[LIB] IMGUI bind for AutoHotKey

Post your working scripts, libraries and tools for AHK v1.1 and older
kazhafeizhale
Posts: 77
Joined: 25 Dec 2018, 10:58

[LIB] IMGUI bind for AutoHotKey

06 Dec 2021, 08:28

Hi,
I converted a GUI library from AU3 (https://github.com/thedemons/imgui-autoit)
https://bitbucket.org/kazhafeizhal/imgui4ahk/src/main/
Image

Code: Select all

;by ahker, 2397633100@qq.com
;https://github.com/thedemons/imgui-autoit
;32位编译器:
;char      short      int      long      float      double      指针
;1            2        4         4       4              8         4
;64位编译器:
;char      short      int      long      float      double      指针
;1            2         4        8        4             8         8
IMGUI := _ImGui_Load_dll()
__imgui_created := False
ImDrawList_ptr := 0, ImDraw_offset_x := 0, ImDraw_offset_y := 0

FLT_MAX         				          :=  3.402823466e+38

ImGuiWindowFlags_None                   :=  0
ImGuiWindowFlags_NoTitleBar             := 1<<0
ImGuiWindowFlags_NoResize               := 1<<1
ImGuiWindowFlags_NoMove                 := 1<<2
ImGuiWindowFlags_NoScrollbar            := 1<<3
ImGuiWindowFlags_NoScrollWithMouse      := 1<<4
ImGuiWindowFlags_NoCollapse             := 1<<5
ImGuiWindowFlags_AlwaysAutoResize       := 1<<6
ImGuiWindowFlags_NoBackground           := 1<<7
ImGuiWindowFlags_NoSavedSettings        := 1<<8
ImGuiWindowFlags_NoMouseInputs          := 1<<9
ImGuiWindowFlags_MenuBar                := 1<<10
ImGuiWindowFlags_HorizontalScrollbar    := 1<<11
ImGuiWindowFlags_NoFocusOnAppearing     := 1<<12
ImGuiWindowFlags_NoBringToFrontOnFocus  := 1<<13
ImGuiWindowFlags_AlwaysVerticalScrollbar:= 1<<14
ImGuiWindowFlags_AlwaysHorizontalScrollbar:= 1<<15
ImGuiWindowFlags_AlwaysUseWindowPadding := 1<<16
ImGuiWindowFlags_NoNavInputs            := 1<<18
ImGuiWindowFlags_NoNavFocus             := 1<<19
ImGuiWindowFlags_UnsavedDocument        := 1<<20
ImGuiWindowFlags_NoDocking              := 1<<21
ImGuiWindowFlags_NoNav                  :=  ImGuiWindowFlags_NoNavInputs |  ImGuiWindowFlags_NoNavFocus
ImGuiWindowFlags_NoDecoration           :=  ImGuiWindowFlags_NoTitleBar| ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar |  ImGuiWindowFlags_NoCollapse
ImGuiWindowFlags_NoInputs               :=  ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoNavInputs |  ImGuiWindowFlags_NoNavFocus
ImGuiWindowFlags_NavFlattened           := 1<<23
ImGuiWindowFlags_ChildWindow            := 1<<24
ImGuiWindowFlags_Tooltip                := 1<<25
ImGuiWindowFlags_Popup                  := 1<<26
ImGuiWindowFlags_Modal                  := 1<<27
ImGuiWindowFlags_ChildMenu              := 1<<28
ImGuiWindowFlags_DockNodeHost           := 1<<29

ImGuiInputTextFlags_None                := 0
ImGuiInputTextFlags_CharsDecimal        := 1<< 0
ImGuiInputTextFlags_CharsHexadecimal    := 1<<1
ImGuiInputTextFlags_CharsUppercase      := 1<<2
ImGuiInputTextFlags_CharsNoBlank        := 1<<3
ImGuiInputTextFlags_AutoSelectAll       := 1<<4
ImGuiInputTextFlags_EnterReturnsTrue    := 1<<5
ImGuiInputTextFlags_CallbackCompletion  := 1<<6
ImGuiInputTextFlags_CallbackHistory     := 1<<7
ImGuiInputTextFlags_CallbackAlways      := 1<<8
ImGuiInputTextFlags_CallbackCharFilter  := 1<<9
ImGuiInputTextFlags_AllowTabInput       := 1<<10
ImGuiInputTextFlags_CtrlEnterForNewLine := 1<<11
ImGuiInputTextFlags_NoHorizontalScroll  := 1<<12
ImGuiInputTextFlags_AlwaysInsertMode    := 1<<13
ImGuiInputTextFlags_ReadOnly            := 1<<14
ImGuiInputTextFlags_Password            := 1<<15
ImGuiInputTextFlags_NoUndoRedo          := 1<<16
ImGuiInputTextFlags_CharsScientific     := 1<<17
ImGuiInputTextFlags_CallbackResize      := 1<<18
ImGuiInputTextFlags_Multiline           := 1<<20
ImGuiInputTextFlags_NoMarkEdited        := 1<<21

ImGuiTreeNodeFlags_None                 :=  0
ImGuiTreeNodeFlags_Selected             := 1<<0
ImGuiTreeNodeFlags_Framed               := 1<<1
ImGuiTreeNodeFlags_AllowItemOverlap     := 1<<2
ImGuiTreeNodeFlags_NoTreePushOnOpen     := 1<<3
ImGuiTreeNodeFlags_NoAutoOpenOnLog      := 1<<4
ImGuiTreeNodeFlags_DefaultOpen          := 1<<5
ImGuiTreeNodeFlags_OpenOnDoubleClick    := 1<<6
ImGuiTreeNodeFlags_OpenOnArrow          := 1<<7
ImGuiTreeNodeFlags_Leaf                 := 1<<8
ImGuiTreeNodeFlags_Bullet               := 1<<9
ImGuiTreeNodeFlags_FramePadding         := 1<<10
ImGuiTreeNodeFlags_SpanAvailWidth       := 1<<11
ImGuiTreeNodeFlags_SpanFullWidth        := 1<<12
ImGuiTreeNodeFlags_NavLeftJumpsBackHere := 1<<13
ImGuiTreeNodeFlags_CollapsingHeader     := ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_NoTreePushOnOpen |  ImGuiTreeNodeFlags_NoAutoOpenOnLog

ImGuiPopupFlags_None                    :=  0
ImGuiPopupFlags_MouseButtonLeft         :=  0
ImGuiPopupFlags_MouseButtonRight        :=  1
ImGuiPopupFlags_MouseButtonMiddle       :=  2
ImGuiPopupFlags_MouseButtonMask_        :=  0x1F
ImGuiPopupFlags_MouseButtonDefault_     :=  1
ImGuiPopupFlags_NoOpenOverExistingPopup := 1<<5
ImGuiPopupFlags_NoOpenOverItems         := 1<<6
ImGuiPopupFlags_AnyPopupId              := 1<<7
ImGuiPopupFlags_AnyPopupLevel           := 1<<8
ImGuiPopupFlags_AnyPopup                := ImGuiPopupFlags_AnyPopupId |  ImGuiPopupFlags_AnyPopupLevel

ImGuiSelectableFlags_None               :=  0
ImGuiSelectableFlags_DontClosePopups    := 1<<0
ImGuiSelectableFlags_SpanAllColumns     := 1<<1
ImGuiSelectableFlags_AllowDoubleClick   := 1<<2
ImGuiSelectableFlags_Disabled           := 1<<3
ImGuiSelectableFlags_AllowItemOverlap   := 1<<4

ImGuiComboFlags_None                    :=  0
ImGuiComboFlags_PopupAlignLeft          := 1<<0
ImGuiComboFlags_HeightSmall             := 1<<1
ImGuiComboFlags_HeightRegular           := 1<<2
ImGuiComboFlags_HeightLarge             := 1<<3
ImGuiComboFlags_HeightLargest           := 1<<4
ImGuiComboFlags_NoArrowButton           := 1<<5
ImGuiComboFlags_NoPreview               := 1<<6
ImGuiComboFlags_HeightMask_             := ImGuiComboFlags_HeightSmall | ImGuiComboFlags_HeightRegular | ImGuiComboFlags_HeightLarge |  ImGuiComboFlags_HeightLargest

ImGuiTabBarFlags_None                           :=  0
ImGuiTabBarFlags_Reorderable                    := 1<<0
ImGuiTabBarFlags_AutoSelectNewTabs              := 1<<1
ImGuiTabBarFlags_TabListPopupButton             := 1<<2
ImGuiTabBarFlags_NoCloseWithMiddleMouseButton   := 1<<3
ImGuiTabBarFlags_NoTabListScrollingButtons      := 1<<4
ImGuiTabBarFlags_NoTooltip                      := 1<<5
ImGuiTabBarFlags_FittingPolicyResizeDown        := 1<<6
ImGuiTabBarFlags_FittingPolicyScroll            := 1<<7
ImGuiTabBarFlags_FittingPolicyMask_             := ImGuiTabBarFlags_FittingPolicyResizeDown |  ImGuiTabBarFlags_FittingPolicyScroll
ImGuiTabBarFlags_FittingPolicyDefault_          := ImGuiTabBarFlags_FittingPolicyResizeDown

ImGuiTabItemFlags_None                          :=  0
ImGuiTabItemFlags_UnsavedDocument               := 1<<0
ImGuiTabItemFlags_SetSelected                   := 1<<1
ImGuiTabItemFlags_NoCloseWithMiddleMouseButton  := 1<<2
ImGuiTabItemFlags_NoPushId                      := 1<<3
ImGuiTabItemFlags_NoTooltip                     := 1<<4

ImGuiFocusedFlags_None                          :=  0
ImGuiFocusedFlags_ChildWindows                  := 1<<0
ImGuiFocusedFlags_RootWindow                    := 1<<1
ImGuiFocusedFlags_AnyWindow                     := 1<<2
ImGuiFocusedFlags_RootAndChildWindows           := ImGuiFocusedFlags_RootWindow |  ImGuiFocusedFlags_ChildWindows


ImGuiHoveredFlags_None                          :=  0
ImGuiHoveredFlags_ChildWindows                  := 1<<0
ImGuiHoveredFlags_RootWindow                    := 1<<1
ImGuiHoveredFlags_AnyWindow                     := 1<<2
ImGuiHoveredFlags_AllowWhenBlockedByPopup       := 1<<3
ImGuiHoveredFlags_AllowWhenBlockedByActiveItem  := 1<<5
ImGuiHoveredFlags_AllowWhenOverlapped           := 1<<6
ImGuiHoveredFlags_AllowWhenDisabled             := 1<<7
ImGuiHoveredFlags_RectOnly                      := ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem |  ImGuiHoveredFlags_AllowWhenOverlapped
ImGuiHoveredFlags_RootAndChildWindows           := ImGuiHoveredFlags_RootWindow |  ImGuiHoveredFlags_ChildWindows


ImGuiDockNodeFlags_None                         :=  0
ImGuiDockNodeFlags_KeepAliveOnly                := 1<<0
ImGuiDockNodeFlags_NoDockingInCentralNode       := 1<<2
ImGuiDockNodeFlags_PassthruCentralNode          := 1<<3
ImGuiDockNodeFlags_NoSplit                      := 1<<4
ImGuiDockNodeFlags_NoResize                     := 1<<5
ImGuiDockNodeFlags_AutoHideTabBar               := 1<<6

ImGuiDragDropFlags_None                         :=  0
ImGuiDragDropFlags_SourceNoPreviewTooltip       := 1<<0
ImGuiDragDropFlags_SourceNoDisableHover         := 1<<1
ImGuiDragDropFlags_SourceNoHoldToOpenOthers     := 1<<2
ImGuiDragDropFlags_SourceAllowNullID            := 1<<3
ImGuiDragDropFlags_SourceExtern                 := 1<<4
ImGuiDragDropFlags_SourceAutoExpirePayload      := 1<<5
ImGuiDragDropFlags_AcceptBeforeDelivery         := 1<<10
ImGuiDragDropFlags_AcceptNoDrawDefaultRect      := 1<<11
ImGuiDragDropFlags_AcceptNoPreviewTooltip       := 1<<12
ImGuiDragDropFlags_AcceptPeekOnly               := ImGuiDragDropFlags_AcceptBeforeDelivery |  ImGuiDragDropFlags_AcceptNoDrawDefaultRect

ImGuiDataType_S8 := 0
ImGuiDataType_U8 := 1
ImGuiDataType_S16 := 2
ImGuiDataType_U16 := 3
ImGuiDataType_S32 := 4
ImGuiDataType_U32 := 5
ImGuiDataType_S64 := 6
ImGuiDataType_U64 := 7
ImGuiDataType_Float := 8
ImGuiDataType_Double := 9
ImGuiDataType_COUNT := 10

ImGuiDir_None    :=  -1
ImGuiDir_Left    :=  0
ImGuiDir_Right   :=  1
ImGuiDir_Up      :=  2
ImGuiDir_Down    :=  3

ImGuiKey_Tab := 0
ImGuiKey_LeftArrow := 1
ImGuiKey_RightArrow := 2
ImGuiKey_UpArrow := 3
ImGuiKey_DownArrow := 4
ImGuiKey_PageUp := 5
ImGuiKey_PageDown := 6
ImGuiKey_Home := 7
ImGuiKey_End := 8
ImGuiKey_Insert := 9
ImGuiKey_Delete := 10
ImGuiKey_Backspace := 11
ImGuiKey_Space := 12
ImGuiKey_Enter := 13
ImGuiKey_Escape := 14
ImGuiKey_KeyPadEnter := 15
ImGuiKey_A := 16
ImGuiKey_C := 17
ImGuiKey_V := 18
ImGuiKey_X := 19
ImGuiKey_Y := 20
ImGuiKey_Z := 21

ImGuiKeyModFlags_None       :=  0
ImGuiKeyModFlags_Ctrl       := 1<<0
ImGuiKeyModFlags_Shift      := 1<<1
ImGuiKeyModFlags_Alt        := 1<<2
ImGuiKeyModFlags_Super      := 1<<3
ImGuiNavInput_Activate := 0
ImGuiNavInput_Cancel := 1
ImGuiNavInput_Input := 2
ImGuiNavInput_Menu := 3
ImGuiNavInput_DpadLeft := 4
ImGuiNavInput_DpadRight := 5
ImGuiNavInput_DpadUp := 6
ImGuiNavInput_DpadDown := 7
ImGuiNavInput_LStickLeft := 8
ImGuiNavInput_LStickRight := 9
ImGuiNavInput_LStickUp := 10
ImGuiNavInput_LStickDown := 11
ImGuiNavInput_FocusPrev := 12
ImGuiNavInput_FocusNext := 13
ImGuiNavInput_TweakSlow := 14
ImGuiNavInput_TweakFast := 15

ImGuiNavInput_KeyMenu_ := 16
ImGuiNavInput_KeyLeft_ := 17
ImGuiNavInput_KeyRight_ := 18
ImGuiNavInput_KeyUp_ := 19
ImGuiNavInput_KeyDown_ := 20
ImGuiNavInput_COUNT := 21
ImGuiNavInput_InternalStart_ :=  ImGuiNavInput_KeyMenu_


ImGuiConfigFlags_None                   :=  0
ImGuiConfigFlags_NavEnableKeyboard      := 1<<0
ImGuiConfigFlags_NavEnableGamepad       := 1<<1
ImGuiConfigFlags_NavEnableSetMousePos   := 1<<2
ImGuiConfigFlags_NavNoCaptureKeyboard   := 1<<3
ImGuiConfigFlags_NoMouse                := 1<<4
ImGuiConfigFlags_NoMouseCursorChange    := 1<<5
ImGuiConfigFlags_DockingEnable          := 1<<6

ImGuiConfigFlags_ViewportsEnable        := 1<<10
ImGuiConfigFlags_DpiEnableScaleViewports:= 1<<14
ImGuiConfigFlags_DpiEnableScaleFonts    := 1<<15
ImGuiConfigFlags_IsSRGB                 := 1<<20
ImGuiConfigFlags_IsTouchScreen          := 1<<21

ImGuiBackendFlags_None                  :=  0
ImGuiBackendFlags_HasGamepad            := 1<<0
ImGuiBackendFlags_HasMouseCursors       := 1<<1
ImGuiBackendFlags_HasSetMousePos        := 1<<2
ImGuiBackendFlags_RendererHasVtxOffset  := 1<<3
ImGuiBackendFlags_PlatformHasViewports  := 1<<10
ImGuiBackendFlags_HasMouseHoveredViewport:= 1<<11
ImGuiBackendFlags_RendererHasViewports  := 1<<12

ImGuiCol_Text := 0
ImGuiCol_TextDisabled := 1
ImGuiCol_WindowBg := 2
ImGuiCol_ChildBg := 3
ImGuiCol_PopupBg := 4
ImGuiCol_Border := 5
ImGuiCol_BorderShadow := 6
ImGuiCol_FrameBg := 7
ImGuiCol_FrameBgHovered := 8
ImGuiCol_FrameBgActive := 9
ImGuiCol_TitleBg := 10
ImGuiCol_TitleBgActive := 11
ImGuiCol_TitleBgCollapsed := 12
ImGuiCol_MenuBarBg := 13
ImGuiCol_ScrollbarBg := 14
ImGuiCol_ScrollbarGrab := 15
ImGuiCol_ScrollbarGrabHovered := 16
ImGuiCol_ScrollbarGrabActive := 17
ImGuiCol_CheckMark := 18
ImGuiCol_SliderGrab := 19
ImGuiCol_SliderGrabActive := 20
ImGuiCol_Button := 21
ImGuiCol_ButtonHovered := 22
ImGuiCol_ButtonActive := 23
ImGuiCol_Header := 24
ImGuiCol_HeaderHovered := 25
ImGuiCol_HeaderActive := 26
ImGuiCol_Separator := 27
ImGuiCol_SeparatorHovered := 28
ImGuiCol_SeparatorActive := 29
ImGuiCol_ResizeGrip := 30
ImGuiCol_ResizeGripHovered := 31
ImGuiCol_ResizeGripActive := 32
ImGuiCol_Tab := 33
ImGuiCol_TabHovered := 34
ImGuiCol_TabActive := 35
ImGuiCol_TabUnfocused := 36
ImGuiCol_TabUnfocusedActive := 37
ImGuiCol_DockingPreview := 38
ImGuiCol_DockingEmptyBg := 39
ImGuiCol_PlotLines := 40
ImGuiCol_PlotLinesHovered := 41
ImGuiCol_PlotHistogram := 42
ImGuiCol_PlotHistogramHovered := 43
ImGuiCol_TextSelectedBg := 44
ImGuiCol_DragDropTarget := 45
ImGuiCol_NavHighlight := 46
ImGuiCol_NavWindowingHighlight := 47
ImGuiCol_NavWindowingDimBg := 48
ImGuiCol_ModalWindowDimBg := 49
ImGuiCol_DockingPreview_1 := 50
ImGuiCol_DockingOutLine := 51
ImGuiCol_DockingLine := 52

ImGuiStyleVar_Alpha := 0
ImGuiStyleVar_WindowPadding := 1
ImGuiStyleVar_WindowRounding := 2
ImGuiStyleVar_WindowBorderSize := 3
ImGuiStyleVar_WindowMinSize := 4
ImGuiStyleVar_WindowTitleAlign := 5
ImGuiStyleVar_ChildRounding := 6
ImGuiStyleVar_ChildBorderSize := 7
ImGuiStyleVar_PopupRounding := 8
ImGuiStyleVar_PopupBorderSize := 9
ImGuiStyleVar_FramePadding := 10
ImGuiStyleVar_FrameRounding := 11
ImGuiStyleVar_FrameBorderSize := 12
ImGuiStyleVar_ItemSpacing := 13
ImGuiStyleVar_ItemInnerSpacing := 14
ImGuiStyleVar_IndentSpacing := 15
ImGuiStyleVar_ScrollbarSize := 16
ImGuiStyleVar_ScrollbarRounding := 17
ImGuiStyleVar_GrabMinSize := 18
ImGuiStyleVar_GrabRounding := 19
ImGuiStyleVar_TabRounding := 20
ImGuiStyleVar_ButtonTextAlign := 21
ImGuiStyleVar_SelectableTextAlign := 22

ImGuiColorEditFlags_None            :=  0
ImGuiColorEditFlags_NoAlpha         := 1<<1
ImGuiColorEditFlags_NoPicker        := 1<<2
ImGuiColorEditFlags_NoOptions       := 1<<3
ImGuiColorEditFlags_NoSmallPreview  := 1<<4
ImGuiColorEditFlags_NoInputs        := 1<<5
ImGuiColorEditFlags_NoTooltip       := 1<<6
ImGuiColorEditFlags_NoLabel         := 1<<7
ImGuiColorEditFlags_NoSidePreview   := 1<<8
ImGuiColorEditFlags_NoDragDrop      := 1<<9
ImGuiColorEditFlags_NoBorder        := 1<<10
ImGuiColorEditFlags_AlphaBar        := 1<<16
ImGuiColorEditFlags_AlphaPreview    := 1<<17
ImGuiColorEditFlags_AlphaPreviewHalf:= 1<<18
ImGuiColorEditFlags_HDR             := 1<<19
ImGuiColorEditFlags_DisplayRGB      := 1<<20
ImGuiColorEditFlags_DisplayHSV      := 1<<21
ImGuiColorEditFlags_DisplayHex      := 1<<22
ImGuiColorEditFlags_Uint8           := 1<<23
ImGuiColorEditFlags_Float           := 1<<24
ImGuiColorEditFlags_PickerHueBar    := 1<<25
ImGuiColorEditFlags_PickerHueWheel  := 1<<26
ImGuiColorEditFlags_InputRGB        := 1<<27
ImGuiColorEditFlags_InputHSV        := 1<<28

ImGuiColorEditFlags__OptionsDefault := ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_InputRGB |  ImGuiColorEditFlags_PickerHueBar
ImGuiColorEditFlags__DisplayMask    := ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_DisplayHSV |  ImGuiColorEditFlags_DisplayHex
ImGuiColorEditFlags__DataTypeMask   := ImGuiColorEditFlags_Uint8 |  ImGuiColorEditFlags_Float
ImGuiColorEditFlags__PickerMask     := ImGuiColorEditFlags_PickerHueWheel |  ImGuiColorEditFlags_PickerHueBar
ImGuiColorEditFlags__InputMask      := ImGuiColorEditFlags_InputRGB |  ImGuiColorEditFlags_InputHSV

ImGuiMouseButton_Left :=  0
ImGuiMouseButton_Right :=  1
ImGuiMouseButton_Middle :=  2
ImGuiMouseButton_COUNT :=  5

ImGuiMouseCursor_None :=  -1
ImGuiMouseCursor_Arrow :=  0
ImGuiMouseCursor_TextInput := 0
ImGuiMouseCursor_ResizeAll := 1
ImGuiMouseCursor_ResizeNS := 2
ImGuiMouseCursor_ResizeEW := 3
ImGuiMouseCursor_ResizeNESW := 4
ImGuiMouseCursor_ResizeNWSE := 5
ImGuiMouseCursor_Hand := 6
ImGuiMouseCursor_NotAllowed := 7


ImGuiCond_None          :=  0
ImGuiCond_Always        := 1<<0
ImGuiCond_Once          := 1<<1
ImGuiCond_FirstUseEver  := 1<<2
ImGuiCond_Appearing     := 1<<3


