Hey guys this is my first release, i have been working on this project for a while and i hope you like it.
what is it:
It is a UNDETECTED multihack for csgo. it uses a simple gui interface to give you freedom to choose what functions you would like enabled/disabled.
It can do 3 things, an automatic jumping script (bhop script) and autofire script (hold down Left mouse button and spray the dual berretas / tec-9 like a gangsta)
and finally, the norecoil function. You can choose one of 3 options (m4a1-s, ak-47, m4a4) to be able to shoot that gun incredibly accurately. when enabled the norecoil scripts flicks the mouse around in the specific recoil pattern of your chosen gun.
Install:
Copy/paste the script down below into an ahk file and run!
Instructions of use:
Before ticking/unticking the checkboxes, make sure to press F6 and when you are finished press F7
Tick the checkboxes to enable / disable each function
Press Insert to maximise/minimize the gui window
Tick the norecoil script checkbox and choose your preffered weapon from the drop downlist.
thats just about it! i hope everyone enjoys the script.
if you find bugs/suggestions make sure to pm me!
credit to Pean153 for some of the NoRecoil
<code removed>
[CS GO] GUI Based Multihack With NoRecoil, bhop and autoshoot!
[CS GO] GUI Based Multihack With NoRecoil, bhop and autoshoot!
Last edited by 99muppets on 23 Mar 2017, 20:14, edited 1 time in total.
Re: [CS GO] GUI Based Multihack With NoRecoil, bhop and autoshoot!
Lel rip no one cares
Re: [CS GO] GUI Based Multihack With NoRecoil, bhop and autoshoot!
I noted your post since you told me in this thread https://autohotkey.com/boards/viewtopic ... 0&start=2099muppets wrote:Lel rip no one cares
you was about to release something so I took a glance.
However, I cannot say if it's really helpfull since I never play to CS...
(note: some many DLLCall It's lucky for you there is not a quota with DDLCall within one script!
although less is more is not always a principle to pursue)
Re: [CS GO] GUI Based Multihack With NoRecoil, bhop and autoshoot!
What else could i have used instead of dll call (i forgot to credit pean153 but i used a lot of his norecoil sections.)
Re: [CS GO] GUI Based Multihack With NoRecoil, bhop and autoshoot!
he has been given credit now yeet
Re: [CS GO] GUI Based Multihack With NoRecoil, bhop and autoshoot!
Here's a couple improvement suggestions to make it more readable and more easily improvable for others as well,
Code: Select all
;;;no reason to set the same info every time you click so define outside/before the label
active_pattern := ak_pattern ;semi-redundant and will make sense later
sens:=2.52
key_shoot:="LButton"
modifier:=2.52/sens
;instead of having 29 separate dllcalls with a bunch of if->elses, use an array so you can loop over them
ak_pattern := {1: "-4,7", 2: "4,19", 3: "-3,29"
,4: "-1,31", 5: "13,31", 6: "8,28"
,7: "13,21", 8: "-17,12", 9: "-42,-3"
,10: "-21,2", 11: "12,11", 12: "-15,7"
,13: "-26,-8", 14: "-3,4", 15: "40,1"
,16: "19,7", 17: "14,10", 18: "27,0"
,19: "33,-10", 20: "-21,-2", 21: "7,3"
,22: "-7,9", 23: "-8,4", 24: "19,-3"
,25: "5,6", 26: "-20,-1", 27: "-33,-4"
,28: "-45,-21", 29: "-14,1"}
;"another" pattern, just an example of adding more
ak2pattern := {1: "-4,7", 2: "4,19", 3: "-3,29"
,4: "-1,31", 5: "13,31", 6: "8,28"
,7: "13,21", 8: "-17,12", 9: "-42,-3"}
active_pattern := ak_pattern ;setting the ak_pattern as the default one at launch, demo purposes
;;simplified version of getting the active weapon, and instead of it setting a string, just sets the pattern to be used, demo purposes
1::active_pattern := ak_pattern
2::active_pattern := ak2pattern
3::active_pattern := ""
;;just a hotkey instead of chain of labels for simplicity, demo purposes
lbutton::
if (active_pattern) { ;make sure the equipped weapon has a pattern
DllCall("mouse_event", uint, 2, int, 0, int, 0, uint, 0, int, 0) ;send the mouse down like in your script
loop { ;loop "until" key_shoot is released or you've reached the end (empty mag) "a_index > active_pattern.maxindex()"
x := strsplit(active_pattern[a_index],",")[1] ;get the "x" from the item at a_index in active_pattern
y := strsplit(active_pattern[a_index],",")[2] ;get the "y" from the item at a_index in active_pattern
dllcall("mouse_event","UInt",0x01,"UInt",x*modifier,"UInt",y*modifier) ;same relative dllcall like in your script
sleep, 99 ;same...
