CODE
Code: Select all
#NoEnv
SendMode Input
~F8::Suspend
~End::ExitApp
~F11::Reload
LCtrl & ~LButton::
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(-5.5,7)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(1,7)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(-7,6.5)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(-7,6.5)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(-1.5,4.5)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(1,6)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(5,3)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(5.5,2)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(6.5,2)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(6.5,2)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(6,0)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(5,2)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(2,4)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(0,5)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(0,5)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(-3,6)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(-4.5,3.5)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(-6,5)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(-6,4)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(-7,3)
}
else
break
Loop 8
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
mouseXY(-6,1)
}
else
break
Return
mouseXY(x,y)
{
DllCall("mouse_event",int,1,int,x,int,y,uint,0,uint,0)
}
Similar code but for 4x M249
Code: Select all
#NoEnv
SendMode Input
~F6::Suspend
~End::ExitApp
~F5::Reload
LCtrl & ~LButton::
Loop
If GetKeyState("LButton", "LCtrl") {
Sleep, 6
moveAmount := (moveAmount = 2) ? 1 : 0
mouseXY(moveAmount,20)
}
else
break
Return
mouseXY(x,y)
{
DllCall("mouse_event",int,1,int,x,int,y,uint,0,uint,0)
}