ImDrawCornerFlags_None      :=  0
ImDrawCornerFlags_TopLeft   := 1<<0
ImDrawCornerFlags_TopRight  := 1<<1
ImDrawCornerFlags_BotLeft   := 1<<2
ImDrawCornerFlags_BotRight  := 1<<3
ImDrawCornerFlags_Top       := ImDrawCornerFlags_TopLeft |  ImDrawCornerFlags_TopRight
ImDrawCornerFlags_Bot       := ImDrawCornerFlags_BotLeft |  ImDrawCornerFlags_BotRight
ImDrawCornerFlags_Left      := ImDrawCornerFlags_TopLeft |  ImDrawCornerFlags_BotLeft
ImDrawCornerFlags_Right     := ImDrawCornerFlags_TopRight |  ImDrawCornerFlags_BotRight
ImDrawCornerFlags_All       :=  0xF

ImDrawListFlags_None             :=  0
ImDrawListFlags_AntiAliasedLines := 1<<0
ImDrawListFlags_AntiAliasedFill  := 1<<1
ImDrawListFlags_AllowVtxOffset   := 1<<2

_ImGui_Load_dll()
{
    SplitPath(A_LineFile,,&dir)
    path := ""
    if(A_IsCompiled)
    {
        path := A_PtrSize == 4 ? (A_ScriptDir . "/lib/dll_32/") : (A_ScriptDir . "/lib/dll_64/")
    }
    else
    {
        path := A_PtrSize == 4 ? (dir . "/dll_32/") : (dir . "/dll_64/")
    }
    dllcall("SetDllDirectory", "Str", path)
    hModule := DllCall("LoadLibrary", "Str", "imgui.dll", "Ptr")
    return hModule
}

_ImGui_EnableViewports(enable := True)
{
    DllCall("imgui\EnableViewports","Int", enable)
}

_ImGui_EnableDocking(enable := True)
{
	io := _ImGui_GetIO()
    ConfigFlags := NumGet(io , 0, "Int")
    set := enable ? (ConfigFlags | ImGuiConfigFlags_DockingEnable ) : (ConfigFlags ^ ImGuiConfigFlags_DockingEnable )
    NumPut("Int", set, io)
}
_ImGui_SetWindowTitleAlign(x := 0.5, y := 0.5)
{
    imstyle := _ImGui_GetStyle()
    NumPut("float", x, "float", y, imstyle, 28)
}
_ImGui_GUICreate(title, w, h, x := -1, y := -1, style := 0, ex_style := 0)
{
    global __imgui_created
    if(__imgui_created)
        return False
	result := DllCall("imgui\GUICreate", "wstr", title, "int", w, "int", h, "int", x, "int", y)
    if(style != 0)
        DllCall("SetWindowLong", "Ptr", result, "Int", -16 ,"Int", style)
    if(ex_style != 0)
        DllCall("SetWindowLong", "Ptr", result, "Int", -20, "Int", ex_style)
	__imgui_created := True
    return result
}
_ImGui_PeekMsg()
{
	result := DllCall("imgui\PeekMsg")
    return result
}

; ####======================================================================================================
; ####\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
; ####======================================================================================================
; ####\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

;Main
_ImGui_GetIO()
{
	result := DllCall("imgui\GetIO", "Cdecl Ptr")
	return result
}

_ImGui_GetStyle()
{
    result := Dllcall("imgui\GetStyle", "Cdecl Ptr")
    return result
}
_ImGui_BeginFrame()
{
   DllCall("imgui\BeginFrame", "Cdecl")
}
_ImGui_EndFrame()
{
   DllCall("imgui\EndFrame", "UInt", 0x004488, "Cdecl")
}
;Style
_ImGui_StyleColorsLight()
{
	DllCall("imgui\StyleColorsLight")
}

_ImGui_StyleColorsDark()
{
	DllCall("imgui\StyleColorsDark")
}
_ImGui_StyleColorsClassic()
{
	DllCall("imgui\StyleColorsClassic")
}

;window
_ImGui_Begin(title, close_btn := 0, flags := 0)
{
    DllCall("imgui\Begin", "WStr", title, "Int", close_btn, "Int", flags, "Cdecl")
}
_ImGui_End()
{
   DllCall("imgui\End", "Cdecl")
}

; // Child Windows
;flags := ImGuiWindowFlags_None
 _ImGui_BeginChild(text, w := 0, h := 0, border := False, flags := 0)
 {

	result := Dllcall("imgui\BeginChild", "wstr", text, "float", w, "float", h, "int", border, "int", flags)
	Return result
}
_ImGui_EndChild()
{
	Dllcall("imgui\EndChild")
}


_ImGui_IsWindowAppearing()
{
    result := Dllcall("imgui\IsWindowAppearing")
    Return result
}

_ImGui_IsWindowCollapsed()
{
	result := Dllcall("imgui\IsWindowCollapsed")
	Return result
}

;flags := ImGuiFocusedFlags_None
_ImGui_IsWindowFocused(flags := 0)
{
	result := Dllcall("imgui\IsWindowFocused", "int", flags)
	Return result[0]
}
_ImGui_IsWindowHovered(flags := 0)
{
	result := Dllcall("imgui\IsWindowHovered", "int", flags)
	Return result[0]
}

_ImGui_GetWindowDrawList()
{
	result := Dllcall("imgui\GetWindowDrawList")
	Return result
}

_ImGui_GetOverlayDrawList()
{
	result := Dllcall("imgui\GetOverlayDrawList")
	Return result
}
_ImGui_GetBackgroundDrawList()
{
	result := Dllcall("imgui\GetBackgroundDrawList")
	Return result
}
_ImGui_GetForegroundDrawList()
{
	result := Dllcall("imgui\GetForegroundDrawList")
	Return result
}
_ImGui_GetWindowDpiScale()
{
	result := Dllcall("imgui\GetWindowDpiScale")
	Return result
}

_ImGui_GetWindowViewport()
{
	result := Dllcall("imgui\GetWindowViewport")
	return result
}

_ImGui_GetWindowPos()
{
	Return ___ImGui_RecvImVec2("none:cdecl", "GetWindowPos")
}

_ImGui_GetWindowSize()
{
	Return ___ImGui_RecvImVec2("none:cdecl", "GetWindowSize")
}

_ImGui_GetWindowWidth()
{
	result := Dllcall("imgui\GetWindowWidth")
	Return result
}

_ImGui_GetWindowHeight()
{
	result := Dllcall("imgui\GetWindowHeight")
	Return result
}
;cond := ImGuiCond_None
_ImGui_SetNextWindowPos(x, y, cond := 0, pivot_x := 0, pivot_y := 0)
{
	Dllcall("imgui\SetNextWindowPos", "float", x, "float", y, "int", cond, "float", pivot_x, "float", pivot_y)
}
_ImGui_SetNextWindowSize(x, y, cond := 0)
{
	Dllcall("imgui\SetNextWindowSize", "float", x, "float", y, "int", cond)
}
_ImGui_SetNextWindowSizeConstraints(size_min_x, size_min_y, size_max_x, size_max_y)
{
	Dllcall("imgui\SetNextWindowSizeConstraints", "float", size_min_x, "float", size_min_y, "float", size_max_x, "float", size_max_y)
}

_ImGui_SetNextWindowContentSize(size_x, size_y)
{
	Dllcall("imgui\SetNextWindowContentSize", "float", size_x, "float", size_y)
}
_ImGui_SetNextWindowCollapsed(collapsed, cond := 0)
{
	Dllcall("imgui\SetNextWindowCollapsed", "int", collapsed, "int", cond)
}
_ImGui_SetNextWindowFocus()
{
	Dllcall("imgui\SetNextWindowFocus")
}
_ImGui_SetNextWindowBgAlpha(alpha)
{
	Dllcall("imgui\SetNextWindowBgAlpha", "float", alpha)
}
_ImGui_SetNextWindowViewport(id)
{
	Dllcall("imgui\SetNextWindowViewport", "int", id)
}
_ImGui_SetWindowPos(pos_x, pos_y, cond:=0)
{
	Dllcall("imgui\SetWindowPosition", "float", pos_x, "float", pos_y, "int", cond)
}
_ImGui_SetWindowSize(size_x, size_y, cond:=0)
{
	Dllcall("imgui\SetWindowSize", "float", size_x, "float", size_y, "int", cond)
}

_ImGui_SetWindowCollapsed(collapsed, cond := 0)
{
	Dllcall("imgui\SetWindowCollapsed", "int", collapsed, "int", cond)
}

_ImGui_SetWindowFocus()
{
	Dllcall("imgui\SetWindowFocus")
}

_ImGui_SetWindowFontScale(scale)
{
	Dllcall("imgui\SetWindowFontScale", "float", scale)
}
_ImGui_SetWindowPosByName(name, pos_x, pos_y, cond := 0)
{
	Dllcall("imgui\SetWindowPosByName", "wstr", name, "float", pos_x, "float", pos_y, "int", cond)
}

_ImGui_SetWindowSizeByName(name, size_x, size_y, cond := 0)
{
	Dllcall("imgui\SetWindowSizeByName", "wstr", name, "float", size_x, "float", size_y, "int", cond)
}

_ImGui_SetWindowCollapsedByName(name, collapsed, cond := 0)
{
	result := Dllcall("imgui\SetWindowCollapsedByName", "wstr", name, "int", collapsed, "int", cond)
	Return result
}
_ImGui_SetWindowFocusByName(name)
{
	Dllcall("imgui\SetWindowFocus", "wstr", name)
}

___ImGui_RecvImVec2(return_type, func_name)
{
	struct_x := buffer("4", 0)
	struct_y := buffer("4", 0)
	result := DllCall("imgui\" func_name, "ptr", struct_x, "ptr", struct_y)
    ret := [NumGet(struct_x, 0, "float"), NumGet(struct_y, 0, "float")]
	Return ret
}

_ImGui_GetContentRegionMax()
{
	Return ___ImGui_RecvImVec2("none:cdecl", "GetContentRegionMax")
}
_ImGui_GetContentRegionAvail()
{
	Return ___ImGui_RecvImVec2("none:cdecl", "GetContentRegionAvail")
}
_ImGui_GetWindowContentRegionMin()
{
	Return ___ImGui_RecvImVec2("none:cdecl", "GetWindowContentRegionMin")
}
_ImGui_GetWindowContentRegionMax()
{
	Return ___ImGui_RecvImVec2("none:cdecl", "GetWindowContentRegionMax")
}
_ImGui_GetItemRectMin()
{
	Return ___ImGui_RecvImVec2("none:cdecl", "GetItemRectMin")
}
_ImGui_GetItemRectMax()
{
	Return ___ImGui_RecvImVec2("none:cdecl", "GetItemRectMax")
}
_ImGui_GetItemRectSize()
{
	Return ___ImGui_RecvImVec2("none:cdecl", "GetItemRectSize")
}
_ImGui_GetMousePos()
{
	Return ___ImGui_RecvImVec2("none:cdecl", "GetMousePos")
}
_ImGui_GetMousePosOnOpeningCurrentPopup()
{
	Return ___ImGui_RecvImVec2("none:cdecl", "GetMousePosOnOpeningCurrentPopup")
}
;button := ImGuiMouseButton_Left
_ImGui_GetMouseDragDelta(button := 0, lock_threshold := -1)
{
    struct_x := buffer(4, 0)
    struct_y := buffer(4, 0)
	result := Dllcall("imgui\GetMouseDragDelta", "int", button, "float", lock_threshold, "ptr", struct_x,"ptr", struct_y)
    ret := [NumGet(struct_x, 0, "float"), NumGet(struct_y, 4, "float")]
	Return ret
}

_ImGui_GetWindowContentRegionWidth()
{
	result := Dllcall("imgui\GetWindowContentRegionWidth")
	Return result
}
_ImGui_GetScrollX()
{
	result := Dllcall("imgui\GetScrollX")
	Return result
}
_ImGui_GetScrollY()
{
	result := Dllcall("imgui\GetScrollY")
	Return result
}
_ImGui_GetScrollMaxX()
{
	result := Dllcall("imgui\GetScrollMaxX")
	Return result
}
_ImGui_GetScrollMaxY()
{
	result := Dllcall("imgui\GetScrollMaxY")
	Return result
}
_ImGui_SetScrollX(scroll_x)
{
	Dllcall("imgui\SetScrollX", "float", scroll_x)
}
_ImGui_SetScrollY(scroll_y)
{
	Dllcall("imgui\SetScrollY", "float", scroll_y)
}
_ImGui_SetScrollHereX(center_x_ratio := 0.5)
{
	Dllcall("imgui\SetScrollHereX", "float", center_x_ratio)
}
_ImGui_SetScrollHereY(center_y_ratio := 0.5)
{
	Dllcall("imgui\SetScrollHereY", "float", center_y_ratio)
}
_ImGui_SetScrollFromPosX(local_x, center_x_ratio := 0.5)
{
	Dllcall("imgui\SetScrollFromPosX", "float", local_x, "float", center_x_ratio)
}
_ImGui_SetScrollFromPosY(local_y, center_y_ratio := 0.5)
{
	Dllcall("imgui\SetScrollFromPosY", "float", local_y, "float", center_y_ratio)
}
_ImGui_PushFont(font)
{
	Dllcall("imgui\PushFont", "ptr", font)
}
_ImGui_PopFont()
{
	Dllcall("imgui\PopFont")
}
_ImGui_PushStyleColor(idx, col)
{
	Dllcall("imgui\PushStyleColor", "int", idx, "uint", col)
}
_ImGui_PopStyleColor(count := 1)
{
	Dllcall("imgui\PopStyleColor", "int", count)
}
_ImGui_PushStyleVar(idx, val)
{
	Dllcall("imgui\PushStyleVar", "int", idx, "float", val)
}
_ImGui_PushStyleVarPos(idx, val_x, val_y)
{
	Dllcall("imgui\PushStyleVarPos", "int", idx, "float", val_x, "float", val_y)
}
_ImGui_PopStyleVar(count := 1)
{
	Dllcall("imgui\PopStyleVar", "int", count)
}
_ImGui_GetFont()
{
	result := Dllcall("imgui\GetFont")
	Return result
}
_ImGui_GetFontSize()
{
	result := Dllcall("imgui\GetFontSize")
	Return result
}
_ImGui_GetFontTexUvWhitePixel()
{
	Return ___ImGui_RecvImVec2("none:cdecl", "GetFontTexUvWhitePixel")
}


_ImGui_GetColorU32(idx, alpha_mul := 1)
{
	result := Dllcall("imgui\GetColorU32", "int", idx, "float", alpha_mul)
	Return result
}
_ImGui_PushItemWidth(item_width)
{
	Dllcall("imgui\PushItemWidth", "float", item_width)
}
_ImGui_PopItemWidth()
{
	Dllcall("imgui\PopItemWidth")
}
_ImGui_SetNextItemWidth(item_width)
{
	Dllcall("imgui\SetNextItemWidth", "float", item_width)
}
_ImGui_CalcItemWidth()
{
	result := Dllcall("imgui\CalcItemWidth")
	Return result
}
_ImGui_PushTextWrapPos(wrap_pos_x := 0)
{
	Dllcall("imgui\PushTextWrapPos", "float", wrap_pos_x)
}
_ImGui_PopTextWrapPos()
{
	Dllcall("imgui\PopTextWrapPos")
}
_ImGui_PushAllowKeyboardFocus(allow_keyboard_focus)
{
	Dllcall("imgui\PushAllowKeyboardFocus", "int", allow_keyboard_focus)
}
_ImGui_PopAllowKeyboardFocus()
{
	Dllcall("imgui\PopAllowKeyboardFocus")
}
_ImGui_PushButtonRepeat(repeat)
{
	Dllcall("imgui\PushButtonRepeat", "int", repeat)
}
_ImGui_PopButtonRepeat()
{
	Dllcall("imgui\PopButtonRepeat")
}
_ImGui_Separator()
{
	Dllcall("imgui\Separator")
}
_ImGui_SameLine(offset_from_start_x := 0, spacing_w := -1)
{
	Dllcall("imgui\SameLine", "float", offset_from_start_x, "float", spacing_w)
}
_ImGui_NewLine()
{
	Dllcall("imgui\NewLine")
}
_ImGui_Spacing()
{
	Dllcall("imgui\Spacing")
}
_ImGui_Dummy(size_x, size_y)
{
	Dllcall("imgui\Dummy", "float", size_x, "float", size_y)
}
_ImGui_Indent(indent_w := 0)
{
	Dllcall("imgui\Indent", "float", indent_w)
}
_ImGui_Unindent(indent_w := 0)
{
	Dllcall("imgui\Unindent", "float", indent_w)
}
_ImGui_BeginGroup()
{
	Dllcall("imgui\BeginGroup")
}
_ImGui_EndGroup()
{
	Dllcall("imgui\EndGroup")
}
_ImGui_GetCursorPos()
{
	Return ___ImGui_RecvImVec2("none:cdecl", "GetCursorPosition")
}
_ImGui_SetCursorPos(local_pos_x, local_pos_y)
{
	Dllcall("imgui\SetCursorPosition", "float", local_pos_x, "float", local_pos_y)
}
_ImGui_GetCursorPosX()
{
	result := Dllcall("imgui\GetCursorPosX")
	Return result
}
_ImGui_GetCursorPosY()
{
	result := Dllcall("imgui\GetCursorPosY")
	Return result
}
_ImGui_SetCursorPosX(x)
{
	Dllcall("imgui\SetCursorPosX", "float", x)
}
_ImGui_SetCursorPosY(y)
{
	Dllcall("imgui\SetCursorPosY", "float", y)
}
_ImGui_GetCursorStartPos()
{
	Return ___ImGui_RecvImVec2("none:cdecl", "GetCursorStartPos")
}
_ImGui_GetCursorScreenPos()
{
	Return ___ImGui_RecvImVec2("none:cdecl", "GetCursorScreenPos")
}
_ImGui_SetCursorScreenPos(pos_x, pos_y)
{
	Dllcall("imgui\SetCursorScreenPos", "float", pos_x, "float", pos_y)
}
_ImGui_AlignTextToFramePadding()
{
	Dllcall("imgui\AlignTextToFramePadding")
}
_ImGui_GetTextLineHeight()
{
	result := Dllcall("imgui\GetTextLineHeight")
	Return result
}
_ImGui_GetTextLineHeightWithSpacing()
{
	result := Dllcall("imgui\GetTextLineHeightWithSpacing")
	Return result
}
_ImGui_GetFrameHeight()
{
	result := Dllcall("imgui\GetFrameHeight")
	Return result
}
_ImGui_GetFrameHeightWithSpacing()
{
	result := Dllcall("imgui\GetFrameHeightWithSpacing")
	Return result
}
_ImGui_PushID(str_id)
{
	Dllcall("imgui\PushID", "wstr", str_id)
}
_ImGui_PopID()
{
	Dllcall("imgui\PopID")
}
_ImGui_GetID(str_id)
{
	result := Dllcall("imgui\GetID", "wstr", str_id)
	Return result
}

_ImGui_Text(text)
{
	Dllcall("imgui\Text", "wstr", text)
}

_ImGui_TextColored(text, color := 0xFFFFFFFF)
{
	Dllcall("imgui\TextColored", "uint", color, "wstr", text)
}
_ImGui_TextDisabled(text)
{
	Dllcall("imgui\TextDisabled", "wstr", text)
}
_ImGui_TextWrapped(text)
{
	Dllcall("imgui\TextWrapped", "wstr", text)
}
_ImGui_LabelText(label, text)
{
	Dllcall("imgui\LabelText", "wstr", label, "wstr", text)
}

_ImGui_BulletText(text)
{
	Dllcall("imgui\BulletText", "wstr", text)
}
_ImGui_Button(text, w := 0, h := 0)
{
	result := DllCall("imgui\Button", "wstr", text, "float", w, "float", h)
    return result
}

_ImGui_SmallButton(label)
{
	result := Dllcall("imgui\SmallButton", "wstr", label)
	Return result
}
_ImGui_InvisibleButton(str_id, size_x, size_y)
{
	result := Dllcall("imgui\InvisibleButton", "wstr", str_id, "float", size_x, "float", size_y)
	Return result
}
;ImGuiDir_Up
_ImGui_ArrowButton(str_id, dir := 2)
{
	result := DllCall("imgui\ArrowButton", "wstr", str_id, "int", dir)
	Return result
}
_ImGui_Image(user_texture_id, size_x, size_y, uv0_x := 0, uv0_y := 0, uv1_x := 1, uv1_y := 1, tint_col := 0xFFFFFFFF, border_col := 0)
{
	Dllcall("imgui\Image", "int", user_texture_id, "float", size_x, "float", size_y, "float", uv0_x, "float", uv0_y, "float", uv1_x, "float", uv1_y, "uint", tint_col, "uint", border_col)
}

_ImGui_ImageButton(user_texture_id, size_x, size_y, uv0_x := 0, uv0_y := 0, uv1_x := 1, uv1_y := 1, frame_padding := -1, bg_col := 0, tint_col := 0xFFFFFFFF)
{
	result := DllCall("imgui\ImageButton", "int", user_texture_id, "float", size_x, "float", size_y, "float", uv0_x, "float", uv0_y, "float", uv1_x, "float", uv1_y, "int", frame_padding, "uint", bg_col, "uint", tint_col)
    return result
}
_ImGui_CheckBox(text, &active)
{
    b_active := buffer(4, 0)
    NumPut("Int", active, b_active)
	result := DllCall("imgui\Checkbox", "wstr", text, "ptr", b_active)
    active := NumGet(b_active, 0, "Int")
    return result
}

_ImGui_CheckboxFlags(label, &flags, flags_value)
{
	struct_flags := buffer(4, 0)
    NumPut("UInt", flags, struct_flags)
	result := Dllcall("imgui\CheckboxFlags", "wstr", label, "ptr", struct_flags, "uint", flags_value)
	flags := Numget(struct_flags, 0, "uint")
	Return result
}
_ImGui_RadioButton(label, &v, v_button)
{
	struct_v := buffer(4, 0)
    NumPut("Int", v, struct_v)
	result := DllCall("imgui\RadioButton", "wstr", label, "ptr", struct_v, "int", v_button)
    v := NumGet(struct_v, 0, "Int")
    return result
}

_ImGui_ProgressBar(fraction, size_arg_x := -1, size_arg_y := 0, overlay := "")
{
	Dllcall("imgui\ProgressBar", "float", fraction, "float", size_arg_x, "float", size_arg_y, "wstr", overlay)
}
_ImGui_Bullet()
{
	Dllcall("imgui\Bullet")
}
;flags := ImGuiComboFlags_None
_ImGui_BeginCombo(label, preview_value, flags := 0)
{
	result := Dllcall("imgui\BeginCombo", "wstr", label, "wstr", preview_value, "int", flags)
	Return result
}
_ImGui_EndCombo()
{
	Dllcall("imgui\EndCombo")
}