} until % !GetKeyState(key_shoot,"P") || a_index > active_pattern.maxindex() ;see loop comment
DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0) ;send the mouse up like in your script
}
return
Re: [CS GO] GUI Based Multihack With NoRecoil, bhop and autoshoot!
Thanks john ill try that out when I get home, I'll have to read a bit to find out what does what because I am very new to autohotkey and it took me over a week just to get my original thing to work
Re: [CS GO] GUI Based Multihack With NoRecoil, bhop and autoshoot!
this works really good , i wish you had more options for the no recoil like more guns but nevertheless everything worked . gj
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- Joined: 28 Apr 2017, 23:26
Re: [CS GO] GUI Based Multihack With NoRecoil, bhop and autoshoot!
What are chances of getting a Vac Ban from this ?
Re: [CS GO] GUI Based Multihack With NoRecoil, bhop and autoshoot!
Significantly lower than with internal hacks, but there still is a chance especially if scripty cheats get too common.Ulfric Stormcloak wrote:What are chances of getting a Vac Ban from this ?
Re: [CS GO] GUI Based Multihack With NoRecoil, bhop and autoshoot!
There Is no possible way you can get vac banned. The hack is not reading or writing memoryUlfric Stormcloak wrote:What are chances of getting a Vac Ban from this ?
Re: [CS GO] GUI Based Multihack With NoRecoil, bhop and autoshoot!
Should I be really confused? I'm a noob at ahk and i didn't really understand what did what and why, also, what is the array to loop over?John wrote:Here's a couple improvement suggestions to make it more readable and more easily improvable for others as well,Code: Select all
;;;no reason to set the same info every time you click so define outside/before the label active_pattern := ak_pattern ;semi-redundant and will make sense later sens:=2.52 key_shoot:="LButton" modifier:=2.52/sens ;instead of having 29 separate dllcalls with a bunch of if->elses, use an array so you can loop over them ak_pattern := {1: "-4,7", 2: "4,19", 3: "-3,29" ,4: "-1,31", 5: "13,31", 6: "8,28" ,7: "13,21", 8: "-17,12", 9: "-42,-3" ,10: "-21,2", 11: "12,11", 12: "-15,7" ,13: "-26,-8", 14: "-3,4", 15: "40,1" ,16: "19,7", 17: "14,10", 18: "27,0" ,19: "33,-10", 20: "-21,-2", 21: "7,3" ,22: "-7,9", 23: "-8,4", 24: "19,-3" ,25: "5,6", 26: "-20,-1", 27: "-33,-4" ,28: "-45,-21", 29: "-14,1"} ;"another" pattern, just an example of adding more ak2pattern := {1: "-4,7", 2: "4,19", 3: "-3,29" ,4: "-1,31", 5: "13,31", 6: "8,28" ,7: "13,21", 8: "-17,12", 9: "-42,-3"} active_pattern := ak_pattern ;setting the ak_pattern as the default one at launch, demo purposes ;;simplified version of getting the active weapon, and instead of it setting a string, just sets the pattern to be used, demo purposes 1::active_pattern := ak_pattern 2::active_pattern := ak2pattern 3::active_pattern := "" ;;just a hotkey instead of chain of labels for simplicity, demo purposes lbutton:: if (active_pattern) { ;make sure the equipped weapon has a pattern DllCall("mouse_event", uint, 2, int, 0, int, 0, uint, 0, int, 0) ;send the mouse down like in your script loop { ;loop "until" key_shoot is released or you've reached the end (empty mag) "a_index > active_pattern.maxindex()" x := strsplit(active_pattern[a_index],",")[1] ;get the "x" from the item at a_index in active_pattern y := strsplit(active_pattern[a_index],",")[2] ;get the "y" from the item at a_index in active_pattern dllcall("mouse_event","UInt",0x01,"UInt",x*modifier,"UInt",y*modifier) ;same relative dllcall like in your script sleep, 99 ;same... } until % !GetKeyState(key_shoot,"P") || a_index > active_pattern.maxindex() ;see loop comment DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0) ;send the mouse up like in your script } return
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- Joined: 28 Apr 2017, 23:26
Re: [CS GO] GUI Based Multihack With NoRecoil, bhop and autoshoot!
