.
Is your parser in Ziggle (which appears to be coded in C??) or posted anywhere else? I'm curious to see how you do your parsing.
Not a real parser.. I don't have enough RegEx skills to do that.
Values from MagnumDB isn't reliable.I already wrote:1160 missing constants taken from MagnumDB.
Unlike Windows SDK (1000's of people would have worked on it over years.),
SKAN wrote: ↑06 Feb 2022, 12:58Zig headers are machine generated. Everything is in order, and yet I couldn't see the whole picture at once.
So I had to keep adding/tweaking If/else conditions until I had the perfect results.
Usually, I would re-write it, just not this time. I will admit it.. It is boring as this project is consuming all my available time.
I already wrote:1215 QS_ALLEVENTS
Error: https://www.magnumdb.com/search?q=QS_ALLEVENTS
MSDN: https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-msgwaitformultipleobjects
https://github.com/marlersoft/zigwin32/blob/a74c9dae6a1ccd361eb9a1d146a09c08d22f02b0/win32/ui/windows_and_messaging.zig#L3595
TheArkive wrote: ↑06 Feb 2022, 16:39Yah, I've been chipping away at ConstScanner lately for a few solid weeks. It's kind of my main project lately. And I know what you mean. It does soak up a TON of time. I have to keep rescaning most of what I have already scanned because of logic changes in the parser
Glad to know at least one person knows what I'm going through.
This kind of error don't exist in zig headers. All values are pre-evaluated.
Code: Select all
// Win 10 build 10.0.19041.0 -- winuser.h -- line 6992
#if (_WIN32_WINNT >= 0x602) // final value: 0x1CBF -> 7359
// Windows 8
#define QS_INPUT (QS_MOUSE | QS_KEY | QS_RAWINPUT | QS_TOUCH | QS_POINTER)
#else
#if (_WIN32_WINNT >= 0x0501) // final value: 0x4BF -> 1215
// Windows XP
#define QS_INPUT (QS_MOUSE | QS_KEY | QS_RAWINPUT)
Code: Select all
Windows 10 build 10.0.19041.0 (WIN64 AMD64 UNICODE)
I didn't know.
Code: Select all
#if (_WIN32_WINNT >= 0x602)
#define QS_INPUT (QS_MOUSE | \
QS_KEY | \
QS_RAWINPUT | \
QS_TOUCH | \
QS_POINTER)
#else
#if (_WIN32_WINNT >= 0x0501)
#define QS_INPUT (QS_MOUSE | \
QS_KEY | \
QS_RAWINPUT)
#else
#define QS_INPUT (QS_MOUSE | \
QS_KEY)
#endif // (_WIN32_WINNT >= 0x0501)
#endif
IMO: If Ziggy/ConstScanner is meant for AHK V2 users, then we should consider Win7 as minimum supported client.The value recorded on magnumdb is for Win8+. The MS docs site simply lists the minimum supported client / server values.
Normally, this where I would immediately test.. but it will take sometime for me to regain normalcy.I noticed this MS page deals with signaling objects. Do you have any snippit code for AHK (v1 or v2) that demonstrates the usage of 1215 as the working value for QS_ALLEVENTS? And if so, are you running WinXP or Win Server 2003? Or other Win OS?
Funny timing here. I was about to clarify my current "context" for constants that I am currently working on. So here it is:
Code: Select all
Windows 10 build 10.0.19041.0 (WIN64 AMD64 UNICODE)
The bit in parenthesis may seem redundant to specify but those parts relate to predefined constants that direct my ConstScanner to actually read the headers properly, like a compiler (almost - but it does throw #error when encountered). This is helpful for getting a proper set of constants targeted at a specific windows version.
With the framework I have made I should be able to generate constants for any windows version. But I still need to refine my regex (a long process) so that I can finally get to the point where I can set ConstScanner to just "rescan everything" (every API profile I have defined - aka groups of headers) according to a windows version.
I had tried, will search for the file. All/most of then have a _ prefix, what would that mean?EDIT: I also have to figure out how to extract some of the "hidden" UUIDs/GUIDs/CLSIDs/IIDs in uuid.lib (for "completeness"). Not sure how I'm gonna figure that out yet.
I will let you know as soon as I find a numerical one.Maybe there is another value on magnumdb in a simpler API that appears to be wrong that can also be tested?
SKAN wrote: ↑07 Feb 2022, 02:25IMO: If Ziggy/ConstScanner is meant for AHK V2 users, then we should consider Win7 as minimum supported client.
Seems our folks do use this: http://autohotkey.com/r/?p=37054