_ImGui_SetStyleColor(index, color := 0xFFFFFFFF)
{
	Dllcall("imgui\SetStyleColor", "int", index, "uint", color)
}
;flags := ImGuiSelectableFlags_None
_ImGui_Selectable(label, selected := False, flags := 0, size_arg_x := 0, size_arg_y := 0)
{
	result := Dllcall("imgui\Selectable", "wstr", label, "int", selected, "int", flags, "float", size_arg_x, "float", size_arg_y)
	Return result
}
_ImGui_Columns(columns_count := 1, id := "", border := true)
{
	Dllcall("imgui\Columns", "int", columns_count, "wstr", id, "int", border)
}
_ImGui_NextColumn()
{
	Dllcall("imgui\NextColumn")
}
_ImGui_GetColumnIndex()
{
	result := Dllcall("imgui\GetColumnIndex")
	Return result
}
_ImGui_GetColumnWidth(column_index := -1)
{
	result := Dllcall("imgui\GetColumnWidth", "int", column_index)
	Return result
}
_ImGui_SetColumnWidth(column_index, width)
{
	Dllcall("imgui\SetColumnWidth", "int", column_index, "float", width)
}
_ImGui_GetColumnOffset(column_index := -1)
{
	result := Dllcall("imgui\GetColumnOffset", "int", column_index)
	Return result
}
_ImGui_SetColumnOffset(column_index, offset)
{
	Dllcall("imgui\SetColumnOffset", "int", column_index, "float", offset)
}
_ImGui_GetColumnsCount()
{
	result := Dllcall("imgui\GetColumnsCount")
	Return result
}
_ImGui_DragFloat(label, &v, v_speed := 1, v_min := 0, v_max := 0, format := "%3.f", power := 1)
{
    struct_v := buffer(4, 0)
    numput("float", v, struct_v)
	result := Dllcall("imgui\DragFloat", "wstr", label, "ptr", struct_v, "float", v_speed, "float", v_min, "float", v_max, "wstr", format, "float", power)
    v := numget(struct_v, 0, "float")
	Return result
}
_ImGui_DragFloat2(label, v, v_speed := 1, v_min := 0, v_max := 0, format := "%.3f", power := 1)
{
	Return ___ImGui_DragFloatN(2, label, v, v_speed, v_min, v_max, format, power)
}
_ImGui_DragFloat3(label, v, v_speed := 1, v_min := 0, v_max := 0, format := "%.3f", power := 1)
{
	Return ___ImGui_DragFloatN(3, label, v, v_speed, v_min, v_max, format, power)
}
_ImGui_DragFloat4(label, v, v_speed := 1, v_min := 0, v_max := 0, format := "%.3f", power := 1)
{
	Return ___ImGui_DragFloatN(4, label, v, v_speed, v_min, v_max, format, power)
}

___ImGui_DragFloatN(n, label, &v, v_speed, v_min, v_max, format, power)
{
    if(n < 2 || n > 4 || v.Length < n)
        return false
    struct_value := buffer(4 * n, 0)
    loop(n)
        numput("float", v[A_Index], struct_value, (a_index -1) * 4)
	result := Dllcall("imgui\DragFloatN"
		"int", n
		"wstr", label
		"ptr", struct_value
		"float", v_speed
		"float", v_min
		"float", v_max
		"wstr", format
		"float", power
	)
    loop(n)
        v[A_Index] := numget(struct_value, (a_index - 1) * 4, "float")
	Return result
}


_ImGui_DragFloatRange2(label, &v_current_min, &v_current_max, v_speed := 1, v_min := 0, v_max := 0, format := "%.3f", format_max := "", power := 1)
{
    struct_v_current_min := buffer(4, 0)
    numput("float", v_current_min, struct_v_current_min)
    struct_v_current_max := buffer(4, 0)
    numput("float", v_current_max, struct_v_current_max)
	result := Dllcall("imgui\DragFloatRange2", "wstr", label, "ptr", struct_v_current_min, "ptr", struct_v_current_max, "float", v_speed, "float", v_min, "float", v_max, "wstr", format, "wstr", format_max, "float", power)
    v_current_min := numget(struct_v_current_min, 0, "float")
    v_current_max := numget(struct_v_current_max, 0, "float")
	Return result
}

_ImGui_DragInt(label, &v, v_speed := 1, v_min := 0, v_max := 0, format := "%d")
{
    struct_v := buffer(4, 0)
    numput("int", v, struct_v)
	result := Dllcall("imgui\DragInt", "wstr", label, "ptr", struct_v, "float", v_speed, "int", v_min, "int", v_max, "wstr", format)
    v := numget(struct_v, 0, "int")
	Return result
}
 _ImGui_DragInt2(label, &v, v_speed := 1, v_min := 0, v_max := 0, format :="%d")
 {
	___ImGui_DragIntN(2, label, v, v_speed, v_min, v_max, format)
}
_ImGui_DragInt3(label, &v, v_speed := 1, v_min := 0, v_max := 0, format :="%d")
{
	___ImGui_DragIntN(3, label, v, v_speed, v_min, v_max, format)
}
_ImGui_DragInt4(label, &v, v_speed := 1, v_min := 0, v_max := 0, format :="%d")
{
	___ImGui_DragIntN(4, label, v, v_speed, v_min, v_max, format)
}
___ImGui_DragIntN(n, label, &v, v_speed, v_min, v_max, format)
{
    if(n < 2 || n > 4 || v.Length < n)
        return false
    struct_value := buffer(4 * n, 0)
    loop(n)
        numput("int", v[A_Index], struct_value, (a_index -1) * 4)
	result := Dllcall("imgui\DragIntN",
		"int", n,
		"wstr", label,
		"ptr", struct_value,
		"float", v_speed,
		"int", v_min,
		"int", v_max,
		"wstr", format
	)
    loop(n)
        v[A_Index] := numget(struct_value, (a_index - 1) * 4, "int")
	Return result
}

_ImGui_DragIntRange2(label, &v_current_min, &v_current_max, v_speed := 1, v_min := 0, v_max := 0, format := "%.3f", format_max := "")
{
    struct_v_current_min := buffer(4, 0)
    numput("int", v_current_min, struct_v_current_min)
    struct_v_current_max := buffer(4, 0)
    numput("int", v_current_max, struct_v_current_max)
	result := Dllcall("imgui\DragIntRange2", "wstr", label, "ptr", struct_v_current_min, "ptr", struct_v_current_max, "float", v_speed, "int", v_min, "int", v_max, "wstr", format, "wstr", format_max)
    v_current_min := numget(struct_v_current_min, 0, "int")
    v_current_max := numget(struct_v_current_max, 0, "int")
	Return result
}

_ImGui_SliderFloat(text, &value, v_min, v_max, format := "%.3f", power := 1)
{
    struct := buffer(4, 0)
    numput("float", value, struct)
	result := Dllcall("imgui\SliderFloat", "wstr", text, "ptr", struct, "float", v_min, "float", v_max, "wstr", format, "float", power)
    value := numget(struct, 0, "float")
	Return result
}


_ImGui_SliderFloat2(label, &v, v_min, v_max, format := "%.3f", power := 1)
{
	___ImGui_SliderFloatN(2, label, v, v_min, v_max, format, power)
}
_ImGui_SliderFloat3(label, &v, v_min, v_max, format := "%.3f", power := 1)
{
	___ImGui_SliderFloatN(3, label, v, v_min, v_max, format, power)
}
_ImGui_SliderFloat4(label, &v, v_min, v_max, format := "%.3f", power := 1)
{
	___ImGui_SliderFloatN(4, label, v, v_min, v_max, format, power)
}

___ImGui_SliderFloatN(n, label, &v, v_min, v_max, format, power)
{
    if(n < 2 || n > 4 || v.Length < n)
        return false
    struct_value := buffer(4 * n, 0)
    loop(n)
        numput("float", v[A_Index], struct_value, (a_index -1) * 4)
	result := Dllcall("imgui\SliderFloatN",
		"int", n,
		"wstr", label,
		"ptr", struct_value,
		"float", v_min,
		"float", v_max,
		"wstr", format,
		"float", power
	)
    loop(n)
        v[A_Index] := numget(struct_value, (a_index - 1) * 4, "float")
	Return result
}

_ImGui_SliderInt(label, &v, v_min, v_max, format := "%d")
{
    struct := buffer(4, 0)
    numput("int", v, struct)
	result := Dllcall("imgui\SliderInt", "wstr", label, "ptr", struct, "int", v_min, "int", v_max, "wstr", format)
    v := numget(struct, 0, "int")
	Return result
}

_ImGui_SliderInt2(label, &v, v_min, v_max, format := "%d")
{
	___ImGui_SliderIntN(2, label, v, v_min, v_max, format)
}
_ImGui_SliderInt3(label, &v, v_min, v_max, format := "%d")
{
	___ImGui_SliderIntN(3, label, v, v_min, v_max, format)
}
_ImGui_SliderInt4(label, &v, v_min, v_max, format := "%d")
{
	___ImGui_SliderIntN(4, label, v, v_min, v_max, format)
}

___ImGui_SliderIntN(n, label, &v, v_min, v_max, format)
{
    if(n < 2 || n > 4 || v.Length < n)
        return false
    struct_value := buffer(4 * n, 0)
    loop(n)
        numput("int", v[A_Index], struct_value, (a_index -1) * 4)
	result := Dllcall("imgui\SliderIntN",
		"int", n,
		"wstr", label,
		"ptr",struct_value,
		"int", v_min,
		"int", v_max,
		"wstr", format
	)
    loop(n)
        v[A_Index] := numget(struct_value, (a_index - 1) * 4, "int")
	Return result
}

_ImGui_SliderAngle(label, &v_rad, v_degrees_min := -360, v_degrees_max := 360, format := "%.0f deg")
{
    struct_v_rad := buffer(4, 0)
    numput("float", v_rad, struct_v_rad)
	result := Dllcall("imgui\SliderAngle", "wstr", label, "ptr", struct_v_rad, "float", v_degrees_min, "float", v_degrees_max, "wstr", format)
    v_rad := numget(struct_v_rad, 0, "float")
	Return result
}
_ImGui_VSliderFloat(label, size_x, size_y, &v, v_min, v_max, format := "%.3f", power := 1)
{
    struct_v := buffer(4, 0)
    numput("float", v, struct_v)
	result := Dllcall("imgui\VSliderFloat", "wstr", label, "float", size_x, "float", size_y, "ptr", struct_v, "float", v_min, "float", v_max, "wstr", format, "float", power)
    v := numget(struct_v, 0, "float")
	Return result
}

_ImGui_VSliderInt(label, size_x, size_y, &v, v_min, v_max, format := "%d")
{
	struct_v := buffer(4, 0)
    numput("int", v, struct_v)
	result := Dllcall("imgui\VSliderInt", "wstr", label, "float", size_x, "float", size_y, "ptr", struct_v, "int", v_min, "int", v_max, "wstr", format)
    v := numget(struct_v, 0, "int")
	Return result
}
;flags := ImGuiInputTextFlags_None := 0
_ImGui_InputText(label, &buf, flags := 0, buf_size := 128000, call_back := 0)
{
	struct_buf := Buffer(buf_size, 0)
    StrPut(buf, struct_buf)
	result := Dllcall("imgui\InputText", "wstr", label, "ptr", struct_buf, "int", buf_size, "int", flags, "ptr", call_back, "ptr", 0)
    buf := StrGet(struct_buf, 10240)
	Return result
}
 
_ImGui_InputTextMultiline(label, &buf, size_x := 0, size_y := 0, flags := 0, buf_size := 128000)
{
	struct_buf := Buffer(buf_size, 0)
    StrPut(buf, struct_buf)
	result := Dllcall("imgui\InputTextMultiline", "wstr", label, "ptr", struct_buf, "int", buf_size, "float", size_x, "float", size_y, "int", flags, "ptr", 0, "ptr", 0)
    buf := StrGet(struct_buf, 10240)
	Return result
}

_ImGui_InputTextWithHint(label, hint, &buf, flags := 0, buf_size := 128000)
{
	struct_buf := Buffer(buf_size, 0)
    StrPut(buf, struct_buf)
	result := DllCall("imgui\InputTextWithHint", "wstr", label, "wstr", hint, "ptr", struct_buf, "int", buf_size, "int", flags)
    buf := StrGet(struct_buf, 10240)
}


_ImGui_InputFloat(label, &v, step := 0, step_fast := 0, format := "%.3f", flags := 0)
{
    struct_v := buffer(4, 0)
    numput("float", v, struct_v)
	result := Dllcall("imgui\InputFloat", "wstr", label, "ptr", struct_v, "float", step, "float", step_fast, "wstr", format, "int", flags)
    v := numget(struct_v, 0, "float")
	Return result
}

_ImGui_InputFloat2(label, &v, format := "%.3f", flags := 0)
{
	___ImGui_InputFloatN(2, label, v, format, flags)
}
_ImGui_InputFloat3(label, &v, format := "%.3f", flags := 0)
{
	___ImGui_InputFloatN(3, label, v, format, flags)
}
_ImGui_InputFloat4(label, &v, format := "%.3f", flags := 0)
{
	___ImGui_InputFloatN(4, label, v, format, flags)
}
___ImGui_InputFloatN(n, label, &v, format, flags)
{
    if(n < 2 || n > 4 || v.Length < n)
        return false
    struct_value := buffer(4 * n, 0)
    loop(n)
        numput("float", v[A_Index], struct_value, (a_index -1) * 4)
	result := Dllcall("imgui\InputFloatN",
		"int", n,
		"wstr", label,
		"ptr", struct_value,
		"wstr", format,
		"int", flags
	)
    loop(n)
        v[A_Index] := numget(struct_value, (a_index - 1) * 4, "float")
	Return result
}

;flags := ImGuiInputTextFlags_None := 0
_ImGui_InputInt(label, &v, step := 1, step_fast := 100, flags := 0)
{
    struct_v := buffer(4, 0)
    numput("int", v, struct_v)
	result := Dllcall("imgui\InputInt", "wstr", label, "ptr", struct_v, "int", step, "int", step_fast, "int", flags)
    v := numget(struct_v, 0, "int")
	Return result
}

_ImGui_InputInt2(label, &v, flags := 0)
{
	___ImGui_InputIntN(2, label, v, flags := 0)
}
_ImGui_InputInt3(label, &v, flags := 0)
{
	___ImGui_InputIntN(3, label, v, flags := 0)
}
_ImGui_InputInt4(label, &v, flags := 0)
{
	___ImGui_InputIntN(4, label, v, flags)
}

___ImGui_InputIntN(n, label, &v, flags)
{
    if(n < 2 || n > 4 || v.Length < n)
        return false
    struct_value := buffer(4 * n, 0)
    loop(n)
        numput("int", v[A_Index], struct_value, (a_index -1) * 4)
	result := Dllcall("imgui\InputIntN",
		"int", n,
		"wstr", label,
		"ptr", struct_value,
		"int", flags
	)
    loop(n)
        v[A_Index] := numget(struct_value, (a_index - 1) * 4, "int")
	Return result
}
_ImGui_InputDouble(label, &v, step := 0, step_fast := 0, format := "%.6f", flags := 0)
{
    struct_v := buffer(8, 0)
    numput("double", v, struct_v)
	result := Dllcall("imgui\InputDouble", "wstr", label, "ptr", struct_v, "double", step, "double", step_fast, "wstr", format, "int", flags)
    v := numget(struct_v, 0, "double")
	Return result
}
;flags := ImGuiColorEditFlags_None 0
_ImGui_ColorEdit(label, &color, flags := 0)
{
    struct_v := buffer(4, 0)
    numput("uint", color, struct_v)
	result := Dllcall("imgui\ColorEdit", "wstr", label, "ptr", struct_v, "int", flags)
    color := numget(struct_v, 0, "uint")
	Return result
}
_ImGui_ColorPicker(label, &color, flags := 0)
{
    struct_v := buffer(4, 0)
    numput("uint", color, struct_v)
	result := Dllcall("imgui\ColorPicker", "wstr", label, "ptr", struct_v, "int", flags)
    color := numget(struct_v, 0, "uint")
	Return result
}
_ImGui_TreeNode(label)
{
	result := Dllcall("imgui\TreeNode", "wstr", label)
	Return result
}
;flags := ImGuiTreeNodeFlags_None 0
_ImGui_TreeNodeEx(label, flags := 0)
{
	result := Dllcall("imgui\TreeNodeEx", "wstr", label, "int", flags)
	Return result
}
_ImGui_TreePush(str_id)
{
	Dllcall("imgui\TreePush", "wstr", str_id)
}
_ImGui_TreePop()
{
	Dllcall("imgui\TreePop")
}
_ImGui_GetTreeNodeToLabelSpacing()
{
	result := Dllcall("imgui\GetTreeNodeToLabelSpacing")
	Return result
}
_ImGui_CollapsingHeader(label, flags := 0)
{
	result := Dllcall("imgui\CollapsingHeader", "wstr", label, "int", flags)
	Return result
}
_ImGui_CollapsingHeaderEx(label, &p_open, flags := 0)
{
    struct_p_open := buffer(4, 0)
    numput("int", p_open, struct_p_open)
	result := Dllcall("imgui\CollapsingHeaderEx", "wstr", label, "ptr", struct_p_open, "int", flags)
    p_open := numget(struct_p_open, 0, "int")
	Return result
}
;cond := ImGuiCond_None 0
_ImGui_SetNextItemOpen(is_open, cond := 0)
{
	Dllcall("imgui\SetNextItemOpen", "int", is_open, "int", cond)
}
;item string 数组
; 返回包含字符串的缓冲对象.
StrBuf(str, encoding)
{
    ; 计算所需的大小并分配缓冲.
    buf := Buffer(StrPut(str, encoding))
    ; 复制或转换字符串.
    StrPut(str, buf, encoding)
    return buf
}
_ImGui_ListBox(label, &current_item, items, height_items := -1)
{
    if(Type(items) != "Array")
        return False
	items_count := items.Length

    struct_current_item := buffer(4, 0)
    numput("int", current_item, struct_current_item)

    struct_item_count := buffer(4 * (items_count + 1), 0)
    numput("int", items_count , struct_item_count)

    loop(items_count)
    {
        len := StrLen(items[a_index]) + 1
        NumPut("int", len, struct_item_count,  4 * a_index)
    }
    all_str := ""
    for k,v in items
        all_str .= v . chr(0)
    struct_item := StrBuf(all_str, "UTF-16")
    ;strcut_current_item out 当前index
    ;strcut_item 字符串数组 每个item包含的字符串
    ;strcut_item_count int 数组
    ;[0] 总个数,  [1]-[n] 每个的个数
	result := Dllcall("imgui\ListBox", "wstr", label, "ptr", struct_current_item, "ptr", struct_item, "ptr", struct_item_count, "int", height_items)
    current_item := NumGet(struct_current_item, 0, "Int")
	Return result
}

_ImGui_ListBoxHeader(label, size_arg_x := 0, size_arg_y := 0)
{
	result := Dllcall("imgui\ListBoxHeader", "wstr", label, "float", size_arg_x, "float", size_arg_y)
	Return result
}
_ImGui_ListBoxHeaderEx(label, items_count, height_in_items := -1)
{
	result := Dllcall("imgui\ListBoxHeaderEx", "wstr", label, "int", items_count, "int", height_in_items)
	Return result
}
_ImGui_ListBoxFooter()
{
	Dllcall("imgui\ListBoxFooter")
}

_ImGui_PlotLines(label, values, values_offset := 0, overlay_text := "", scale_min := 3.402823466e+38, scale_max := 3.402823466e+38, graph_size_x := 0, graph_size_y := 0, stride := 4)
{
    if(Type(values) != "Array")
        return False
	count := values.Length
	If values_offset >= count
        values_offset := Mod(values_offset, count)
    struct_values := buffer(4 * count)

    loop(count)
    {
        NumPut("float", values[a_index], struct_values, (a_index - 1) * 4)
    }
	DllCall("imgui\PlotLines", "wstr", label, "ptr", struct_values, "int",
        count, "int", values_offset, "wstr", overlay_text, "float", scale_min, "float", scale_max,
	    "float", graph_size_x, "float", graph_size_y, "int", stride)
}
;scale_min := FLT_MAX         				          :=  3.402823466e+38
;scale_max := FLT_MAX
_ImGui_PlotHistogram(label, values, values_offset := 0, overlay_text := "", scale_min := 3.402823466e+38, scale_max := 3.402823466e+38, graph_size_x := 0, graph_size_y := 0, stride := 4)
{
    if(Type(values) != "Array")
        return False
    count := values.Length
    if( values_offset >= count)
        values_offset := Mod(values_offset, count)
    struct_values := buffer(4 * count, 0)
    loop(count)
        numput("float", values[A_Index], struct_values, (a_index -1) * 4)
	Dllcall("imgui\PlotHistogram", "wstr", label, "ptr", struct_values, "int", count, "int", values_offset, "wstr", overlay_text, "float", scale_min, "float", scale_max, "float", graph_size_x, "float", graph_size_y, "int", stride)
}

_ImGui_ValueBool(prefix, b)
{
	Dllcall("imgui\ValueBool", "wstr", prefix, "int", b)
}
_ImGui_ValueInt(prefix, v)
{
	Dllcall("imgui\ValueInt", "wstr", prefix, "int", v)
}
_ImGui_ValueFloat(prefix, v, float_format := "")
{
	Dllcall("imgui\ValueFloat", "wstr", prefix, "float", v, "wstr", float_format)
}

_ImGui_BeginMenuBar()
{
	result := Dllcall("imgui\BeginMenuBar")
	Return result
}
_ImGui_EndMenuBar()
{
	Dllcall("imgui\EndMenuBar")
}
_ImGui_BeginMainMenuBar()
{
	result := Dllcall("imgui\BeginMainMenuBar")
	Return result
}
_ImGui_EndMainMenuBar()
{
	Dllcall("imgui\EndMainMenuBar")
}
_ImGui_BeginMenu(label, enabled := True)
{
	result := Dllcall("imgui\BeginMenu", "wstr", label, "int", enabled)
	Return result
}
_ImGui_EndMenu()
{
	Dllcall("imgui\EndMenu_")
}
_ImGui_MenuItem(label, shortcut := "", selected := False, enabled := True)
{
	result := Dllcall("imgui\MenuItem", "wstr", label, "wstr", shortcut, "int", selected, "int", enabled)
	Return result
}


_ImGui_MenuItemEx(label, shortcut, &p_selected, enabled := True)
{
    struct_p_selected := buffer(4, 0)
    numput("int", p_selected, struct_p_selected)
	result := Dllcall("imgui\MenuItemEx", "wstr", label, "wstr", shortcut, "ptr", struct_p_selected, "int", enabled)
    p_selected := numget(struct_p_selected, 0, "int")
	Return result
}
 
_ImGui_ShowDemoWindow()
{
	Dllcall("imgui\ShowDemoWindow")
}
_ImGui_ToolTip(text)
{
	_ImGui_BeginTooltip()
	_ImGui_Text(text)
	_ImGui_EndTooltip()
}
 _ImGui_BeginTooltip(){
	Dllcall("imgui\BeginTooltip")
}
_ImGui_EndTooltip()
{
	Dllcall("imgui\EndTooltip")
}
_ImGui_SetTooltip(text)
{
	Dllcall("imgui\SetTooltip", "wstr", text)
}
;flags := ImGuiWindowFlags_None
_ImGui_BeginPopup(str_id, flags := 0)
{
	result := Dllcall("imgui\BeginPopup", "wstr", str_id, "int", flags)
	Return result
}

_ImGui_BeginPopupModal(name, flags := 0)
{

	result := Dllcall("imgui\BeginPopupModal", "wstr", name, "ptr", 0, "int", flags)
	Return result
}

_ImGui_BeginPopupModalEx(name, &p_open, flags := 0)
{
    struct_p_open := buffer(4, 0)
    numput("int", p_open, struct_p_open)
	result := Dllcall("imgui\BeginPopupModal", "wstr", name, "ptr", struct_p_open, "int", flags)
    p_open := numget(struct_p_open, 0, "int")
	Return result
}