Has anyone got vac banned from this ? should i use on my main account ? it is the only cs go copy i have
Re: [CS GO] GUI Based Multihack With NoRecoil, bhop and autoshoot!
I have already told you, it's not possible to get vaccedUlfric Stormcloak wrote:Has anyone got vac banned from this ? should i use on my main account ? it is the only cs go copy i have
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- Posts: 39
- Joined: 28 Apr 2017, 23:26
Re: [CS GO] GUI Based Multihack With NoRecoil, bhop and autoshoot!
Hi i tired no recoil for AK but it just kept shooting at the ground when i held the fire key99muppets wrote:I have already told you, it's not possible to get vaccedUlfric Stormcloak wrote:Has anyone got vac banned from this ? should i use on my main account ? it is the only cs go copy i have
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- Posts: 39
- Joined: 28 Apr 2017, 23:26
Re: [CS GO] GUI Based Multihack With NoRecoil, bhop and autoshoot!
I fixed it all i had to do was reset my csgo settings to default.Ulfric Stormcloak wrote:Hi i tired no recoil for AK but it just kept shooting at the ground when i held the fire key99muppets wrote:I have already told you, it's not possible to get vaccedUlfric Stormcloak wrote:Has anyone got vac banned from this ? should i use on my main account ? it is the only cs go copy i have
Re: [CS GO] GUI Based Multihack With NoRecoil, bhop and autoshoot!
This is not true at all. It is for sure possible to be VAC banned because of this script. They just aren't doing it YET.99muppets wrote:I have already told you, it's not possible to get vaccedUlfric Stormcloak wrote:Has anyone got vac banned from this ? should i use on my main account ? it is the only cs go copy i have
It's a totally different question to ask whether anyone has actually been banned from it. The possibility of a ban ALWAYS exists
if you are cheating... and this type of behavior is definitely cheating and is EASILY detectable server side without VAC involved at all.
That's only a very small part of what VAC does. It also looks for signatures running in memory among a few other file verification tasks. We99muppets wrote:There Is no possible way you can get vac banned. The hack is not reading or writing memory
are only lucky that an AHK signature hasn't been added yet.
Besides that, in the steam service there is more than one level of ban. Server operators can ban specific players even without VAC(or even
Valve's involvement) at all.
(All quotes are from Valve's Info Page on VAC)VAC bans prevent you from playing on secured servers across all of Steam. Server administrators may issue a Server ban,
but these are not as severe as a VAC ban. We cannot prevent Server bans at Valve; whoever runs the server can ban
players for any reason they desire. If you find that you are banned from a large number of community servers you have
likely been banned by a third-party ban tool, such as Steambans or Punkbuster. These third-party tools are used by a
large number of servers sharing a common database of banned IDs. These tools are unrelated to Steam and we cannot
assist you in resolving these issues. You will not be banned by the VAC system unless you log in to a VAC-secure server
with a cheat installed on your computer.
https://support.steampowered.com/kb_art ... -Radz-6869
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