Too bad for me
I can not install the new version for the moment... thanks anyway.
Btw, I am also working on a snake game (almost finished)
I will release it soon.
My take on Snake
- SpeedMaster
- Posts: 494
- Joined: 12 Nov 2016, 16:09
Re: My take on Snake
Update:
-Settings: Changing board size does not reload the script
-Settings: Changing board size does not reload the script
John H Wilson III 05/29/51 - 03/01/2020. You will be missed.AHK Studio OSDGUI Creator
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- Masonjar13
- Posts: 1555
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Re: My take on Snake
You should consider releasing this on Game Jolt You might also consider adding an option for the boundaries to kill (that's how I'm use to playing it, anyway).
Re: My take on Snake
No idea what Jolt is, but I may look into it.
John H Wilson III 05/29/51 - 03/01/2020. You will be missed.AHK Studio OSDGUI Creator
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All code is done on a 64 bit Windows 10 PC Running AutoHotkey x32
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Re: My take on Snake
This is amazing, I was thinking of doing Snake at some point, but this is better than what I would have come up with, although I might still have a go (at some point). Thanks for sharing.
Some things I was thinking of:
- faster speed
- smaller board
- secret (or not) option to beep when the snake hits itself in Zen mode (it's good to know when you pull off a cool 'just missed the tail' trick that you did in fact actually avoid an overlap
- secret (or not) option to prevent the snake from moving into itself, 'solid' mode (i.e. pressing the arrow key at that point would do nothing if it would cause a collision)
- (I only mention 'secret' because the options menu looks quite full already!)
Also:
- call it caterpillar, it looks more like a caterpillar, or snAHK hehe, actually nah Snake is fine
- AHK green/red colours ftw
Some things I was thinking of:
- faster speed
- smaller board
- secret (or not) option to beep when the snake hits itself in Zen mode (it's good to know when you pull off a cool 'just missed the tail' trick that you did in fact actually avoid an overlap
- secret (or not) option to prevent the snake from moving into itself, 'solid' mode (i.e. pressing the arrow key at that point would do nothing if it would cause a collision)
- (I only mention 'secret' because the options menu looks quite full already!)
Also:
- call it caterpillar, it looks more like a caterpillar, or snAHK hehe, actually nah Snake is fine
- AHK green/red colours ftw
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Re: My take on Snake
Faster Speed:jeeswg wrote:This is amazing, I was thinking of doing Snake at some point, but this is better than what I would have come up with, although I might still have a go (at some point). Thanks for sharing.
Some things I was thinking of:
- faster speed
- smaller board
- secret (or not) option to beep when the snake hits itself in Zen mode (it's good to know when you pull off a cool 'just missed the tail' trick that you did in fact actually avoid an overlap
- secret (or not) option to prevent the snake from moving into itself, 'solid' mode (i.e. pressing the arrow key at that point would do nothing if it would cause a collision)
- (I only mention 'secret' because the options menu looks quite full already!)
Also:
- call it caterpillar, it looks more like a caterpillar, or snAHK hehe, actually nah Snake is fine
- AHK green/red colours ftw
-I had that in at one point, but I re-wrote the code and forgot to put it back in.
Smaller Board:
-You can kind of do that by changing the size of the snake itself. You can have basically a 2x2 board by making your board 500x500 and the snake 250
Beep on collision:
-The way I play it, it would never stop. I crank it up to 500 body segments a lot.
Solid Mode:
-Not real sure how I would do that...
I do like the idea of SnAHK as a name but it's already Snake. Thanks for the kind words!
John H Wilson III 05/29/51 - 03/01/2020. You will be missed.AHK Studio OSDGUI Creator
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- Masonjar13
- Posts: 1555
- Joined: 20 Jul 2014, 10:16
- Location: Не Россия
- Contact:
Re: My take on Snake
Game Jolt! It's an indie game dev site. It would get a decent bit of attention on there, I think. Users might be a bit more critical about it, though, but it would be good feedback if you're looking for that.
Re: My take on Snake
Thank youSKAN wrote:Very nice!
John H Wilson III 05/29/51 - 03/01/2020. You will be missed.AHK Studio OSDGUI Creator
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All code is done on a 64 bit Windows 10 PC Running AutoHotkey x32
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Re: My take on Snake
when I run snake I get this window pop up
Im on windows 10 and ie 11
Any Ideas?
Many Thanks
Im on windows 10 and ie 11
Any Ideas?
Many Thanks
- yawikflame
- Posts: 21
- Joined: 02 Jan 2017, 06:19
- Contact:
Re: My take on Snake
does this snake have anything to do with the one you helped me with?
if so, i'm glad i got you into it
if so, i'm glad i got you into it
Re: My take on Snake
The idea was from that project, but I don't think I re-used much.yawikflame wrote:does this snake have anything to do with the one you helped me with?
if so, i'm glad i got you into it
John H Wilson III 05/29/51 - 03/01/2020. You will be missed.AHK Studio OSDGUI Creator
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All code is done on a 64 bit Windows 10 PC Running AutoHotkey x32
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Re: My take on Snake
Not really sure what is going on there Everything "should" be included and working. I'll have to do some troubleshooting through PM to see what's up.CSWinnall wrote:when I run snake I get this window pop up
2017-09-16.png
Im on windows 10 and ie 11
Any Ideas?
Many Thanks
John H Wilson III 05/29/51 - 03/01/2020. You will be missed.AHK Studio OSDGUI Creator
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All code is done on a 64 bit Windows 10 PC Running AutoHotkey x32
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Re: My take on Snake
Very cool.
Adding obstacles might make it a bit more interesting.
Adding obstacles might make it a bit more interesting.
- SpeedMaster
- Posts: 494
- Joined: 12 Nov 2016, 16:09
Re: My take on Snake
For reference you can find here another snake game (Snake By Krogdor)
https://autohotkey.com/boards/viewtopic ... 69#p173269
have fun
https://autohotkey.com/boards/viewtopic ... 69#p173269
have fun
Re: My take on Snake
@maestrith Your realization is wonderful! The code is so streamlined.
It contains many advanced applications of AHK, and I can learn a lot. Thank you for sharing!
It contains many advanced applications of AHK, and I can learn a lot. Thank you for sharing!
Re: My take on Snake
Thanks and no problem.feiyue wrote:@maestrith Your realization is wonderful! The code is so streamlined.
It contains many advanced applications of AHK, and I can learn a lot. Thank you for sharing!
John H Wilson III 05/29/51 - 03/01/2020. You will be missed.AHK Studio OSDGUI Creator
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All code is done on a 64 bit Windows 10 PC Running AutoHotkey x32
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