_ImGui_EndPopup()
{
	Dllcall("imgui\EndPopup")
}
;popup_flags := ImGuiPopupFlags_MouseButtonLeft         :=  0
_ImGui_OpenPopup(str_id, popup_flags := 0)
{
	Dllcall("imgui\OpenPopup", "wstr", str_id, "int", popup_flags)
}
_ImGui_OpenPopupContextItem(str_id := "", popup_flags := 0)
{
	result := Dllcall("imgui\OpenPopupContextItem", "wstr", str_id, "int", popup_flags)
	Return result
}
_ImGui_CloseCurrentPopup()
{
	Dllcall("imgui\CloseCurrentPopup")
}
_ImGui_BeginPopupContextItem(str_id := "", popup_flags := 0)
{
	result := Dllcall("imgui\BeginPopupContextItem", "wstr", str_id, "int", popup_flags)
	Return result
}
_ImGui_BeginPopupContextWindow(str_id := "", popup_flags := 0)
{
	result := Dllcall("imgui\BeginPopupContextWindow", "wstr", str_id, "int", popup_flags)
	Return result
}
_ImGui_BeginPopupContextVoid(str_id := "", popup_flags := 0)
{
	result := Dllcall("imgui\BeginPopupContextVoid", "wstr", str_id, "int", popup_flags)
	Return result
}
;popup_flags := ImGuiPopupFlags_None                    :=  0
_ImGui_IsPopupOpen(str_id, popup_flags := 0)
{
	result := Dllcall("imgui\IsPopupOpen", "wstr", str_id, "int", popup_flags)
	Return result
}
;flags := ImGuiTabBarFlags_None                           :=  0
 _ImGui_BeginTabBar(str_id, flags := 0){
	result := Dllcall("imgui\BeginTabBar", "wstr", str_id, "int", flags)
	Return result
}
_ImGui_EndTabBar()
{
	Dllcall("imgui\EndTabBar")
}

;flags := ImGuiTabItemFlags_None                          :=  0
_ImGui_BeginTabItemEx(label, &p_open, flags := 0)
{
    struct_p_open := buffer(4, 0)
    numput("float", p_open, struct_p_open)
	result := Dllcall("imgui\BeginTabItem", "wstr", label, "ptr", struct_p_open, "int", flags)
    p_open := numget(struct_p_open, 0, "int")
	Return result
}

_ImGui_BeginTabItem(label, flags := 0)
{
	result := Dllcall("imgui\BeginTabItem", "wstr", label, "ptr", 0, "int", flags)
	Return result
}
 
_ImGui_EndTabItem(){
	Dllcall("imgui\EndTabItem")
}
_ImGui_SetTabItemClosed(label)
{
	Dllcall("imgui\SetTabItemClosed", "wstr", label)
}
;flags := ImGuiDockNodeFlags_None                         :=  0
_ImGui_DockSpace(id, size_arg_x := 0, size_arg_y := 0, flags := 0)
{
	Dllcall("imgui\DockSpace", "int", id, "float", size_arg_x, "float", size_arg_y, "int", flags)
}
;f
_ImGui_DockSpaceOverViewport(viewport := 0, dockspace_flags := 0)
{
	result := Dllcall("imgui\DockSpaceOverViewport", "ptr", viewport, "int", dockspace_flags)
	Return result
}
;cond := ImGuiCond_None 0
_ImGui_SetNextWindowDockID(id, cond := 0)
{
	Dllcall("imgui\SetNextWindowDockID", "int", id, "int", cond)
}
_ImGui_SetNextWindowClass(window_class)
{
	Dllcall("imgui\SetNextWindowClass", "ptr", window_class)
}
_ImGui_GetWindowDockID()
{
	result := Dllcall("imgui\GetWindowDockID")
	Return result
}
_ImGui_IsWindowDocked()
{
	result := Dllcall("imgui\IsWindowDocked")
	Return result
}
;flags := ImGuiDragDropFlags_None                         :=  0
_ImGui_BeginDragDropSource(flags := 0)
{
	result := Dllcall("imgui\BeginDragDropSource", "int", flags)
	Return result
}
_ImGui_PushClipRect(clip_rect_min_x, clip_rect_min_y, clip_rect_max_x, clip_rect_max_y, intersect_with_current_clip_rect)
{
	Dllcall("imgui\PushClipRect", "float", clip_rect_min_x, "float", clip_rect_min_y, "float", clip_rect_max_x, "float", clip_rect_max_y, "int", intersect_with_current_clip_rect)
}
_ImGui_PopClipRect()
{
	Dllcall("imgui\PopClipRect")
}
_ImGui_SetItemDefaultFocus()
{
	Dllcall("imgui\SetItemDefaultFocus")
}
_ImGui_SetKeyboardFocusHere(offset := 0)
{
	Dllcall("imgui\SetKeyboardFocusHere", "int", offset)
}
;flags := ImGuiHoveredFlags_None                          :=  0
_ImGui_IsItemHovered(flags := 0)
{
	result := Dllcall("imgui\IsItemHovered", "int", flags)
	Return result
}
_ImGui_IsItemActive()
{
	result := Dllcall("imgui\IsItemActive")
	Return result
}
_ImGui_IsItemFocused()
{
	result := Dllcall("imgui\IsItemFocused")
	Return result
}
_ImGui_IsItemVisible()
{
	result := Dllcall("imgui\IsItemVisible")
	Return result
}
_ImGui_IsItemEdited()
{
	result := Dllcall("imgui\IsItemEdited")
	Return result
}
_ImGui_IsItemActivated()
{
	result := Dllcall("imgui\IsItemActivated")
	Return result
}
_ImGui_IsItemDeactivated()
{
	result := Dllcall("imgui\IsItemDeactivated")
	Return result
}
_ImGui_IsItemDeactivatedAfterEdit()
{
	result := Dllcall("imgui\IsItemDeactivatedAfterEdit")
	Return result
}
_ImGui_IsItemToggledOpen()
{
	result := Dllcall("imgui\IsItemToggledOpen")
	Return result
}
_ImGui_IsAnyItemHovered()
{
	result := Dllcall("imgui\IsAnyItemHovered")
	Return result
}
_ImGui_IsAnyItemActive()
{
	result := Dllcall("imgui\IsAnyItemActive")
	Return result
}
_ImGui_IsAnyItemFocused()
{
	result := Dllcall("imgui\IsAnyItemFocused")
	Return result
}
_ImGui_SetItemAllowOverlap()
{
	Dllcall("imgui\SetItemAllowOverlap")
}
;mouse_button := ImGuiMouseButton_Left
_ImGui_IsItemClicked(mouse_button := 0)
{
	result := Dllcall("imgui\IsItemClicked", "int", mouse_button)
	Return result
}
_ImGui_IsRectVisible(size_x, size_y)
{
	result := Dllcall("imgui\IsRectVisible", "float", size_x, "float", size_y)
	Return result
}
_ImGui_IsRectVisibleEx(rect_min_x, rect_min_y, rect_max_x, rect_max_y)
{
	result := Dllcall("imgui\IsRectVisibleEx", "float", rect_min_x, "float", rect_min_y, "float", rect_max_x, "float", rect_max_y)
	Return result
}
_ImGui_GetTime()
{
	result := Dllcall("imgui\GetTime")
	Return result
}
_ImGui_GetFrameCount()
{
	result := Dllcall("imgui\GetFrameCount")
	Return result
}
;flags := ImGuiWindowFlags_None
_ImGui_BeginChildFrame(id, size_x, size_y, extra_flags := 0)
{
	result := Dllcall("imgui\BeginChildFrame", "int", id, "float", size_x, "float", size_y, "int", extra_flags)
	Return result
}
_ImGui_EndChildFrame()
{
	Dllcall("imgui\EndChildFrame")
}
_ImGui_CalcTextSize(text, hide_text_after_double_hash := false, wrap_width := -1)
{
    struct_x := buffer(4, 0)
    struct_y := buffer(4, 0)
	result := Dllcall("imgui\CalcTextSize", "wstr", text, "int", hide_text_after_double_hash, "float", wrap_width, "ptr", struct_x, "ptr", struct_y)
    ret := [NumGet(struct_x, 0, "float"), NumGet(struct_y, 0, "float")]
	Return ret
}

_ImGui_GetKeyIndex(imgui_key)
{
	result := Dllcall("imgui\GetKeyIndex", "int", imgui_key)
	Return result
}
_ImGui_IsKeyDown(user_key_index)
{
	result := Dllcall("imgui\IsKeyDown", "int", user_key_index)
	Return result
}
_ImGui_IsKeyPressed(user_key_index, repeat := true)
{
	result := Dllcall("imgui\IsKeyPressed", "int", user_key_index, "int", repeat)
	Return result
}
_ImGui_IsKeyReleased(user_key_index)
{
	result := Dllcall("imgui\IsKeyReleased", "int", user_key_index)
	Return result
}
_ImGui_GetKeyPressedAmount(key_index, repeat_delay, repeat_rate)
{
	result := Dllcall("imgui\GetKeyPressedAmount", "int", key_index, "float", repeat_delay, "float", repeat_rate)
	Return result
}
_ImGui_CaptureKeyboardFromApp(capture)
{
	Dllcall("imgui\CaptureKeyboardFromApp", "int", capture)
}
;mouse_button := ImGuiMouseButton_Left
_ImGui_IsMouseDown(button := 0)
{
	result := Dllcall("imgui\IsMouseDown", "int", button)
	Return result
}
_ImGui_IsMouseClicked(button := 0, repeat := False)
{
	result := Dllcall("imgui\IsMouseClicked", "int", button, "int", repeat)
	Return result
}
_ImGui_IsMouseReleased(button := 0)
{
	result := Dllcall("imgui\IsMouseReleased", "int", button)
	Return result
}
_ImGui_IsMouseHoveringRect(r_min_x, r_min_y, r_max_x, r_max_y, clip := True)
{
	result := Dllcall("imgui\IsMouseHoveringRect", "float", r_min_x, "float", r_min_y, "float", r_max_x, "float", r_max_y, "int", clip)
	Return result
}
_ImGui_IsMousePosValid()
{
	result := Dllcall("imgui\IsMousePosValid")
	Return result
}
_ImGui_IsAnyMouseDown()
{
	result := Dllcall("imgui\IsAnyMouseDown")
	Return result
}
_ImGui_IsMouseDragging(button := 0, lock_threshold := -1)
{
	result := Dllcall("imgui\IsMouseDragging", "int", button, "float", lock_threshold)
	Return result
}
_ImGui_ResetMouseDragDelta(button := 0)
{
	Dllcall("imgui\ResetMouseDragDelta", "int", button)
}
_ImGui_GetMouseCursor()
{
	result := Dllcall("imgui\GetMouseCursor")
	Return result
}
;cursor_type := ImGuiMouseCursor_Arrow :=  0
_ImGui_SetMouseCursor(cursor_type := 0)
{
	Dllcall("imgui\SetMouseCursor", "int", cursor_type)
}
_ImGui_CaptureMouseFromApp(capture)
{
	Dllcall("imgui\CaptureMouseFromApp", "int", capture)
}
_ImGui_LoadIniSettingsFromDisk(ini_filename)
{
	Dllcall("imgui\LoadIniSettingsFromDisk", "wstr", ini_filename)
}
_ImGui_SaveIniSettingsToDisk(ini_filename)
{
	Dllcall("imgui\SaveIniSettingsToDisk", "wstr", ini_filename)
}
_ImGui_GetMainViewport()
{
	result := Dllcall("imgui\GetMainViewport")
	return result
}
_ImGui_UpdatePlatformWindows()
{
	Dllcall("imgui\UpdatePlatformWindows")
}
_ImGui_RenderPlatformWindowsDefault(platform_render_arg, renderer_render_arg)
{
	Dllcall("imgui\RenderPlatformWindowsDefault", "ptr", platform_render_arg, "ptr", renderer_render_arg)
}
_ImGui_DestroyPlatformWindows()
{
	Dllcall("imgui\DestroyPlatformWindows")
}


; ========================================================================================================================================== ImDraw

_ImDraw_SetOffset(x, y)
{
	ImDraw_offset_x := x
	ImDraw_offset_y := y
}

_ImDraw_SetDrawList(draw_list)
{
	ImDrawList_ptr := draw_list
}
_ImDraw_GetDrawList()
{
	Return ImDrawList_ptr
}
_ImDraw_AddLine(p1_x, p1_y, p2_x, p2_y, col := 0xFFFFFFFF, thickness := 1)
{
	Dllcall("imgui\AddLine", "ptr", ImDrawList_ptr, "float", p1_x, "float", p1_y, "float", p2_x, "float", p2_y, "uint", col, "float", thickness)
}

;rounding_corners := ImDrawCornerFlags_All       :=  0xF
_ImDraw_AddRect(x, y, w, h, col := 0xFFFFFFFF, rounding := 0, rounding_corners := 0xF, thickness := 1)
{
	Dllcall("imgui\AddRect",  "ptr", ImDrawList_ptr, "float", x, "float", y, "float", x+w, "float", y+h, "uint", col, "float", rounding, "int", rounding_corners, "float", thickness)
}
;rounding_corners := ImDrawCornerFlags_All       :=  0xF
_ImDraw_AddRectFilled( x, y, w, h, col := 0xFFFFFFFF, rounding := 0, rounding_corners := 0xF)
{
	Dllcall("imgui\AddRectFilled", "ptr", ImDrawList_ptr, "float", x, "float", y, "float", x+w, "float", y+h, "uint", col, "float", rounding, "int", rounding_corners)
}
_ImDraw_AddBezierCurve(p1_x, p1_y, p2_x, p2_y, p3_x, p3_y, p4_x, p4_y, col := 0xFFFFFFFF, thickness := 1, num_segments := 30)
{
	Dllcall("imgui\AddBezierCurve", "ptr", ImDrawList_ptr, "float", p1_x, "float", p1_y, "float", p2_x, "float", p2_y, "float", p3_x, "float", p3_y, "float", p4_x, "float", p4_y, "uint", col, "float", thickness, "int", num_segments)
}
_ImDraw_AddCircle(center_x, center_y, radius, col := 0xFFFFFFFF, num_segments := 30, thickness := 1)
{
	Dllcall("imgui\AddCircle", "ptr", ImDrawList_ptr, "float", center_x, "float", center_y, "float", radius, "uint", col, "int", num_segments, "float", thickness)
}
_ImDraw_AddCircleFilled(center_x, center_y, radius, col := 0xFFFFFFFF, num_segments := 0)
{
    if(!IsSet(p))
        num_segments := radius /3 + 10
    if(ImGuiTreeNodeFlags_DefaultOpen)
	Dllcall("imgui\AddCircleFilled", "ptr", ImDrawList_ptr, "float", center_x, "float", center_y, "float", radius, "uint", col, "int", num_segments)
}


_ImDraw_AddConvexPolyFilled(points, col := 0xFFFFFFFF)
{
    if(Type(points) != "Array")
        return false

    points_count := points.Length
    struct_points := buffer(4 * points_count * 2, 0)
    loop(points_count)
    {
        NumPut("float", points[A_Index][0], 2 * 4 * A_Index)
        NumPut("float", points[A_Index][1], 2 * 4 * A_Index + 1)
    }
	Dllcall("imgui\AddConvexPolyFilled", "ptr", ImDrawList_ptr, "ptr", struct_points, "int", points_count, "uint", col)
}

_ImDraw_AddImage(user_texture_id, p_min_x, p_min_y, p_max_x, p_max_y, uv_min_x := 0, uv_min_y := 0, uv_max_x := 1, uv_max_y := 1, col := 0xFFFFFFFF)
{
	Dllcall("imgui\AddImage", "ptr", ImDrawList_ptr, "int", user_texture_id, "float", p_min_x, "float", p_min_y, "float", p_max_x, "float", p_max_y, "float", uv_min_x, "float", uv_min_y, "float", uv_max_x, "float", uv_max_y, "uint", col)
}
_ImDraw_AddImageQuad(user_texture_id, p1_x, p1_y, p2_x, p2_y, p3_x, p3_y, p4_x, p4_y, uv1_x := 0, uv1_y := 0, uv2_x := 1, uv2_y := 0, uv3_x := 1, uv3_y := 1, uv4_x := 0, uv4_y := 1, col := 0xFFFFFFFF)
{
	Dllcall("imgui\AddImageQuad", "ptr", ImDrawList_ptr, "int", user_texture_id, "float", p1_x, "float", p1_y, "float", p2_x, "float", p2_y, "float", p3_x, "float", p3_y, "float", p4_x, "float", p4_y, "float", uv1_x, "float", uv1_y, "float", uv2_x, "float", uv2_y, "float", uv3_x, "float", uv3_y, "float", uv4_x, "float", uv4_y, "uint", col)
}
;rounding_corners := ImDrawCornerFlags_All       :=  0xF
_ImDraw_AddImageRounded(user_texture_id, p_min_x, p_min_y, p_max_x, p_max_y, uv_min_x := 0, uv_min_y := 0, uv_max_x := 1, uv_max_y := 1, col := 0xFFFFFFFF, rounding := 5, rounding_corners := 0xF)
{
	Dllcall("imgui\AddImageRounded", "ptr", ImDrawList_ptr, "int", user_texture_id, "float", p_min_x, "float", p_min_y, "float", p_max_x, "float", p_max_y, "float", uv_min_x, "float", uv_min_y, "float", uv_max_x, "float", uv_max_y, "uint", col, "float", rounding, "int", rounding_corners)
}
_ImDraw_AddNgon(center_x, center_y, radius, col := 0xFFFFFFFF, num_segments := 5, thickness := 1)
{
	Dllcall("imgui\AddNgon", "ptr", ImDrawList_ptr, "float", center_x, "float", center_y, "float", radius, "uint", col, "int", num_segments, "float", thickness)
}
_ImDraw_AddNgonFilled(center_x, center_y, radius, col := 0xFFFFFFFF, num_segments := 5)
{
	Dllcall("imgui\AddNgonFilled", "ptr", ImDrawList_ptr, "float", center_x, "float", center_y, "float", radius, "uint", col, "int", num_segments)
}

_ImDraw_AddPolyline(points, col := 0xFFFFFFFF, closed := True, thickness := 1)
{
    if(Type(points) != "Array")
        return false
    points_count := points.Length
    struct_points := buffer(4 * points_count * 2, 0)
    loop(points_count)
    {
        NumPut("float", points[A_Index][0], 2 * 4 * A_Index)
        NumPut("float", points[A_Index][1], 2 * 4 * A_Index + 1)
    }
	Dllcall("imgui\AddPolyline", "ptr", ImDrawList_ptr, "ptr", struct_points, "int", points_count, "uint", col, "int", closed, "float", thickness)
}

ImDraw_AddQuad(p1_x, p1_y, p2_x, p2_y, p3_x, p3_y, p4_x, p4_y, col := 0xFFFFFFFF, thickness := 1)
{
	Dllcall("imgui\AddQuad", "ptr", ImDrawList_ptr, "float", p1_x, "float", p1_y, "float", p2_x, "float", p2_y, "float", p3_x, "float", p3_y, "float", p4_x, "float", p4_y, "uint", col, "float", thickness)
}
_ImDraw_AddQuadFilled(p1_x, p1_y, p2_x, p2_y, p3_x, p3_y, p4_x, p4_y, col := 0xFFFFFFFF)
{
	Dllcall("imgui\AddQuadFilled", "ptr", ImDrawList_ptr, "float", p1_x, "float", p1_y, "float", p2_x, "float", p2_y, "float", p3_x, "float", p3_y, "float", p4_x, "float", p4_y, "uint", col)
}
_ImDraw_AddRectFilledMultiColor(p_min_x, p_min_y, p_max_x, p_max_y, col_upr_left, col_upr_right, col_bot_right, col_bot_left)
{
	Dllcall("imgui\AddRectFilledMultiColor", "ptr", ImDrawList_ptr, "float", p_min_x, "float", p_min_y, "float", p_max_x, "float", p_max_y, "uint", col_upr_left, "uint", col_upr_right, "uint", col_bot_right, "uint", col_bot_left)
}
_ImDraw_AddText(text, font, font_size, pos_x, pos_y, col := 0xFFFFFFFF, wrap_width := 0)
{
	Dllcall("imgui\AddText", "ptr", ImDrawList_ptr, "ptr", font, "float", font_size, "float", pos_x, "float", pos_y, "uint", col, "wstr", text, "float", wrap_width)
}
_ImDraw_AddTriangle(p1_x, p1_y, p2_x, p2_y, p3_x, p3_y, col := 0xFFFFFFFF, thickness := 1)
{
	Dllcall("imgui\AddTriangle", "ptr", ImDrawList_ptr, "float", p1_x, "float", p1_y, "float", p2_x, "float", p2_y, "float", p3_x, "float", p3_y, "uint", col, "float", thickness)
}
_ImDraw_AddTriangleFilled(p1_x, p1_y, p2_x, p2_y, p3_x, p3_y, col := 0xFFFFFFFF)
{
	Dllcall("imgui\AddTriangleFilled", "ptr", ImDrawList_ptr, "float", p1_x, "float", p1_y, "float", p2_x, "float", p2_y, "float", p3_x, "float", p3_y, "uint", col)
}
_ImDraw_PathClear()
{
	Dllcall("imgui\PathClear", "ptr", ImDrawList_ptr)
}
_ImDraw_PathLineTo(pos_x, pos_y)
{
	Dllcall("imgui\PathLineTo", "ptr", ImDrawList_ptr, "float", pos_x, "float", pos_y)
}
_ImDraw_PathLineToMergeDuplicate(pos_x, pos_y)
{
	Dllcall("imgui\PathLineToMergeDuplicate", "ptr", ImDrawList_ptr, "float", pos_x, "float", pos_y)
}
_ImDraw_PathFillConvex(col)
{
	Dllcall("imgui\PathFillConvex", "ptr", ImDrawList_ptr, "uint", col)
}
_ImDraw_PathStroke(col, closed, thickness := 1)
{
	Dllcall("imgui\PathStroke", "ptr", ImDrawList_ptr, "uint", col, "boolean", closed, "float", thickness)
}
_ImDraw_PathArcTo(center_x, center_y, radius, a_min_a, a_max, num_segments := 20)
{
	Dllcall("imgui\PathArcTo", "ptr", ImDrawList_ptr, "float", center_x, "float", center_y, "float", radius, "float", a_min, "float", a_max, "int", num_segments)
}
_ImDraw_PathArcToFast(center_x, center_y, radius, a_min_of_12, a_max_of_12)
{
	Dllcall("imgui\PathArcToFast", "ptr", ImDrawList_ptr, "float", center_x, "float", center_y, "float", radius, "int", a_min_of_12, "int", a_max_of_12)
}
_ImDraw_PathBezierCurveTo(p2_x, p2_y, p3_x, p3_y, p4_x, p4_y, num_segments := 0)
{
	Dllcall("imgui\PathBezierCurveTo", "ptr", ImDrawList_ptr, "float", p2_x, "float", p2_y, "float", p3_x, "float", p3_y, "float", p4_x, "float", p4_y, "int", num_segments)
}
;rounding_corners := ImDrawCornerFlags_All       :=  0xF
_ImDraw_PathRect(rect_min_x, rect_min_y, rect_max_x, rect_max_y, rounding := 0, rounding_corners := 0xf)
{
	Dllcall("imgui\PathRect", "ptr", ImDrawList_ptr, "float", rect_min_x, "float", rect_min_y, "float", rect_max_x, "float", rect_max_y, "float", rounding, "int", rounding_corners)
}

;rounding_corners := ImDrawCornerFlags_All       :=  0xF
_ImDraw_AddImageFit(user_texture_id, pos_x, pos_y, size_x := 0, size_y := 0, crop_area := True, rounding := 0, tint_col := 0xFFFFFFFF, rounding_corners := 0xf)
{
	Dllcall("imgui\AddImageFit",
	"ptr", ImDrawList_ptr,
	"ptr", user_texture_id,
	"float", pos_x,
	"float", pos_y,
	"float", size_x,
	"float", size_y,
	"boolean", crop_area,
	"float", rounding,
	"uint", tint_col,
	"int", rounding_corners)
}
;rounding_corners := ImDrawCornerFlags_All       :=  0xF
_ImGui_ImageFit(user_texture_id, size_x := 0, size_y := 0, crop_area := True, rounding := 0, tint_col := 0xFFFFFFFF, rounding_corners := 0xF)
{
	DllCall("imgui\ImageFit",
	    "ptr", user_texture_id,
        "float", size_x,
        "float", size_y,
        "int", crop_area,
        "float", rounding,
        "uint", tint_col,
        "int", rounding_corners)
}
_ImGui_ImageFromFile(file_path)
{
	result := Dllcall("imgui\ImageFromFile", "wstr", file_path)
	Return result
}
_ImGui_ImageFromURL(url)
{
	result := Dllcall("imgui\ImageFromURL", "str", url)
	Return result
}
_ImGui_ImageGetSize(user_texture_id)
{
	if(user_texture_id == 0)
        return false
    struct_x := buffer(4, 0)
    struct_y := buffer(4, 0)
	result := Dllcall("imgui\ImageGetSize", "ptr", user_texture_id, "ptr", struct_x,"ptr", struct_y)
    ret := [NumGet(struct_x, 0, "float"), NumGet(struct_y, 0, "float")]
	Return ret
}
robodesign
Posts: 941
Joined: 30 Sep 2017, 03:59
Location: Romania
Contact:

Re: [LIB] IMGUI bind for AutoHotKey

06 Dec 2021, 18:00

This is awesome! Thank you for the great work!

The file for ahk v1 seems to be incomplete, on bitBucket. Will you complete it?

Best regards, Marius.
-------------------------
KeyPress OSD v4: GitHub or forum. (presentation video)
Quick Picto Viewer: GitHub or forum.
AHK GDI+ expanded / compilation library (on GitHub)
My home page.
kazhafeizhale
Posts: 77
Joined: 25 Dec 2018, 10:58

Re: [LIB] IMGUI bind for AutoHotKey

08 Dec 2021, 08:32

robodesign wrote:
06 Dec 2021, 18:00
This is awesome! Thank you for the great work!

The file for ahk v1 seems to be incomplete, on bitBucket. Will you complete it?

Best regards, Marius.
It will take some time, because I have no free time at the moment
Noblish
Posts: 28
Joined: 22 Mar 2020, 06:10

Re: [LIB] IMGUI bind for AutoHotKey

09 Dec 2021, 12:46

Thank you for this, really useful. I was halfway with my imgui project in AHK v1, but I think V1 is so limited. I use AHK every day for my work, and with your project now I can make my work even easier. Appreciate
KnIfER
Posts: 15
Joined: 27 Nov 2023, 06:10

Re: [LIB] IMGUI bind for AutoHotKey

13 Mar 2024, 05:05

full imgui.ahk for ahk1

converted from imgui.ahk for ahk2, not fully tested..


:

Code: Select all


; mock functions in AutoHotkey v2
NumPutV2(Type, ByRef Number, ByRef Target, Offset := 0) {
   ;  VarSetCapacity(data, A_PtrSize * (NumGet(Type, "Count") + 1), 0)
   ;  DllCall("RtlMoveMemory", "Ptr", Target + Offset, "Ptr", &data, "UInt", A_PtrSize * (NumGet(Type, "Count") + 1))
   ;  NumPut(Number, &data, Offset, Type)
    NumPut(Number, Target, Offset, Type)
}
buffer(Num, fill := 0) {
   VarSetCapacity(RET, 44, 0)
   return RET
}
IsArray(v) {
   return v.Length()!=none
}

Code: Select all

;by ahker, 2397633100@qq.com
;https://gitee.com/kazhafeizhale/imgui4ahk
;https://github.com/thedemons/imgui-autoit
;32位编译器:
;char      short      int      long      float      double      指针
;1            2        4         4       4              8         4
;64位编译器:
;char      short      int      long      float      double      指针
;1            2         4        8        4             8         8
Global  IMGUI := _ImGui_Load_dll()
Global  __imgui_created := False
ImDrawList_ptr := 0, ImDraw_offset_x := 0, ImDraw_offset_y := 0

Global  FLT_MAX         				          :=  3.402823466e+38

Global  ImGuiWindowFlags_None                   :=  0
Global  ImGuiWindowFlags_NoTitleBar             := 1<<0
Global  ImGuiWindowFlags_NoResize               := 1<<1
Global  ImGuiWindowFlags_NoMove                 := 1<<2
Global  ImGuiWindowFlags_NoScrollbar            := 1<<3
Global  ImGuiWindowFlags_NoScrollWithMouse      := 1<<4
Global  ImGuiWindowFlags_NoCollapse             := 1<<5
Global  ImGuiWindowFlags_AlwaysAutoResize       := 1<<6
Global  ImGuiWindowFlags_NoBackground           := 1<<7
Global  ImGuiWindowFlags_NoSavedSettings        := 1<<8
Global  ImGuiWindowFlags_NoMouseInputs          := 1<<9
Global  ImGuiWindowFlags_MenuBar                := 1<<10
Global  ImGuiWindowFlags_HorizontalScrollbar    := 1<<11
Global  ImGuiWindowFlags_NoFocusOnAppearing     := 1<<12
Global  ImGuiWindowFlags_NoBringToFrontOnFocus  := 1<<13
Global  ImGuiWindowFlags_AlwaysVerticalScrollbar:= 1<<14
Global  ImGuiWindowFlags_AlwaysHorizontalScrollbar:= 1<<15
Global  ImGuiWindowFlags_AlwaysUseWindowPadding := 1<<16
Global  ImGuiWindowFlags_NoNavInputs            := 1<<18
Global  ImGuiWindowFlags_NoNavFocus             := 1<<19
Global  ImGuiWindowFlags_UnsavedDocument        := 1<<20
Global  ImGuiWindowFlags_NoDocking              := 1<<21
Global  ImGuiWindowFlags_NoNav                  :=  ImGuiWindowFlags_NoNavInputs |  ImGuiWindowFlags_NoNavFocus
Global  ImGuiWindowFlags_NoDecoration           :=  ImGuiWindowFlags_NoTitleBar| ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar |  ImGuiWindowFlags_NoCollapse
Global  ImGuiWindowFlags_NoInputs               :=  ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoNavInputs |  ImGuiWindowFlags_NoNavFocus
Global  ImGuiWindowFlags_NavFlattened           := 1<<23
Global  ImGuiWindowFlags_ChildWindow            := 1<<24
Global  ImGuiWindowFlags_Tooltip                := 1<<25
Global  ImGuiWindowFlags_Popup                  := 1<<26
Global  ImGuiWindowFlags_Modal                  := 1<<27
Global  ImGuiWindowFlags_ChildMenu              := 1<<28
Global  ImGuiWindowFlags_DockNodeHost           := 1<<29

Global  ImGuiInputTextFlags_None                := 0
Global  ImGuiInputTextFlags_CharsDecimal        := 1<< 0
Global  ImGuiInputTextFlags_CharsHexadecimal    := 1<<1
Global  ImGuiInputTextFlags_CharsUppercase      := 1<<2
Global  ImGuiInputTextFlags_CharsNoBlank        := 1<<3
Global  ImGuiInputTextFlags_AutoSelectAll       := 1<<4
Global  ImGuiInputTextFlags_EnterReturnsTrue    := 1<<5
Global  ImGuiInputTextFlags_CallbackCompletion  := 1<<6
Global  ImGuiInputTextFlags_CallbackHistory     := 1<<7
Global  ImGuiInputTextFlags_CallbackAlways      := 1<<8
Global  ImGuiInputTextFlags_CallbackCharFilter  := 1<<9
Global  ImGuiInputTextFlags_AllowTabInput       := 1<<10
Global  ImGuiInputTextFlags_CtrlEnterForNewLine := 1<<11
Global  ImGuiInputTextFlags_NoHorizontalScroll  := 1<<12
Global  ImGuiInputTextFlags_AlwaysInsertMode    := 1<<13
Global  ImGuiInputTextFlags_ReadOnly            := 1<<14
Global  ImGuiInputTextFlags_Password            := 1<<15
Global  ImGuiInputTextFlags_NoUndoRedo          := 1<<16
Global  ImGuiInputTextFlags_CharsScientific     := 1<<17
Global  ImGuiInputTextFlags_CallbackResize      := 1<<18
Global  ImGuiInputTextFlags_Multiline           := 1<<20
Global  ImGuiInputTextFlags_NoMarkEdited        := 1<<21

Global  ImGuiTreeNodeFlags_None                 :=  0
Global  ImGuiTreeNodeFlags_Selected             := 1<<0
Global  ImGuiTreeNodeFlags_Framed               := 1<<1
Global  ImGuiTreeNodeFlags_AllowItemOverlap     := 1<<2
Global  ImGuiTreeNodeFlags_NoTreePushOnOpen     := 1<<3
Global  ImGuiTreeNodeFlags_NoAutoOpenOnLog      := 1<<4
Global  ImGuiTreeNodeFlags_DefaultOpen          := 1<<5
Global  ImGuiTreeNodeFlags_OpenOnDoubleClick    := 1<<6
Global  ImGuiTreeNodeFlags_OpenOnArrow          := 1<<7
Global  ImGuiTreeNodeFlags_Leaf                 := 1<<8
Global  ImGuiTreeNodeFlags_Bullet               := 1<<9
Global  ImGuiTreeNodeFlags_FramePadding         := 1<<10
Global  ImGuiTreeNodeFlags_SpanAvailWidth       := 1<<11
Global  ImGuiTreeNodeFlags_SpanFullWidth        := 1<<12
Global  ImGuiTreeNodeFlags_NavLeftJumpsBackHere := 1<<13
Global  ImGuiTreeNodeFlags_CollapsingHeader     := ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_NoTreePushOnOpen |  ImGuiTreeNodeFlags_NoAutoOpenOnLog

Global  ImGuiPopupFlags_None                    :=  0
Global  ImGuiPopupFlags_MouseButtonLeft         :=  0
Global  ImGuiPopupFlags_MouseButtonRight        :=  1
Global  ImGuiPopupFlags_MouseButtonMiddle       :=  2
Global  ImGuiPopupFlags_MouseButtonMask_        :=  0x1F
Global  ImGuiPopupFlags_MouseButtonDefault_     :=  1
Global  ImGuiPopupFlags_NoOpenOverExistingPopup := 1<<5
Global  ImGuiPopupFlags_NoOpenOverItems         := 1<<6
Global  ImGuiPopupFlags_AnyPopupId              := 1<<7
Global  ImGuiPopupFlags_AnyPopupLevel           := 1<<8
Global  ImGuiPopupFlags_AnyPopup                := ImGuiPopupFlags_AnyPopupId |  ImGuiPopupFlags_AnyPopupLevel

Global  ImGuiSelectableFlags_None               :=  0
Global  ImGuiSelectableFlags_DontClosePopups    := 1<<0
Global  ImGuiSelectableFlags_SpanAllColumns     := 1<<1
Global  ImGuiSelectableFlags_AllowDoubleClick   := 1<<2
Global  ImGuiSelectableFlags_Disabled           := 1<<3
Global  ImGuiSelectableFlags_AllowItemOverlap   := 1<<4

Global  ImGuiComboFlags_None                    :=  0
Global  ImGuiComboFlags_PopupAlignLeft          := 1<<0
Global  ImGuiComboFlags_HeightSmall             := 1<<1
Global  ImGuiComboFlags_HeightRegular           := 1<<2
Global  ImGuiComboFlags_HeightLarge             := 1<<3
Global  ImGuiComboFlags_HeightLargest           := 1<<4
Global  ImGuiComboFlags_NoArrowButton           := 1<<5
Global  ImGuiComboFlags_NoPreview               := 1<<6
Global  ImGuiComboFlags_HeightMask_             := ImGuiComboFlags_HeightSmall | ImGuiComboFlags_HeightRegular | ImGuiComboFlags_HeightLarge |  ImGuiComboFlags_HeightLargest

Global  ImGuiTabBarFlags_None                           :=  0
Global  ImGuiTabBarFlags_Reorderable                    := 1<<0
Global  ImGuiTabBarFlags_AutoSelectNewTabs              := 1<<1
Global  ImGuiTabBarFlags_TabListPopupButton             := 1<<2
Global  ImGuiTabBarFlags_NoCloseWithMiddleMouseButton   := 1<<3
Global  ImGuiTabBarFlags_NoTabListScrollingButtons      := 1<<4
Global  ImGuiTabBarFlags_NoTooltip                      := 1<<5
Global  ImGuiTabBarFlags_FittingPolicyResizeDown        := 1<<6
Global  ImGuiTabBarFlags_FittingPolicyScroll            := 1<<7
Global  ImGuiTabBarFlags_FittingPolicyMask_             := ImGuiTabBarFlags_FittingPolicyResizeDown |  ImGuiTabBarFlags_FittingPolicyScroll
Global  ImGuiTabBarFlags_FittingPolicyDefault_          := ImGuiTabBarFlags_FittingPolicyResizeDown

Global  ImGuiTabItemFlags_None                          :=  0
Global  ImGuiTabItemFlags_UnsavedDocument               := 1<<0
Global  ImGuiTabItemFlags_SetSelected                   := 1<<1
Global  ImGuiTabItemFlags_NoCloseWithMiddleMouseButton  := 1<<2
Global  ImGuiTabItemFlags_NoPushId                      := 1<<3
Global  ImGuiTabItemFlags_NoTooltip                     := 1<<4

Global  ImGuiFocusedFlags_None                          :=  0
Global  ImGuiFocusedFlags_ChildWindows                  := 1<<0
Global  ImGuiFocusedFlags_RootWindow                    := 1<<1
Global  ImGuiFocusedFlags_AnyWindow                     := 1<<2
Global  ImGuiFocusedFlags_RootAndChildWindows           := ImGuiFocusedFlags_RootWindow |  ImGuiFocusedFlags_ChildWindows


Global  ImGuiHoveredFlags_None                          :=  0
Global  ImGuiHoveredFlags_ChildWindows                  := 1<<0
Global  ImGuiHoveredFlags_RootWindow                    := 1<<1
Global  ImGuiHoveredFlags_AnyWindow                     := 1<<2
Global  ImGuiHoveredFlags_AllowWhenBlockedByPopup       := 1<<3
Global  ImGuiHoveredFlags_AllowWhenBlockedByActiveItem  := 1<<5
Global  ImGuiHoveredFlags_AllowWhenOverlapped           := 1<<6
Global  ImGuiHoveredFlags_AllowWhenDisabled             := 1<<7
Global  ImGuiHoveredFlags_RectOnly                      := ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem |  ImGuiHoveredFlags_AllowWhenOverlapped
Global  ImGuiHoveredFlags_RootAndChildWindows           := ImGuiHoveredFlags_RootWindow |  ImGuiHoveredFlags_ChildWindows


Global  ImGuiDockNodeFlags_None                         :=  0
Global  ImGuiDockNodeFlags_KeepAliveOnly                := 1<<0
Global  ImGuiDockNodeFlags_NoDockingInCentralNode       := 1<<2
Global  ImGuiDockNodeFlags_PassthruCentralNode          := 1<<3
Global  ImGuiDockNodeFlags_NoSplit                      := 1<<4
Global  ImGuiDockNodeFlags_NoResize                     := 1<<5
Global  ImGuiDockNodeFlags_AutoHideTabBar               := 1<<6

Global  ImGuiDragDropFlags_None                         :=  0
Global  ImGuiDragDropFlags_SourceNoPreviewTooltip       := 1<<0
Global  ImGuiDragDropFlags_SourceNoDisableHover         := 1<<1
Global  ImGuiDragDropFlags_SourceNoHoldToOpenOthers     := 1<<2
Global  ImGuiDragDropFlags_SourceAllowNullID            := 1<<3
Global  ImGuiDragDropFlags_SourceExtern                 := 1<<4
Global  ImGuiDragDropFlags_SourceAutoExpirePayload      := 1<<5
Global  ImGuiDragDropFlags_AcceptBeforeDelivery         := 1<<10
Global  ImGuiDragDropFlags_AcceptNoDrawDefaultRect      := 1<<11
Global  ImGuiDragDropFlags_AcceptNoPreviewTooltip       := 1<<12
Global  ImGuiDragDropFlags_AcceptPeekOnly               := ImGuiDragDropFlags_AcceptBeforeDelivery |  ImGuiDragDropFlags_AcceptNoDrawDefaultRect

Global  ImGuiDataType_S8 := 0
Global  ImGuiDataType_U8 := 1
Global  ImGuiDataType_S16 := 2
Global  ImGuiDataType_U16 := 3
Global  ImGuiDataType_S32 := 4
Global  ImGuiDataType_U32 := 5
Global  ImGuiDataType_S64 := 6
Global  ImGuiDataType_U64 := 7
Global  ImGuiDataType_Float := 8
Global  ImGuiDataType_Double := 9
Global  ImGuiDataType_COUNT := 10

Global  ImGuiDir_None    :=  -1
Global  ImGuiDir_Left    :=  0
Global  ImGuiDir_Right   :=  1
Global  ImGuiDir_Up      :=  2
Global  ImGuiDir_Down    :=  3

Global  ImGuiKey_Tab := 0
Global  ImGuiKey_LeftArrow := 1
Global  ImGuiKey_RightArrow := 2
Global  ImGuiKey_UpArrow := 3
Global  ImGuiKey_DownArrow := 4
Global  ImGuiKey_PageUp := 5
Global  ImGuiKey_PageDown := 6
Global  ImGuiKey_Home := 7
Global  ImGuiKey_End := 8
Global  ImGuiKey_Insert := 9
Global  ImGuiKey_Delete := 10
Global  ImGuiKey_Backspace := 11
Global  ImGuiKey_Space := 12
Global  ImGuiKey_Enter := 13
Global  ImGuiKey_Escape := 14
Global  ImGuiKey_KeyPadEnter := 15
Global  ImGuiKey_A := 16
Global  ImGuiKey_C := 17
Global  ImGuiKey_V := 18
Global  ImGuiKey_X := 19
Global  ImGuiKey_Y := 20
Global  ImGuiKey_Z := 21

Global  ImGuiKeyModFlags_None       :=  0
Global  ImGuiKeyModFlags_Ctrl       := 1<<0
Global  ImGuiKeyModFlags_Shift      := 1<<1
Global  ImGuiKeyModFlags_Alt        := 1<<2
Global  ImGuiKeyModFlags_Super      := 1<<3
Global  ImGuiNavInput_Activate := 0
Global  ImGuiNavInput_Cancel := 1
Global  ImGuiNavInput_Input := 2
Global  ImGuiNavInput_Menu := 3
Global  ImGuiNavInput_DpadLeft := 4
Global  ImGuiNavInput_DpadRight := 5
Global  ImGuiNavInput_DpadUp := 6
Global  ImGuiNavInput_DpadDown := 7
Global  ImGuiNavInput_LStickLeft := 8
Global  ImGuiNavInput_LStickRight := 9
Global  ImGuiNavInput_LStickUp := 10
Global  ImGuiNavInput_LStickDown := 11
Global  ImGuiNavInput_FocusPrev := 12
Global  ImGuiNavInput_FocusNext := 13
Global  ImGuiNavInput_TweakSlow := 14
Global  ImGuiNavInput_TweakFast := 15

Global  ImGuiNavInput_KeyMenu_ := 16
Global  ImGuiNavInput_KeyLeft_ := 17
Global  ImGuiNavInput_KeyRight_ := 18
Global  ImGuiNavInput_KeyUp_ := 19
Global  ImGuiNavInput_KeyDown_ := 20
Global  ImGuiNavInput_COUNT := 21
Global  ImGuiNavInput_InternalStart_ :=  ImGuiNavInput_KeyMenu_


Global  ImGuiConfigFlags_None                   :=  0
Global  ImGuiConfigFlags_NavEnableKeyboard      := 1<<0
Global  ImGuiConfigFlags_NavEnableGamepad       := 1<<1
Global  ImGuiConfigFlags_NavEnableSetMousePos   := 1<<2
Global  ImGuiConfigFlags_NavNoCaptureKeyboard   := 1<<3
Global  ImGuiConfigFlags_NoMouse                := 1<<4
Global  ImGuiConfigFlags_NoMouseCursorChange    := 1<<5
Global  ImGuiConfigFlags_DockingEnable          := 1<<6

Global  ImGuiConfigFlags_ViewportsEnable        := 1<<10
Global  ImGuiConfigFlags_DpiEnableScaleViewports:= 1<<14
Global  ImGuiConfigFlags_DpiEnableScaleFonts    := 1<<15
Global  ImGuiConfigFlags_IsSRGB                 := 1<<20
Global  ImGuiConfigFlags_IsTouchScreen          := 1<<21

Global  ImGuiBackendFlags_None                  :=  0
Global  ImGuiBackendFlags_HasGamepad            := 1<<0
Global  ImGuiBackendFlags_HasMouseCursors       := 1<<1
Global  ImGuiBackendFlags_HasSetMousePos        := 1<<2
Global  ImGuiBackendFlags_RendererHasVtxOffset  := 1<<3
Global  ImGuiBackendFlags_PlatformHasViewports  := 1<<10
Global  ImGuiBackendFlags_HasMouseHoveredViewport:= 1<<11
Global  ImGuiBackendFlags_RendererHasViewports  := 1<<12

Global  ImGuiCol_Text := 0
Global  ImGuiCol_TextDisabled := 1
Global  ImGuiCol_WindowBg := 2
Global  ImGuiCol_ChildBg := 3
Global  ImGuiCol_PopupBg := 4
Global  ImGuiCol_Border := 5
Global  ImGuiCol_BorderShadow := 6
Global  ImGuiCol_FrameBg := 7
Global  ImGuiCol_FrameBgHovered := 8
Global  ImGuiCol_FrameBgActive := 9
Global  ImGuiCol_TitleBg := 10
Global  ImGuiCol_TitleBgActive := 11
Global  ImGuiCol_TitleBgCollapsed := 12
Global  ImGuiCol_MenuBarBg := 13
Global  ImGuiCol_ScrollbarBg := 14
Global  ImGuiCol_ScrollbarGrab := 15
Global  ImGuiCol_ScrollbarGrabHovered := 16
Global  ImGuiCol_ScrollbarGrabActive := 17
Global  ImGuiCol_CheckMark := 18
Global  ImGuiCol_SliderGrab := 19
Global  ImGuiCol_SliderGrabActive := 20
Global  ImGuiCol_Button := 21
Global  ImGuiCol_ButtonHovered := 22
Global  ImGuiCol_ButtonActive := 23
Global  ImGuiCol_Header := 24
Global  ImGuiCol_HeaderHovered := 25
Global  ImGuiCol_HeaderActive := 26
Global  ImGuiCol_Separator := 27
Global  ImGuiCol_SeparatorHovered := 28
Global  ImGuiCol_SeparatorActive := 29
Global  ImGuiCol_ResizeGrip := 30
Global  ImGuiCol_ResizeGripHovered := 31
Global  ImGuiCol_ResizeGripActive := 32
Global  ImGuiCol_Tab := 33
Global  ImGuiCol_TabHovered := 34
Global  ImGuiCol_TabActive := 35
Global  ImGuiCol_TabUnfocused := 36
Global  ImGuiCol_TabUnfocusedActive := 37
Global  ImGuiCol_DockingPreview := 38
Global  ImGuiCol_DockingEmptyBg := 39
Global  ImGuiCol_PlotLines := 40
Global  ImGuiCol_PlotLinesHovered := 41
Global  ImGuiCol_PlotHistogram := 42
Global  ImGuiCol_PlotHistogramHovered := 43
Global  ImGuiCol_TextSelectedBg := 44
Global  ImGuiCol_DragDropTarget := 45
Global  ImGuiCol_NavHighlight := 46
Global  ImGuiCol_NavWindowingHighlight := 47
Global  ImGuiCol_NavWindowingDimBg := 48
Global  ImGuiCol_ModalWindowDimBg := 49
Global  ImGuiCol_DockingPreview_1 := 50
Global  ImGuiCol_DockingOutLine := 51
Global  ImGuiCol_DockingLine := 52

Global  ImGuiStyleVar_Alpha := 0
Global  ImGuiStyleVar_WindowPadding := 1
Global  ImGuiStyleVar_WindowRounding := 2
Global  ImGuiStyleVar_WindowBorderSize := 3
Global  ImGuiStyleVar_WindowMinSize := 4
Global  ImGuiStyleVar_WindowTitleAlign := 5
Global  ImGuiStyleVar_ChildRounding := 6
Global  ImGuiStyleVar_ChildBorderSize := 7
Global  ImGuiStyleVar_PopupRounding := 8
Global  ImGuiStyleVar_PopupBorderSize := 9
Global  ImGuiStyleVar_FramePadding := 10
Global  ImGuiStyleVar_FrameRounding := 11
Global  ImGuiStyleVar_FrameBorderSize := 12
Global  ImGuiStyleVar_ItemSpacing := 13
Global  ImGuiStyleVar_ItemInnerSpacing := 14
Global  ImGuiStyleVar_IndentSpacing := 15
Global  ImGuiStyleVar_ScrollbarSize := 16
Global  ImGuiStyleVar_ScrollbarRounding := 17
Global  ImGuiStyleVar_GrabMinSize := 18
Global  ImGuiStyleVar_GrabRounding := 19
Global  ImGuiStyleVar_TabRounding := 20
Global  ImGuiStyleVar_ButtonTextAlign := 21
Global  ImGuiStyleVar_SelectableTextAlign := 22

Global  ImGuiColorEditFlags_None            :=  0
Global  ImGuiColorEditFlags_NoAlpha         := 1<<1
Global  ImGuiColorEditFlags_NoPicker        := 1<<2
Global  ImGuiColorEditFlags_NoOptions       := 1<<3
Global  ImGuiColorEditFlags_NoSmallPreview  := 1<<4
Global  ImGuiColorEditFlags_NoInputs        := 1<<5
Global  ImGuiColorEditFlags_NoTooltip       := 1<<6
Global  ImGuiColorEditFlags_NoLabel         := 1<<7
Global  ImGuiColorEditFlags_NoSidePreview   := 1<<8
Global  ImGuiColorEditFlags_NoDragDrop      := 1<<9
Global  ImGuiColorEditFlags_NoBorder        := 1<<10
Global  ImGuiColorEditFlags_AlphaBar        := 1<<16
Global  ImGuiColorEditFlags_AlphaPreview    := 1<<17
Global  ImGuiColorEditFlags_AlphaPreviewHalf:= 1<<18
Global  ImGuiColorEditFlags_HDR             := 1<<19
Global  ImGuiColorEditFlags_DisplayRGB      := 1<<20
Global  ImGuiColorEditFlags_DisplayHSV      := 1<<21
Global  ImGuiColorEditFlags_DisplayHex      := 1<<22
Global  ImGuiColorEditFlags_Uint8           := 1<<23
Global  ImGuiColorEditFlags_Float           := 1<<24
Global  ImGuiColorEditFlags_PickerHueBar    := 1<<25
Global  ImGuiColorEditFlags_PickerHueWheel  := 1<<26
Global  ImGuiColorEditFlags_InputRGB        := 1<<27
Global  ImGuiColorEditFlags_InputHSV        := 1<<28

Global  ImGuiColorEditFlags__OptionsDefault := ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_InputRGB |  ImGuiColorEditFlags_PickerHueBar
Global  ImGuiColorEditFlags__DisplayMask    := ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_DisplayHSV |  ImGuiColorEditFlags_DisplayHex
Global  ImGuiColorEditFlags__DataTypeMask   := ImGuiColorEditFlags_Uint8 |  ImGuiColorEditFlags_Float
Global  ImGuiColorEditFlags__PickerMask     := ImGuiColorEditFlags_PickerHueWheel |  ImGuiColorEditFlags_PickerHueBar
Global  ImGuiColorEditFlags__InputMask      := ImGuiColorEditFlags_InputRGB |  ImGuiColorEditFlags_InputHSV

Global  ImGuiMouseButton_Left :=  0
Global  ImGuiMouseButton_Right :=  1
Global  ImGuiMouseButton_Middle :=  2
Global  ImGuiMouseButton_COUNT :=  5

Global  ImGuiMouseCursor_None :=  -1
Global  ImGuiMouseCursor_Arrow :=  0
Global  ImGuiMouseCursor_TextInput := 0
Global  ImGuiMouseCursor_ResizeAll := 1
Global  ImGuiMouseCursor_ResizeNS := 2
Global  ImGuiMouseCursor_ResizeEW := 3
Global  ImGuiMouseCursor_ResizeNESW := 4
Global  ImGuiMouseCursor_ResizeNWSE := 5
Global  ImGuiMouseCursor_Hand := 6
Global  ImGuiMouseCursor_NotAllowed := 7


Global  ImGuiCond_None          :=  0
Global  ImGuiCond_Always        := 1<<0
Global  ImGuiCond_Once          := 1<<1
Global  ImGuiCond_FirstUseEver  := 1<<2
Global  ImGuiCond_Appearing     := 1<<3


Global  ImDrawCornerFlags_None      :=  0
Global  ImDrawCornerFlags_TopLeft   := 1<<0
Global  ImDrawCornerFlags_TopRight  := 1<<1
Global  ImDrawCornerFlags_BotLeft   := 1<<2
Global  ImDrawCornerFlags_BotRight  := 1<<3
Global  ImDrawCornerFlags_Top       := ImDrawCornerFlags_TopLeft |  ImDrawCornerFlags_TopRight
Global  ImDrawCornerFlags_Bot       := ImDrawCornerFlags_BotLeft |  ImDrawCornerFlags_BotRight
Global  ImDrawCornerFlags_Left      := ImDrawCornerFlags_TopLeft |  ImDrawCornerFlags_BotLeft
Global  ImDrawCornerFlags_Right     := ImDrawCornerFlags_TopRight |  ImDrawCornerFlags_BotRight
Global  ImDrawCornerFlags_All       :=  0xF

Global  ImDrawListFlags_None             :=  0
Global  ImDrawListFlags_AntiAliasedLines := 1<<0
Global  ImDrawListFlags_AntiAliasedFill  := 1<<1
Global  ImDrawListFlags_AllowVtxOffset   := 1<<2

_ImGui_Load_dll()
{
	SplitPath,A_LineFile,,dir
    path := ""
    if(A_IsCompiled)
    {
        path := A_PtrSize == 4 ? (A_ScriptDir . "/lib/dll_32/") : (A_ScriptDir . "/lib/dll_64/")
    }
    else
    {
        path := A_PtrSize == 4 ? (dir . "/dll_32/") : (dir . "/dll_64/")
    }
    dllcall("SetDllDirectory", "Str", path)
    hModule := DllCall("LoadLibrary", "Str", "imgui.dll", "Ptr")
	if(!hModule)
		MsgBox,% A_ThisFunc ",dll call error! :" ErrorLevel
    return hModule
}

_ImGui_EnableViewports(enable := True)
{
    DllCall("imgui\EnableViewports","Int", enable)
}

_ImGui_EnableDocking(enable := True)
{
	io := _ImGui_GetIO()
    ConfigFlags := NumGet(io , 0, "Short")
    set := enable ? (ConfigFlags | ImGuiConfigFlags_DockingEnable ) : (ConfigFlags ^ ImGuiConfigFlags_DockingEnable )
    NumPutV2("Short", set, io)
}
_ImGui_SetWindowTitleAlign(x := 0.5, y := 0.5)
{
    imstyle := _ImGui_GetStyle()
    NumPutV2("float", x, imstyle, 28)
    NumPutV2("float", y, imstyle, 28)
}
_ImGui_GUICreate(title, w, h, x := -1, y := -1, style := 0, ex_style := 0)
{
    Global  __imgui_created
    if(__imgui_created)
        return False
	result := DllCall("imgui\GUICreate", "wstr", title, "int", w, "int", h, "int", x, "int", y)
	if(ErrorLevel)
        MsgBox,% A_ThisFunc ",dll call error! :" ErrorLevel
	if(style != 0)
        DllCall("SetWindowLong", "Ptr", result, "Int", -16 ,"Int", style)
    if(ex_style != 0)
        DllCall("SetWindowLong", "Ptr", result, "Int", -20, "Int", ex_style)
	__imgui_created := True
    return result
}
_ImGui_PeekMsg()
{
	result := DllCall("imgui\PeekMsg")
	if(ErrorLevel)
        MsgBox,% A_ThisFunc ",dll call error! :" ErrorLevel
    return result
}

; ####======================================================================================================
; ####\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
; ####======================================================================================================
; ####\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

; // Main
_ImGui_GetIO()
{
	result := DllCall("imgui\GetIO", "Cdecl Ptr")
	if(ErrorLevel)
        MsgBox,% A_ThisFunc ",dll call error! :" ErrorLevel
	return result
}

_ImGui_GetStyle()
{
    result := Dllcall("imgui\GetStyle", "Cdecl Ptr")
    return result
}
_ImGui_BeginFrame()
{
   DllCall("imgui\BeginFrame", "Cdecl")
}
_ImGui_EndFrame()
{
   DllCall("imgui\EndFrame", "UInt", 0x004488, "Cdecl")
}
;Style
_ImGui_StyleColorsLight()
{
	DllCall("imgui\StyleColorsLight")
}

_ImGui_StyleColorsDark()
{
	DllCall("imgui\StyleColorsDark")
}
_ImGui_StyleColorsClassic()
{
	DllCall("imgui\StyleColorsClassic")
}

;window
_ImGui_Begin(title, close_btn := 0, flags := 0)
{
    DllCall("imgui\Begin", "WStr", title, "Int", close_btn, "Int", flags, "Cdecl")
}
_ImGui_End()
{
   DllCall("imgui\End", "Cdecl")
}

; // Child Windows
;flags := ImGuiWindowFlags_None
 _ImGui_BeginChild(text, w := 0, h := 0, border := False, flags := 0)
 {

	result := Dllcall("imgui\BeginChild", "wstr", text, "float", w, "float", h, "int", border, "int", flags)
	Return result
}
_ImGui_EndChild()
{
	Dllcall("imgui\EndChild")
}


_ImGui_IsWindowAppearing()
{
    result := Dllcall("imgui\IsWindowAppearing")
    Return result
}

_ImGui_IsWindowCollapsed()
{
	result := Dllcall("imgui\IsWindowCollapsed")
	Return result
}

;flags := ImGuiFocusedFlags_None
_ImGui_IsWindowFocused(flags := 0)
{
	result := Dllcall("imgui\IsWindowFocused", "int", flags)
	Return result[0]
}
_ImGui_IsWindowHovered(flags := 0)
{
	result := Dllcall("imgui\IsWindowHovered", "int", flags)
	Return result[0]
}

_ImGui_GetWindowDrawList()
{
	result := Dllcall("imgui\GetWindowDrawList")
	Return result
}

_ImGui_GetOverlayDrawList()
{
	result := Dllcall("imgui\GetOverlayDrawList")
	Return result
}
_ImGui_GetBackgroundDrawList()
{
	result := Dllcall("imgui\GetBackgroundDrawList")
	Return result
}
_ImGui_GetForegroundDrawList()
{
	result := Dllcall("imgui\GetForegroundDrawList")
	Return result
}
_ImGui_GetWindowDpiScale()
{
	result := Dllcall("imgui\GetWindowDpiScale")
	Return result
}

_ImGui_GetWindowViewport()
{
	result := Dllcall("imgui\GetWindowViewport")
	return result
}

_ImGui_GetWindowPos()
{
	Return ___ImGui_RecvImVec2("none:cdecl", "GetWindowPos")
}

_ImGui_GetWindowSize()
{
	Return ___ImGui_RecvImVec2("none:cdecl", "GetWindowSize")
}

_ImGui_GetWindowWidth()
{
	result := Dllcall("imgui\GetWindowWidth")
	Return result
}

_ImGui_GetWindowHeight()
{
	result := Dllcall("imgui\GetWindowHeight")
	Return result
}
;cond := ImGuiCond_None
_ImGui_SetNextWindowPos(x, y, cond := 0, pivot_x := 0, pivot_y := 0)
{
	Dllcall("imgui\SetNextWindowPos", "float", x, "float", y, "int", cond, "float", pivot_x, "float", pivot_y)
}
_ImGui_SetNextWindowSize(x, y, cond := 0)
{
	Dllcall("imgui\SetNextWindowSize", "float", x, "float", y, "int", cond)
}
_ImGui_SetNextWindowSizeConstraints(size_min_x, size_min_y, size_max_x, size_max_y)
{
	Dllcall("imgui\SetNextWindowSizeConstraints", "float", size_min_x, "float", size_min_y, "float", size_max_x, "float", size_max_y)
}

_ImGui_SetNextWindowContentSize(size_x, size_y)
{
	Dllcall("imgui\SetNextWindowContentSize", "float", size_x, "float", size_y)
}
_ImGui_SetNextWindowCollapsed(collapsed, cond := 0)
{
	Dllcall("imgui\SetNextWindowCollapsed", "int", collapsed, "int", cond)
}
_ImGui_SetNextWindowFocus()
{
	Dllcall("imgui\SetNextWindowFocus")
}
_ImGui_SetNextWindowBgAlpha(alpha)
{
	Dllcall("imgui\SetNextWindowBgAlpha", "float", alpha)
}
_ImGui_SetNextWindowViewport(id)
{
	Dllcall("imgui\SetNextWindowViewport", "int", id)
}
_ImGui_SetWindowPos(pos_x, pos_y, cond:=0)
{
	Dllcall("imgui\SetWindowPosition", "float", pos_x, "float", pos_y, "int", cond)
}
_ImGui_SetWindowSize(size_x, size_y, cond:=0)
{
	Dllcall("imgui\SetWindowSize", "float", size_x, "float", size_y, "int", cond)
}

_ImGui_SetWindowCollapsed(collapsed, cond := 0)
{
	Dllcall("imgui\SetWindowCollapsed", "int", collapsed, "int", cond)
}

_ImGui_SetWindowFocus()
{
	Dllcall("imgui\SetWindowFocus")
}

_ImGui_SetWindowFontScale(scale)
{
	Dllcall("imgui\SetWindowFontScale", "float", scale)
}
_ImGui_SetWindowPosByName(name, pos_x, pos_y, cond := 0)
{
	Dllcall("imgui\SetWindowPosByName", "wstr", name, "float", pos_x, "float", pos_y, "int", cond)
}

_ImGui_SetWindowSizeByName(name, size_x, size_y, cond := 0)
{
	Dllcall("imgui\SetWindowSizeByName", "wstr", name, "float", size_x, "float", size_y, "int", cond)
}

_ImGui_SetWindowCollapsedByName(name, collapsed, cond := 0)
{
	result := Dllcall("imgui\SetWindowCollapsedByName", "wstr", name, "int", collapsed, "int", cond)
	Return result
}
_ImGui_SetWindowFocusByName(name)
{
	Dllcall("imgui\SetWindowFocus", "wstr", name)
}

___ImGui_RecvImVec2(return_type, func_name)
{
	struct_x := buffer(4, 0)
	struct_y := buffer(4, 0)
	result := DllCall("imgui\" func_name, "ptr", struct_x, "ptr", struct_y)
    ret := [NumGet(struct_x, 0, "float"), NumGet(struct_y, 0, "float")]
	Return ret
}

_ImGui_GetContentRegionMax()
{
	Return ___ImGui_RecvImVec2("none:cdecl", "GetContentRegionMax")
}
_ImGui_GetContentRegionAvail()
{
	Return ___ImGui_RecvImVec2("none:cdecl", "GetContentRegionAvail")
}
_ImGui_GetWindowContentRegionMin()
{
	Return ___ImGui_RecvImVec2("none:cdecl", "GetWindowContentRegionMin")
}
_ImGui_GetWindowContentRegionMax()
{
	Return ___ImGui_RecvImVec2("none:cdecl", "GetWindowContentRegionMax")
}
_ImGui_GetItemRectMin()
{
	Return ___ImGui_RecvImVec2("none:cdecl", "GetItemRectMin")
}
_ImGui_GetItemRectMax()
{
	Return ___ImGui_RecvImVec2("none:cdecl", "GetItemRectMax")
}
_ImGui_GetItemRectSize()
{
	Return ___ImGui_RecvImVec2("none:cdecl", "GetItemRectSize")
}
_ImGui_GetMousePos()
{
	Return ___ImGui_RecvImVec2("none:cdecl", "GetMousePos")
}
_ImGui_GetMousePosOnOpeningCurrentPopup()
{
	Return ___ImGui_RecvImVec2("none:cdecl", "GetMousePosOnOpeningCurrentPopup")
}
;button := ImGuiMouseButton_Left
_ImGui_GetMouseDragDelta(button := 0, lock_threshold := -1)
{
    struct_x := buffer(4, 0)
    struct_y := buffer(4, 0)
	result := Dllcall("imgui\GetMouseDragDelta", "int", button, "float", lock_threshold, "ptr", struct_x,"ptr", struct_y)
    ret := [NumGet(struct_x, 0, "float"), NumGet(struct_y, 4, "float")]
	Return ret
}

_ImGui_GetWindowContentRegionWidth()
{
	result := Dllcall("imgui\GetWindowContentRegionWidth")
	Return result
}
_ImGui_GetScrollX()
{
	result := Dllcall("imgui\GetScrollX")
	Return result
}
_ImGui_GetScrollY()
{
	result := Dllcall("imgui\GetScrollY")
	Return result
}
_ImGui_GetScrollMaxX()
{
	result := Dllcall("imgui\GetScrollMaxX")
	Return result
}
_ImGui_GetScrollMaxY()
{
	result := Dllcall("imgui\GetScrollMaxY")
	Return result
}
_ImGui_SetScrollX(scroll_x)
{
	Dllcall("imgui\SetScrollX", "float", scroll_x)
}
_ImGui_SetScrollY(scroll_y)
{
	Dllcall("imgui\SetScrollY", "float", scroll_y)
}
_ImGui_SetScrollHereX(center_x_ratio := 0.5)
{
	Dllcall("imgui\SetScrollHereX", "float", center_x_ratio)
}
_ImGui_SetScrollHereY(center_y_ratio := 0.5)
{
	Dllcall("imgui\SetScrollHereY", "float", center_y_ratio)
}
_ImGui_SetScrollFromPosX(local_x, center_x_ratio := 0.5)
{
	Dllcall("imgui\SetScrollFromPosX", "float", local_x, "float", center_x_ratio)
}
_ImGui_SetScrollFromPosY(local_y, center_y_ratio := 0.5)
{
	Dllcall("imgui\SetScrollFromPosY", "float", local_y, "float", center_y_ratio)
}
_ImGui_PushFont(font)
{
	Dllcall("imgui\PushFont", "ptr", font)
}
_ImGui_PopFont()
{
	Dllcall("imgui\PopFont")
}
_ImGui_PushStyleColor(idx, col)
{
	Dllcall("imgui\PushStyleColor", "int", idx, "uint", col)
}
_ImGui_PopStyleColor(count := 1)
{
	Dllcall("imgui\PopStyleColor", "int", count)
}
_ImGui_PushStyleVar(idx, val)
{
	Dllcall("imgui\PushStyleVar", "int", idx, "float", val)
}
_ImGui_PushStyleVarPos(idx, val_x, val_y)
{
	Dllcall("imgui\PushStyleVarPos", "int", idx, "float", val_x, "float", val_y)
}
_ImGui_PopStyleVar(count := 1)
{
	Dllcall("imgui\PopStyleVar", "int", count)
}
_ImGui_GetFont()
{
	result := Dllcall("imgui\GetFont")
	Return result
}
_ImGui_GetFontSize()
{
	result := Dllcall("imgui\GetFontSize")
	Return result
}
_ImGui_GetFontTexUvWhitePixel()
{
	Return ___ImGui_RecvImVec2("none:cdecl", "GetFontTexUvWhitePixel")
}


_ImGui_GetColorU32(idx, alpha_mul := 1)
{
	result := Dllcall("imgui\GetColorU32", "int", idx, "float", alpha_mul)
	Return result
}
_ImGui_PushItemWidth(item_width)
{
	Dllcall("imgui\PushItemWidth", "float", item_width)
}
_ImGui_PopItemWidth()
{
	Dllcall("imgui\PopItemWidth")
}
_ImGui_SetNextItemWidth(item_width)
{
	Dllcall("imgui\SetNextItemWidth", "float", item_width)
}
_ImGui_CalcItemWidth()
{
	result := Dllcall("imgui\CalcItemWidth")
	Return result
}
_ImGui_PushTextWrapPos(wrap_pos_x := 0)
{
	Dllcall("imgui\PushTextWrapPos", "float", wrap_pos_x)
}
_ImGui_PopTextWrapPos()
{
	Dllcall("imgui\PopTextWrapPos")
}
_ImGui_PushAllowKeyboardFocus(allow_keyboard_focus)
{
	Dllcall("imgui\PushAllowKeyboardFocus", "int", allow_keyboard_focus)
}
_ImGui_PopAllowKeyboardFocus()
{
	Dllcall("imgui\PopAllowKeyboardFocus")
}
_ImGui_PushButtonRepeat(repeat)
{
	Dllcall("imgui\PushButtonRepeat", "int", repeat)
}
_ImGui_PopButtonRepeat()
{
	Dllcall("imgui\PopButtonRepeat")
}
_ImGui_Separator()
{
	Dllcall("imgui\Separator")
}
_ImGui_SameLine(offset_from_start_x := 0, spacing_w := -1)
{
	Dllcall("imgui\SameLine", "float", offset_from_start_x, "float", spacing_w)
}
_ImGui_NewLine()
{
	Dllcall("imgui\NewLine")
}
_ImGui_Spacing()
{
	Dllcall("imgui\Spacing")
}
_ImGui_Dummy(size_x, size_y)
{
	Dllcall("imgui\Dummy", "float", size_x, "float", size_y)
}
_ImGui_Indent(indent_w := 0)
{
	Dllcall("imgui\Indent", "float", indent_w)
}
_ImGui_Unindent(indent_w := 0)
{
	Dllcall("imgui\Unindent", "float", indent_w)
}
_ImGui_BeginGroup()
{
	Dllcall("imgui\BeginGroup")
}
_ImGui_EndGroup()
{
	Dllcall("imgui\EndGroup")
}
_ImGui_GetCursorPos()
{
	Return ___ImGui_RecvImVec2("none:cdecl", "GetCursorPosition")
}
_ImGui_SetCursorPos(local_pos_x, local_pos_y)
{
	Dllcall("imgui\SetCursorPosition", "float", local_pos_x, "float", local_pos_y)
}
_ImGui_GetCursorPosX()
{
	result := Dllcall("imgui\GetCursorPosX")
	Return result
}
_ImGui_GetCursorPosY()
{
	result := Dllcall("imgui\GetCursorPosY")
	Return result
}
_ImGui_SetCursorPosX(x)
{
	Dllcall("imgui\SetCursorPosX", "float", x)
}
_ImGui_SetCursorPosY(y)
{
	Dllcall("imgui\SetCursorPosY", "float", y)
}
_ImGui_GetCursorStartPos()
{
	Return ___ImGui_RecvImVec2("none:cdecl", "GetCursorStartPos")
}
_ImGui_GetCursorScreenPos()
{
	Return ___ImGui_RecvImVec2("none:cdecl", "GetCursorScreenPos")
}
_ImGui_SetCursorScreenPos(pos_x, pos_y)
{
	Dllcall("imgui\SetCursorScreenPos", "float", pos_x, "float", pos_y)
}
_ImGui_AlignTextToFramePadding()
{
	Dllcall("imgui\AlignTextToFramePadding")
}
_ImGui_GetTextLineHeight()
{
	result := Dllcall("imgui\GetTextLineHeight")
	Return result
}
_ImGui_GetTextLineHeightWithSpacing()
{
	result := Dllcall("imgui\GetTextLineHeightWithSpacing")
	Return result
}
_ImGui_GetFrameHeight()
{
	result := Dllcall("imgui\GetFrameHeight")
	Return result
}
_ImGui_GetFrameHeightWithSpacing()
{
	result := Dllcall("imgui\GetFrameHeightWithSpacing")
	Return result
}
_ImGui_PushID(str_id)
{
	Dllcall("imgui\PushID", "wstr", str_id)
}
_ImGui_PopID()
{
	Dllcall("imgui\PopID")
}
_ImGui_GetID(str_id)
{
	result := Dllcall("imgui\GetID", "wstr", str_id)
	Return result
}

_ImGui_Text(text)
{
	Dllcall("imgui\Text", "wstr", text)
}

_ImGui_TextColored(text, color := 0xFFFFFFFF)
{
	Dllcall("imgui\TextColored", "uint", color, "wstr", text)
}
_ImGui_TextDisabled(text)
{
	Dllcall("imgui\TextDisabled", "wstr", text)
}
_ImGui_TextWrapped(text)
{
	Dllcall("imgui\TextWrapped", "wstr", text)
}
_ImGui_LabelText(label, text)
{
	Dllcall("imgui\LabelText", "wstr", label, "wstr", text)
}

_ImGui_BulletText(text)
{
	Dllcall("imgui\BulletText", "wstr", text)
}
_ImGui_Button(text, w := 0, h := 0)
{
	result := DllCall("imgui\Button", "wstr", text, "float", w, "float", h)
    return result
}

_ImGui_SmallButton(label)
{
	result := Dllcall("imgui\SmallButton", "wstr", label)
	Return result
}
_ImGui_InvisibleButton(str_id, size_x, size_y)
{
	result := Dllcall("imgui\InvisibleButton", "wstr", str_id, "float", size_x, "float", size_y)
	Return result
}
;ImGuiDir_Up
_ImGui_ArrowButton(str_id, dir := 2)
{
	result := DllCall("imgui\ArrowButton", "wstr", str_id, "int", dir)
	Return result
}
_ImGui_Image(user_texture_id, size_x, size_y, uv0_x := 0, uv0_y := 0, uv1_x := 1, uv1_y := 1, tint_col := 0xFFFFFFFF, border_col := 0)
{
	Dllcall("imgui\Image", "int", user_texture_id, "float", size_x, "float", size_y, "float", uv0_x, "float", uv0_y, "float", uv1_x, "float", uv1_y, "uint", tint_col, "uint", border_col)
}

_ImGui_ImageButton(user_texture_id, size_x, size_y, uv0_x := 0, uv0_y := 0, uv1_x := 1, uv1_y := 1, frame_padding := -1, bg_col := 0, tint_col := 0xFFFFFFFF)
{
	result := DllCall("imgui\ImageButton", "int", user_texture_id, "float", size_x, "float", size_y, "float", uv0_x, "float", uv0_y, "float", uv1_x, "float", uv1_y, "int", frame_padding, "uint", bg_col, "uint", tint_col)
    return result
}
_ImGui_CheckBox(text, ByRef active)
{
    b_active := buffer(4, 0)
    NumPutV2("Int", active, b_active)
	result := DllCall("imgui\Checkbox", "wstr", text, "ptr", b_active)
    active := NumGet(b_active, 0, "Int")
    return result
}

_ImGui_CheckboxFlags(label, ByRef flags, flags_value)
{
	struct_flags := buffer(4, 0)
    NumPutV2("UInt", flags, struct_flags)
	result := Dllcall("imgui\CheckboxFlags", "wstr", label, "ptr", struct_flags, "uint", flags_value)
	flags := Numget(struct_flags, 0, "uint")
	Return result
}
_ImGui_RadioButton(label, ByRef v, v_button)
{
	struct_v := buffer(4, 0)
    NumPutV2("Int", v, struct_v)
	result := DllCall("imgui\RadioButton", "wstr", label, "ptr", struct_v, "int", v_button)
    v := NumGet(struct_v, 0, "Int")
    return result
}

_ImGui_ProgressBar(fraction, size_arg_x := -1, size_arg_y := 0, overlay := "")
{
	Dllcall("imgui\ProgressBar", "float", fraction, "float", size_arg_x, "float", size_arg_y, "wstr", overlay)
}
_ImGui_Bullet()
{
	Dllcall("imgui\Bullet")
}
;flags := ImGuiComboFlags_None
_ImGui_BeginCombo(label, preview_value, flags := 0)
{
	result := Dllcall("imgui\BeginCombo", "wstr", label, "wstr", preview_value, "int", flags)
	Return result
}
_ImGui_EndCombo()
{
	Dllcall("imgui\EndCombo")
}


_ImGui_SetStyleColor(index, color := 0xFFFFFFFF)
{
	Dllcall("imgui\SetStyleColor", "int", index, "uint", color)
}
;flags := ImGuiSelectableFlags_None
_ImGui_Selectable(label, selected := False, flags := 0, size_arg_x := 0, size_arg_y := 0)
{
	result := Dllcall("imgui\Selectable", "wstr", label, "int", selected, "int", flags, "float", size_arg_x, "float", size_arg_y)
	Return result
}
_ImGui_Columns(columns_count := 1, id := "", border := true)
{
	Dllcall("imgui\Columns", "int", columns_count, "wstr", id, "int", border)
}
_ImGui_NextColumn()
{
	Dllcall("imgui\NextColumn")
}
_ImGui_GetColumnIndex()
{
	result := Dllcall("imgui\GetColumnIndex")
	Return result
}
_ImGui_GetColumnWidth(column_index := -1)
{
	result := Dllcall("imgui\GetColumnWidth", "int", column_index)
	Return result
}
_ImGui_SetColumnWidth(column_index, width)
{
	Dllcall("imgui\SetColumnWidth", "int", column_index, "float", width)
}
_ImGui_GetColumnOffset(column_index := -1)
{
	result := Dllcall("imgui\GetColumnOffset", "int", column_index)
	Return result
}
_ImGui_SetColumnOffset(column_index, offset)
{
	Dllcall("imgui\SetColumnOffset", "int", column_index, "float", offset)
}
_ImGui_GetColumnsCount()
{
	result := Dllcall("imgui\GetColumnsCount")
	Return result
}
_ImGui_DragFloat(label, ByRef v, v_speed := 1, v_min := 0, v_max := 0, format := "%3.f", power := 1)
{
    struct_v := buffer(4, 0)
    NumPutV2("float", v, struct_v)
	result := Dllcall("imgui\DragFloat", "wstr", label, "ptr", struct_v, "float", v_speed, "float", v_min, "float", v_max, "wstr", format, "float", power)
    v := numget(struct_v, 0, "float")
	Return result
}
_ImGui_DragFloat2(label, v, v_speed := 1, v_min := 0, v_max := 0, format := "%.3f", power := 1)
{
	Return ___ImGui_DragFloatN(2, label, v, v_speed, v_min, v_max, format, power)
}
_ImGui_DragFloat3(label, v, v_speed := 1, v_min := 0, v_max := 0, format := "%.3f", power := 1)
{
	Return ___ImGui_DragFloatN(3, label, v, v_speed, v_min, v_max, format, power)
}
_ImGui_DragFloat4(label, v, v_speed := 1, v_min := 0, v_max := 0, format := "%.3f", power := 1)
{
	Return ___ImGui_DragFloatN(4, label, v, v_speed, v_min, v_max, format, power)
}

___ImGui_DragFloatN(n, label, ByRef v, v_speed, v_min, v_max, format, power)
{
    if(n < 2 || n > 4 || v.Length < n)
        return false
    struct_value := buffer(4 * n, 0)
    loop,n
        NumPutV2("float", v[A_Index], struct_value, (a_index -1) * 4)
	result := Dllcall("imgui\DragFloatN"
		, "int", n
		, "wstr", label
		, "ptr", struct_value
		, "float", v_speed
		, "float", v_min
		, "float", v_max
		, "wstr", format
		, "float", power)
    loop,n
        v[A_Index] := numget(struct_value, (a_index - 1) * 4, "float")
	Return result
}


_ImGui_DragFloatRange2(label, ByRef v_current_min, ByRef v_current_max, v_speed := 1, v_min := 0, v_max := 0, format := "%.3f", format_max := "", power := 1)
{
    struct_v_current_min := buffer(4, 0)
    NumPutV2("float", v_current_min, struct_v_current_min)
    struct_v_current_max := buffer(4, 0)
    NumPutV2("float", v_current_max, struct_v_current_max)
	result := Dllcall("imgui\DragFloatRange2", "wstr", label, "ptr", struct_v_current_min, "ptr", struct_v_current_max, "float", v_speed, "float", v_min, "float", v_max, "wstr", format, "wstr", format_max, "float", power)
    v_current_min := numget(struct_v_current_min, 0, "float")
    v_current_max := numget(struct_v_current_max, 0, "float")
	Return result
}

_ImGui_DragInt(label, ByRef v, v_speed := 1, v_min := 0, v_max := 0, format := "%d")
{
    struct_v := buffer(4, 0)
    NumPutV2("int", v, struct_v)
	result := Dllcall("imgui\DragInt", "wstr", label, "ptr", struct_v, "float", v_speed, "int", v_min, "int", v_max, "wstr", format)
    v := numget(struct_v, 0, "int")
	Return result
}
 _ImGui_DragInt2(label, ByRef v, v_speed := 1, v_min := 0, v_max := 0, format :="%d")
 {
	___ImGui_DragIntN(2, label, v, v_speed, v_min, v_max, format)
}
_ImGui_DragInt3(label, ByRef v, v_speed := 1, v_min := 0, v_max := 0, format :="%d")
{
	___ImGui_DragIntN(3, label, v, v_speed, v_min, v_max, format)
}
_ImGui_DragInt4(label, ByRef v, v_speed := 1, v_min := 0, v_max := 0, format :="%d")
{
	___ImGui_DragIntN(4, label, v, v_speed, v_min, v_max, format)
}
___ImGui_DragIntN(n, label, ByRef v, v_speed, v_min, v_max, format)
{
    if(n < 2 || n > 4 || v.Length < n)
        return false
    struct_value := buffer(4 * n, 0)
    loop,n
        NumPutV2("int", v[A_Index], struct_value, (a_index -1) * 4)
	result := Dllcall("imgui\DragIntN",
		, "int", n,
		, "wstr", label,
		, "ptr", struct_value,
		, "float", v_speed,
		, "int", v_min,
		, "int", v_max,
		, "wstr", format)
    loop,n
        v[A_Index] := numget(struct_value, (a_index - 1) * 4, "int")
	Return result
}

_ImGui_DragIntRange2(label, ByRef v_current_min, ByRef v_current_max, v_speed := 1, v_min := 0, v_max := 0, format := "%.3f", format_max := "")
{
    struct_v_current_min := buffer(4, 0)
    NumPutV2("int", v_current_min, struct_v_current_min)
    struct_v_current_max := buffer(4, 0)
    NumPutV2("int", v_current_max, struct_v_current_max)
	result := Dllcall("imgui\DragIntRange2", "wstr", label, "ptr", struct_v_current_min, "ptr", struct_v_current_max, "float", v_speed, "int", v_min, "int", v_max, "wstr", format, "wstr", format_max)
    v_current_min := numget(struct_v_current_min, 0, "int")
    v_current_max := numget(struct_v_current_max, 0, "int")
	Return result
}

_ImGui_SliderFloat(text, ByRef value, v_min, v_max, format := "%.3f", power := 1)
{
    struct := buffer(4, 0)
    NumPutV2("float", value, struct)
	result := Dllcall("imgui\SliderFloat", "wstr", text, "ptr", struct, "float", v_min, "float", v_max, "wstr", format, "float", power)
    value := numget(struct, 0, "float")
	Return result
}


_ImGui_SliderFloat2(label, ByRef v, v_min, v_max, format := "%.3f", power := 1)
{
	___ImGui_SliderFloatN(2, label, v, v_min, v_max, format, power)
}
_ImGui_SliderFloat3(label, ByRef v, v_min, v_max, format := "%.3f", power := 1)
{
	___ImGui_SliderFloatN(3, label, v, v_min, v_max, format, power)
}
_ImGui_SliderFloat4(label, ByRef v, v_min, v_max, format := "%.3f", power := 1)
{
	___ImGui_SliderFloatN(4, label, v, v_min, v_max, format, power)
}

___ImGui_SliderFloatN(n, label, ByRef v, v_min, v_max, format, power)
{
    if(n < 2 || n > 4 || v.Length < n)
        return false
    struct_value := buffer(4 * n, 0)
    loop,n
        NumPutV2("float", v[A_Index], struct_value, (a_index -1) * 4)
	result := Dllcall("imgui\SliderFloatN",
		, "int", n,
		, "wstr", label,
		, "ptr", struct_value,
		, "float", v_min,
		, "float", v_max,
		, "wstr", format,
		, "float", power)
    loop,n
        v[A_Index] := numget(struct_value, (a_index - 1) * 4, "float")
	Return result
}

_ImGui_SliderInt(label, ByRef v, v_min, v_max, format := "%d")
{
    struct := buffer(4, 0)
    NumPutV2("int", v, struct)
	result := Dllcall("imgui\SliderInt", "wstr", label, "ptr", struct, "int", v_min, "int", v_max, "wstr", format)
    v := numget(struct, 0, "int")
	Return result
}

_ImGui_SliderInt2(label, ByRef v, v_min, v_max, format := "%d")
{
	___ImGui_SliderIntN(2, label, v, v_min, v_max, format)
}
_ImGui_SliderInt3(label, ByRef v, v_min, v_max, format := "%d")
{
	___ImGui_SliderIntN(3, label, v, v_min, v_max, format)
}
_ImGui_SliderInt4(label, ByRef v, v_min, v_max, format := "%d")
{
	___ImGui_SliderIntN(4, label, v, v_min, v_max, format)
}

___ImGui_SliderIntN(n, label, ByRef v, v_min, v_max, format)
{
    if(n < 2 || n > 4 || v.Length < n)
        return false
    struct_value := buffer(4 * n, 0)
    loop, n
        NumPutV2("int", v[A_Index], struct_value, (a_index -1) * 4)
	result := Dllcall("imgui\SliderIntN",
		, "int", n,
		, "wstr", label,
		, "ptr",struct_value,
		, "int", v_min,
		, "int", v_max,
		, "wstr", format)
    loop, n
        v[A_Index] := numget(struct_value, (a_index - 1) * 4, "int")
	Return result
}

_ImGui_SliderAngle(label, ByRef v_rad, v_degrees_min := -360, v_degrees_max := 360, format := "%.0f deg")
{
    struct_v_rad := buffer(4, 0)
    NumPutV2("float", v_rad, struct_v_rad)
	result := Dllcall("imgui\SliderAngle", "wstr", label, "ptr", struct_v_rad, "float", v_degrees_min, "float", v_degrees_max, "wstr", format)
    v_rad := numget(struct_v_rad, 0, "float")
	Return result
}
_ImGui_VSliderFloat(label, size_x, size_y, ByRef v, v_min, v_max, format := "%.3f", power := 1)
{
    struct_v := buffer(4, 0)
    NumPutV2("float", v, struct_v)
	result := Dllcall("imgui\VSliderFloat", "wstr", label, "float", size_x, "float", size_y, "ptr", struct_v, "float", v_min, "float", v_max, "wstr", format, "float", power)
    v := numget(struct_v, 0, "float")
	Return result
}

_ImGui_VSliderInt(label, size_x, size_y, ByRef v, v_min, v_max, format := "%d")
{
	struct_v := buffer(4, 0)
    NumPutV2("int", v, struct_v)
	result := Dllcall("imgui\VSliderInt", "wstr", label, "float", size_x, "float", size_y, "ptr", struct_v, "int", v_min, "int", v_max, "wstr", format)
    v := numget(struct_v, 0, "int")
	Return result
}
;flags := ImGuiInputTextFlags_None := 0
_ImGui_InputText(label, ByRef buf, flags := 0, buf_size := 128000, call_back := 0)
{
	struct_buf := Buffer(buf_size, 0)
    StrPut(buf, struct_buf)
	result := Dllcall("imgui\InputText", "wstr", label, "ptr", struct_buf, "int", buf_size, "int", flags, "ptr", call_back, "ptr", 0)
    buf := StrGet(struct_buf, 10240)
	Return result
}
 
_ImGui_InputTextMultiline(label, ByRef buf, size_x := 0, size_y := 0, flags := 0, buf_size := 128000)
{
	struct_buf := Buffer(buf_size, 0)
    StrPut(buf, struct_buf)
	result := Dllcall("imgui\InputTextMultiline", "wstr", label, "ptr", struct_buf, "int", buf_size, "float", size_x, "float", size_y, "int", flags, "ptr", 0, "ptr", 0)
    buf := StrGet(struct_buf, 10240)
	Return result
}

_ImGui_InputTextWithHint(label, hint, ByRef buf, flags := 0, buf_size := 128000)
{
	struct_buf := Buffer(buf_size, 0)
    StrPut(buf, struct_buf)
	result := DllCall("imgui\InputTextWithHint", "wstr", label, "wstr", hint, "ptr", struct_buf, "int", buf_size, "int", flags)
    buf := StrGet(struct_buf, 10240)
}


_ImGui_InputFloat(label, ByRef v, step := 0, step_fast := 0, format := "%.3f", flags := 0)
{
    struct_v := buffer(4, 0)
    NumPutV2("float", v, struct_v)
	result := Dllcall("imgui\InputFloat", "wstr", label, "ptr", struct_v, "float", step, "float", step_fast, "wstr", format, "int", flags)
    v := numget(struct_v, 0, "float")
	Return result
}

_ImGui_InputFloat2(label, ByRef v, format := "%.3f", flags := 0)
{
	___ImGui_InputFloatN(2, label, v, format, flags)
}
_ImGui_InputFloat3(label, ByRef v, format := "%.3f", flags := 0)
{
	___ImGui_InputFloatN(3, label, v, format, flags)
}
_ImGui_InputFloat4(label, ByRef v, format := "%.3f", flags := 0)
{
	___ImGui_InputFloatN(4, label, v, format, flags)
}
___ImGui_InputFloatN(n, label, ByRef v, format, flags)
{
    if(n < 2 || n > 4 || v.Length < n)
        return false
    struct_value := buffer(4 * n, 0)
    loop, n
        NumPutV2("float", v[A_Index], struct_value, (a_index -1) * 4)
	result := Dllcall("imgui\InputFloatN",
		, "int", n,
		, "wstr", label,
		, "ptr", struct_value,
		, "wstr", format,
		, "int", flags)
    loop, n
        v[A_Index] := numget(struct_value, (a_index - 1) * 4, "float")
	Return result
}

;flags := ImGuiInputTextFlags_None := 0
_ImGui_InputInt(label, ByRef v, step := 1, step_fast := 100, flags := 0)
{
    struct_v := buffer(4, 0)
    NumPutV2("int", v, struct_v)
	result := Dllcall("imgui\InputInt", "wstr", label, "ptr", struct_v, "int", step, "int", step_fast, "int", flags)
    v := numget(struct_v, 0, "int")
	Return result
}

_ImGui_InputInt2(label, ByRef v, flags := 0)
{
	___ImGui_InputIntN(2, label, v, flags := 0)
}
_ImGui_InputInt3(label, ByRef v, flags := 0)
{
	___ImGui_InputIntN(3, label, v, flags := 0)
}
_ImGui_InputInt4(label, ByRef v, flags := 0)
{
	___ImGui_InputIntN(4, label, v, flags)
}

___ImGui_InputIntN(n, label, ByRef v, flags)
{
    if(n < 2 || n > 4 || v.Length < n)
        return false
    struct_value := buffer(4 * n, 0)
    loop, n
        NumPutV2("int", v[A_Index], struct_value, (a_index -1) * 4)
	result := Dllcall("imgui\InputIntN",
		, "int", n,
		, "wstr", label,
		, "ptr", struct_value,
		, "int", flags)
    loop, n
        v[A_Index] := numget(struct_value, (a_index - 1) * 4, "int")
	Return result
}
_ImGui_InputDouble(label, ByRef v, step := 0, step_fast := 0, format := "%.6f", flags := 0)
{
    struct_v := buffer(8, 0)
    NumPutV2("double", v, struct_v)
	result := Dllcall("imgui\InputDouble", "wstr", label, "ptr", struct_v, "double", step, "double", step_fast, "wstr", format, "int", flags)
    v := numget(struct_v, 0, "double")
	Return result
}
;flags := ImGuiColorEditFlags_None 0
_ImGui_ColorEdit(label, ByRef color, flags := 0)
{
    struct_v := buffer(4, 0)
    NumPutV2("uint", color, struct_v)
	result := Dllcall("imgui\ColorEdit", "wstr", label, "ptr", struct_v, "int", flags)
    color := numget(struct_v, 0, "uint")
	Return result
}
_ImGui_ColorPicker(label, ByRef color, flags := 0)
{
    struct_v := buffer(4, 0)
    NumPutV2("uint", color, struct_v)
	result := Dllcall("imgui\ColorPicker", "wstr", label, "ptr", struct_v, "int", flags)
    color := numget(struct_v, 0, "uint")
	Return result
}
_ImGui_TreeNode(label)
{
	result := Dllcall("imgui\TreeNode", "wstr", label)
	Return result
}
;flags := ImGuiTreeNodeFlags_None 0
_ImGui_TreeNodeEx(label, flags := 0)
{
	result := Dllcall("imgui\TreeNodeEx", "wstr", label, "int", flags)
	Return result
}
_ImGui_TreePush(str_id)
{
	Dllcall("imgui\TreePush", "wstr", str_id)
}
_ImGui_TreePop()
{
	Dllcall("imgui\TreePop")
}
_ImGui_GetTreeNodeToLabelSpacing()
{
	result := Dllcall("imgui\GetTreeNodeToLabelSpacing")
	Return result
}
_ImGui_CollapsingHeader(label, flags := 0)
{
	result := Dllcall("imgui\CollapsingHeader", "wstr", label, "int", flags)
	Return result
}
_ImGui_CollapsingHeaderEx(label, ByRef p_open, flags := 0)
{
    struct_p_open := buffer(4, 0)
    NumPutV2("int", p_open, struct_p_open)
	result := Dllcall("imgui\CollapsingHeaderEx", "wstr", label, "ptr", struct_p_open, "int", flags)
    p_open := numget(struct_p_open, 0, "int")
	Return result
}
;cond := ImGuiCond_None 0
_ImGui_SetNextItemOpen(is_open, cond := 0)
{
	Dllcall("imgui\SetNextItemOpen", "int", is_open, "int", cond)
}
;item string 数组
; 返回包含字符串的缓冲对象.
StrBuf(str, encoding)
{
    ; 计算所需的大小并分配缓冲.
    buf := Buffer(StrPut(str, encoding))
    ; 复制或转换字符串.
    StrPut(str, buf, encoding)
    return buf
}
_ImGui_ListBox(label, ByRef current_item, items, height_items := -1)
{
    if(IsArray(items))
        return False
	items_count := items.Length

    struct_current_item := buffer(4, 0)
    NumPutV2("int", current_item, struct_current_item)

    struct_item_count := buffer(4 * (items_count + 1), 0)
    NumPutV2("int", items_count , struct_item_count)

    loop, items_count
    {
        len := StrLen(items[a_index]) + 1
        NumPutV2("int", len, struct_item_count,  4 * a_index)
    }
    all_str := ""
    for k,v in items
        all_str .= v . chr(0)
    struct_item := StrBuf(all_str, "UTF-16")
    ;strcut_current_item out 当前index
    ;strcut_item 字符串数组 每个item包含的字符串
    ;strcut_item_count int 数组
    ;[0] 总个数,  [1]-[n] 每个的个数
	result := Dllcall("imgui\ListBox", "wstr", label, "ptr", struct_current_item, "ptr", struct_item, "ptr", struct_item_count, "int", height_items)
    current_item := NumGet(struct_current_item, 0, "Int")
	Return result
}

_ImGui_ListBoxHeader(label, size_arg_x := 0, size_arg_y := 0)
{
	result := Dllcall("imgui\ListBoxHeader", "wstr", label, "float", size_arg_x, "float", size_arg_y)
	Return result
}
_ImGui_ListBoxHeaderEx(label, items_count, height_in_items := -1)
{
	result := Dllcall("imgui\ListBoxHeaderEx", "wstr", label, "int", items_count, "int", height_in_items)
	Return result
}
_ImGui_ListBoxFooter()
{
	Dllcall("imgui\ListBoxFooter")
}

_ImGui_PlotLines(label, values, values_offset := 0, overlay_text := "", scale_min := 3.402823466e+38, scale_max := 3.402823466e+38, graph_size_x := 0, graph_size_y := 0, stride := 4)
{
    if(IsArray(values))
        return False
	count := values.Length
	If values_offset >= count
        values_offset := Mod(values_offset, count)
    struct_values := buffer(4 * count)

    loop, count
    {
        NumPutV2("float", values[a_index], struct_values, (a_index - 1) * 4)
    }
	DllCall("imgui\PlotLines", "wstr", label, "ptr", struct_values, "int",
       , count, "int", values_offset, "wstr", overlay_text, "float", scale_min, "float", scale_max,
	   , "float", graph_size_x, "float", graph_size_y, "int", stride)
}
;scale_min := FLT_MAX         				          :=  3.402823466e+38
;scale_max := FLT_MAX
_ImGui_PlotHistogram(label, values, values_offset := 0, overlay_text := "", scale_min := 3.402823466e+38, scale_max := 3.402823466e+38, graph_size_x := 0, graph_size_y := 0, stride := 4)
{
    if(IsArray(values))
        return False
    count := values.Length
    if( values_offset >= count)
        values_offset := Mod(values_offset, count)
    struct_values := buffer(4 * count, 0)
    loop, count
        NumPutV2("float", values[A_Index], struct_values, (a_index -1) * 4)
	Dllcall("imgui\PlotHistogram", "wstr", label, "ptr", struct_values, "int", count, "int", values_offset, "wstr", overlay_text, "float", scale_min, "float", scale_max, "float", graph_size_x, "float", graph_size_y, "int", stride)
}

_ImGui_ValueBool(prefix, b)
{
	Dllcall("imgui\ValueBool", "wstr", prefix, "int", b)
}
_ImGui_ValueInt(prefix, v)
{
	Dllcall("imgui\ValueInt", "wstr", prefix, "int", v)
}
_ImGui_ValueFloat(prefix, v, float_format := "")
{
	Dllcall("imgui\ValueFloat", "wstr", prefix, "float", v, "wstr", float_format)
}

_ImGui_BeginMenuBar()
{
	result := Dllcall("imgui\BeginMenuBar")
	Return result
}
_ImGui_EndMenuBar()
{
	Dllcall("imgui\EndMenuBar")
}
_ImGui_BeginMainMenuBar()
{
	result := Dllcall("imgui\BeginMainMenuBar")
	Return result
}
_ImGui_EndMainMenuBar()
{
	Dllcall("imgui\EndMainMenuBar")
}
_ImGui_BeginMenu(label, enabled := True)
{
	result := Dllcall("imgui\BeginMenu", "wstr", label, "int", enabled)
	Return result
}
_ImGui_EndMenu()
{
	Dllcall("imgui\EndMenu_")
}
_ImGui_MenuItem(label, shortcut := "", selected := False, enabled := True)
{
	result := Dllcall("imgui\MenuItem", "wstr", label, "wstr", shortcut, "int", selected, "int", enabled)
	Return result
}


_ImGui_MenuItemEx(label, shortcut, ByRef p_selected, enabled := True)
{
    struct_p_selected := buffer(4, 0)
    NumPutV2("int", p_selected, struct_p_selected)
	result := Dllcall("imgui\MenuItemEx", "wstr", label, "wstr", shortcut, "ptr", struct_p_selected, "int", enabled)
    p_selected := numget(struct_p_selected, 0, "int")
	Return result
}
 
_ImGui_ShowDemoWindow()
{
	Dllcall("imgui\ShowDemoWindow")
}
_ImGui_ToolTip(text)
{
	_ImGui_BeginTooltip()
	_ImGui_Text(text)
	_ImGui_EndTooltip()
}
 _ImGui_BeginTooltip(){
	Dllcall("imgui\BeginTooltip")
}
_ImGui_EndTooltip()
{
	Dllcall("imgui\EndTooltip")
}
_ImGui_SetTooltip(text)
{
	Dllcall("imgui\SetTooltip", "wstr", text)
}
;flags := ImGuiWindowFlags_None
_ImGui_BeginPopup(str_id, flags := 0)
{
	result := Dllcall("imgui\BeginPopup", "wstr", str_id, "int", flags)
	Return result
}

_ImGui_BeginPopupModal(name, flags := 0)
{

	result := Dllcall("imgui\BeginPopupModal", "wstr", name, "ptr", 0, "int", flags)
	Return result
}

_ImGui_BeginPopupModalEx(name, ByRef p_open, flags := 0)
{
    struct_p_open := buffer(4, 0)
    NumPutV2("int", p_open, struct_p_open)
	result := Dllcall("imgui\BeginPopupModal", "wstr", name, "ptr", struct_p_open, "int", flags)
    p_open := numget(struct_p_open, 0, "int")
	Return result
}

_ImGui_EndPopup()
{
	Dllcall("imgui\EndPopup")
}
;popup_flags := ImGuiPopupFlags_MouseButtonLeft         :=  0
_ImGui_OpenPopup(str_id, popup_flags := 0)
{
	Dllcall("imgui\OpenPopup", "wstr", str_id, "int", popup_flags)
}
_ImGui_OpenPopupContextItem(str_id := "", popup_flags := 0)
{
	result := Dllcall("imgui\OpenPopupContextItem", "wstr", str_id, "int", popup_flags)
	Return result
}
_ImGui_CloseCurrentPopup()
{
	Dllcall("imgui\CloseCurrentPopup")
}
_ImGui_BeginPopupContextItem(str_id := "", popup_flags := 0)
{
	result := Dllcall("imgui\BeginPopupContextItem", "wstr", str_id, "int", popup_flags)
	Return result
}
_ImGui_BeginPopupContextWindow(str_id := "", popup_flags := 0)
{
	result := Dllcall("imgui\BeginPopupContextWindow", "wstr", str_id, "int", popup_flags)
	Return result
}
_ImGui_BeginPopupContextVoid(str_id := "", popup_flags := 0)
{
	result := Dllcall("imgui\BeginPopupContextVoid", "wstr", str_id, "int", popup_flags)
	Return result
}
;popup_flags := ImGuiPopupFlags_None                    :=  0
_ImGui_IsPopupOpen(str_id, popup_flags := 0)
{
	result := Dllcall("imgui\IsPopupOpen", "wstr", str_id, "int", popup_flags)
	Return result
}
;flags := ImGuiTabBarFlags_None                           :=  0
 _ImGui_BeginTabBar(str_id, flags := 0){
	result := Dllcall("imgui\BeginTabBar", "wstr", str_id, "int", flags)
	Return result
}
_ImGui_EndTabBar()
{
	Dllcall("imgui\EndTabBar")
}

;flags := ImGuiTabItemFlags_None                          :=  0
_ImGui_BeginTabItemEx(label, ByRef p_open, flags := 0)
{
    struct_p_open := buffer(4, 0)
    NumPutV2("float", p_open, struct_p_open)
	result := Dllcall("imgui\BeginTabItem", "wstr", label, "ptr", struct_p_open, "int", flags)
    p_open := numget(struct_p_open, 0, "int")
	Return result
}

_ImGui_BeginTabItem(label, flags := 0)
{
	result := Dllcall("imgui\BeginTabItem", "wstr", label, "ptr", 0, "int", flags)
	Return result
}
 
_ImGui_EndTabItem(){
	Dllcall("imgui\EndTabItem")
}
_ImGui_SetTabItemClosed(label)
{
	Dllcall("imgui\SetTabItemClosed", "wstr", label)
}
;flags := ImGuiDockNodeFlags_None                         :=  0
_ImGui_DockSpace(id, size_arg_x := 0, size_arg_y := 0, flags := 0)
{
	Dllcall("imgui\DockSpace", "int", id, "float", size_arg_x, "float", size_arg_y, "int", flags)
}
;f
_ImGui_DockSpaceOverViewport(viewport := 0, dockspace_flags := 0)
{
	result := Dllcall("imgui\DockSpaceOverViewport", "ptr", viewport, "int", dockspace_flags)
	Return result
}
;cond := ImGuiCond_None 0
_ImGui_SetNextWindowDockID(id, cond := 0)
{
	Dllcall("imgui\SetNextWindowDockID", "int", id, "int", cond)
}
_ImGui_SetNextWindowClass(window_class)
{
	Dllcall("imgui\SetNextWindowClass", "ptr", window_class)
}
_ImGui_GetWindowDockID()
{
	result := Dllcall("imgui\GetWindowDockID")
	Return result
}
_ImGui_IsWindowDocked()
{
	result := Dllcall("imgui\IsWindowDocked")
	Return result
}
;flags := ImGuiDragDropFlags_None                         :=  0
_ImGui_BeginDragDropSource(flags := 0)
{
	result := Dllcall("imgui\BeginDragDropSource", "int", flags)
	Return result
}
_ImGui_PushClipRect(clip_rect_min_x, clip_rect_min_y, clip_rect_max_x, clip_rect_max_y, intersect_with_current_clip_rect)
{
	Dllcall("imgui\PushClipRect", "float", clip_rect_min_x, "float", clip_rect_min_y, "float", clip_rect_max_x, "float", clip_rect_max_y, "int", intersect_with_current_clip_rect)
}
_ImGui_PopClipRect()
{
	Dllcall("imgui\PopClipRect")
}
_ImGui_SetItemDefaultFocus()
{
	Dllcall("imgui\SetItemDefaultFocus")
}
_ImGui_SetKeyboardFocusHere(offset := 0)
{
	Dllcall("imgui\SetKeyboardFocusHere", "int", offset)
}
;flags := ImGuiHoveredFlags_None                          :=  0
_ImGui_IsItemHovered(flags := 0)
{
	result := Dllcall("imgui\IsItemHovered", "int", flags)
	Return result
}
_ImGui_IsItemActive()
{
	result := Dllcall("imgui\IsItemActive")
	Return result
}
_ImGui_IsItemFocused()
{
	result := Dllcall("imgui\IsItemFocused")
	Return result
}
_ImGui_IsItemVisible()
{
	result := Dllcall("imgui\IsItemVisible")
	Return result
}
_ImGui_IsItemEdited()
{
	result := Dllcall("imgui\IsItemEdited")
	Return result
}
_ImGui_IsItemActivated()
{
	result := Dllcall("imgui\IsItemActivated")
	Return result
}
_ImGui_IsItemDeactivated()
{
	result := Dllcall("imgui\IsItemDeactivated")
	Return result
}
_ImGui_IsItemDeactivatedAfterEdit()
{
	result := Dllcall("imgui\IsItemDeactivatedAfterEdit")
	Return result
}
_ImGui_IsItemToggledOpen()
{
	result := Dllcall("imgui\IsItemToggledOpen")
	Return result
}
_ImGui_IsAnyItemHovered()
{
	result := Dllcall("imgui\IsAnyItemHovered")
	Return result
}
_ImGui_IsAnyItemActive()
{
	result := Dllcall("imgui\IsAnyItemActive")
	Return result
}
_ImGui_IsAnyItemFocused()
{
	result := Dllcall("imgui\IsAnyItemFocused")
	Return result
}
_ImGui_SetItemAllowOverlap()
{
	Dllcall("imgui\SetItemAllowOverlap")
}
;mouse_button := ImGuiMouseButton_Left
_ImGui_IsItemClicked(mouse_button := 0)
{
	result := Dllcall("imgui\IsItemClicked", "int", mouse_button)
	Return result
}
_ImGui_IsRectVisible(size_x, size_y)
{
	result := Dllcall("imgui\IsRectVisible", "float", size_x, "float", size_y)
	Return result
}
_ImGui_IsRectVisibleEx(rect_min_x, rect_min_y, rect_max_x, rect_max_y)
{
	result := Dllcall("imgui\IsRectVisibleEx", "float", rect_min_x, "float", rect_min_y, "float", rect_max_x, "float", rect_max_y)
	Return result
}
_ImGui_GetTime()
{
	result := Dllcall("imgui\GetTime")
	Return result
}
_ImGui_GetFrameCount()
{
	result := Dllcall("imgui\GetFrameCount")
	Return result
}
;flags := ImGuiWindowFlags_None
_ImGui_BeginChildFrame(id, size_x, size_y, extra_flags := 0)
{
	result := Dllcall("imgui\BeginChildFrame", "int", id, "float", size_x, "float", size_y, "int", extra_flags)
	Return result
}
_ImGui_EndChildFrame()
{
	Dllcall("imgui\EndChildFrame")
}
_ImGui_CalcTextSize(text, hide_text_after_double_hash := false, wrap_width := -1)
{
    struct_x := buffer(4, 0)
    struct_y := buffer(4, 0)
	result := Dllcall("imgui\CalcTextSize", "wstr", text, "int", hide_text_after_double_hash, "float", wrap_width, "ptr", struct_x, "ptr", struct_y)
    ret := [NumGet(struct_x, 0, "float"), NumGet(struct_y, 0, "float")]
	Return ret
}

_ImGui_GetKeyIndex(imgui_key)
{
	result := Dllcall("imgui\GetKeyIndex", "int", imgui_key)
	Return result
}
_ImGui_IsKeyDown(user_key_index)
{
	result := Dllcall("imgui\IsKeyDown", "int", user_key_index)
	Return result
}
_ImGui_IsKeyPressed(user_key_index, repeat := true)
{
	result := Dllcall("imgui\IsKeyPressed", "int", user_key_index, "int", repeat)
	Return result
}
_ImGui_IsKeyReleased(user_key_index)
{
	result := Dllcall("imgui\IsKeyReleased", "int", user_key_index)
	Return result
}
_ImGui_GetKeyPressedAmount(key_index, repeat_delay, repeat_rate)
{
	result := Dllcall("imgui\GetKeyPressedAmount", "int", key_index, "float", repeat_delay, "float", repeat_rate)
	Return result
}
_ImGui_CaptureKeyboardFromApp(capture)
{
	Dllcall("imgui\CaptureKeyboardFromApp", "int", capture)
}
;mouse_button := ImGuiMouseButton_Left
_ImGui_IsMouseDown(button := 0)
{
	result := Dllcall("imgui\IsMouseDown", "int", button)
	Return result
}
_ImGui_IsMouseClicked(button := 0, repeat := False)
{
	result := Dllcall("imgui\IsMouseClicked", "int", button, "int", repeat)
	Return result
}
_ImGui_IsMouseReleased(button := 0)
{
	result := Dllcall("imgui\IsMouseReleased", "int", button)
	Return result
}
_ImGui_IsMouseHoveringRect(r_min_x, r_min_y, r_max_x, r_max_y, clip := True)
{
	result := Dllcall("imgui\IsMouseHoveringRect", "float", r_min_x, "float", r_min_y, "float", r_max_x, "float", r_max_y, "int", clip)
	Return result
}
_ImGui_IsMousePosValid()
{
	result := Dllcall("imgui\IsMousePosValid")
	Return result
}
_ImGui_IsAnyMouseDown()
{
	result := Dllcall("imgui\IsAnyMouseDown")
	Return result
}
_ImGui_IsMouseDragging(button := 0, lock_threshold := -1)
{
	result := Dllcall("imgui\IsMouseDragging", "int", button, "float", lock_threshold)
	Return result
}
_ImGui_ResetMouseDragDelta(button := 0)
{
	Dllcall("imgui\ResetMouseDragDelta", "int", button)
}
_ImGui_GetMouseCursor()
{
	result := Dllcall("imgui\GetMouseCursor")
	Return result
}
;cursor_type := ImGuiMouseCursor_Arrow :=  0
_ImGui_SetMouseCursor(cursor_type := 0)
{
	Dllcall("imgui\SetMouseCursor", "int", cursor_type)
}
_ImGui_CaptureMouseFromApp(capture)
{
	Dllcall("imgui\CaptureMouseFromApp", "int", capture)
}
_ImGui_LoadIniSettingsFromDisk(ini_filename)
{
	Dllcall("imgui\LoadIniSettingsFromDisk", "wstr", ini_filename)
}
_ImGui_SaveIniSettingsToDisk(ini_filename)
{
	Dllcall("imgui\SaveIniSettingsToDisk", "wstr", ini_filename)
}
_ImGui_GetMainViewport()
{
	result := Dllcall("imgui\GetMainViewport")
	return result
}
_ImGui_UpdatePlatformWindows()
{
	Dllcall("imgui\UpdatePlatformWindows")
}
_ImGui_RenderPlatformWindowsDefault(platform_render_arg, renderer_render_arg)
{
	Dllcall("imgui\RenderPlatformWindowsDefault", "ptr", platform_render_arg, "ptr", renderer_render_arg)
}
_ImGui_DestroyPlatformWindows()
{
	Dllcall("imgui\DestroyPlatformWindows")
}


; ========================================================================================================================================== ImDraw

_ImDraw_SetOffset(x, y)
{
	ImDraw_offset_x := x
	ImDraw_offset_y := y
}

_ImDraw_SetDrawList(draw_list)
{
	ImDrawList_ptr := draw_list
}
_ImDraw_GetDrawList()
{
	Return ImDrawList_ptr
}
_ImDraw_AddLine(p1_x, p1_y, p2_x, p2_y, col := 0xFFFFFFFF, thickness := 1)
{
	Dllcall("imgui\AddLine", "ptr", ImDrawList_ptr, "float", p1_x, "float", p1_y, "float", p2_x, "float", p2_y, "uint", col, "float", thickness)
}

;rounding_corners := ImDrawCornerFlags_All       :=  0xF
_ImDraw_AddRect(x, y, w, h, col := 0xFFFFFFFF, rounding := 0, rounding_corners := 0xF, thickness := 1)
{
	Dllcall("imgui\AddRect",  "ptr", ImDrawList_ptr, "float", x, "float", y, "float", x+w, "float", y+h, "uint", col, "float", rounding, "int", rounding_corners, "float", thickness)
}
;rounding_corners := ImDrawCornerFlags_All       :=  0xF
_ImDraw_AddRectFilled( x, y, w, h, col := 0xFFFFFFFF, rounding := 0, rounding_corners := 0xF)
{
	Dllcall("imgui\AddRectFilled", "ptr", ImDrawList_ptr, "float", x, "float", y, "float", x+w, "float", y+h, "uint", col, "float", rounding, "int", rounding_corners)
}
_ImDraw_AddBezierCurve(p1_x, p1_y, p2_x, p2_y, p3_x, p3_y, p4_x, p4_y, col := 0xFFFFFFFF, thickness := 1, num_segments := 30)
{
	Dllcall("imgui\AddBezierCurve", "ptr", ImDrawList_ptr, "float", p1_x, "float", p1_y, "float", p2_x, "float", p2_y, "float", p3_x, "float", p3_y, "float", p4_x, "float", p4_y, "uint", col, "float", thickness, "int", num_segments)
}
_ImDraw_AddCircle(center_x, center_y, radius, col := 0xFFFFFFFF, num_segments := 30, thickness := 1)
{
	Dllcall("imgui\AddCircle", "ptr", ImDrawList_ptr, "float", center_x, "float", center_y, "float", radius, "uint", col, "int", num_segments, "float", thickness)
}
_ImDraw_AddCircleFilled(center_x, center_y, radius, col := 0xFFFFFFFF, num_segments := 0)
{
    if(!IsSet(p))
        num_segments := radius /3 + 10
    if(ImGuiTreeNodeFlags_DefaultOpen)
	Dllcall("imgui\AddCircleFilled", "ptr", ImDrawList_ptr, "float", center_x, "float", center_y, "float", radius, "uint", col, "int", num_segments)
}


_ImDraw_AddConvexPolyFilled(points, col := 0xFFFFFFFF)
{
    if(IsArray(points))
        return false

    points_count := points.Length
    struct_points := buffer(4 * points_count * 2, 0)
    loop, points_count
    {
        NumPutV2("float", points[A_Index][0], 2 * 4 * A_Index)
        NumPutV2("float", points[A_Index][1], 2 * 4 * A_Index + 1)
    }
	Dllcall("imgui\AddConvexPolyFilled", "ptr", ImDrawList_ptr, "ptr", struct_points, "int", points_count, "uint", col)
}

_ImDraw_AddImage(user_texture_id, p_min_x, p_min_y, p_max_x, p_max_y, uv_min_x := 0, uv_min_y := 0, uv_max_x := 1, uv_max_y := 1, col := 0xFFFFFFFF)
{
	Dllcall("imgui\AddImage", "ptr", ImDrawList_ptr, "int", user_texture_id, "float", p_min_x, "float", p_min_y, "float", p_max_x, "float", p_max_y, "float", uv_min_x, "float", uv_min_y, "float", uv_max_x, "float", uv_max_y, "uint", col)
}
_ImDraw_AddImageQuad(user_texture_id, p1_x, p1_y, p2_x, p2_y, p3_x, p3_y, p4_x, p4_y, uv1_x := 0, uv1_y := 0, uv2_x := 1, uv2_y := 0, uv3_x := 1, uv3_y := 1, uv4_x := 0, uv4_y := 1, col := 0xFFFFFFFF)
{
	Dllcall("imgui\AddImageQuad", "ptr", ImDrawList_ptr, "int", user_texture_id, "float", p1_x, "float", p1_y, "float", p2_x, "float", p2_y, "float", p3_x, "float", p3_y, "float", p4_x, "float", p4_y, "float", uv1_x, "float", uv1_y, "float", uv2_x, "float", uv2_y, "float", uv3_x, "float", uv3_y, "float", uv4_x, "float", uv4_y, "uint", col)
}
;rounding_corners := ImDrawCornerFlags_All       :=  0xF
_ImDraw_AddImageRounded(user_texture_id, p_min_x, p_min_y, p_max_x, p_max_y, uv_min_x := 0, uv_min_y := 0, uv_max_x := 1, uv_max_y := 1, col := 0xFFFFFFFF, rounding := 5, rounding_corners := 0xF)
{
	Dllcall("imgui\AddImageRounded", "ptr", ImDrawList_ptr, "int", user_texture_id, "float", p_min_x, "float", p_min_y, "float", p_max_x, "float", p_max_y, "float", uv_min_x, "float", uv_min_y, "float", uv_max_x, "float", uv_max_y, "uint", col, "float", rounding, "int", rounding_corners)
}
_ImDraw_AddNgon(center_x, center_y, radius, col := 0xFFFFFFFF, num_segments := 5, thickness := 1)
{
	Dllcall("imgui\AddNgon", "ptr", ImDrawList_ptr, "float", center_x, "float", center_y, "float", radius, "uint", col, "int", num_segments, "float", thickness)
}
_ImDraw_AddNgonFilled(center_x, center_y, radius, col := 0xFFFFFFFF, num_segments := 5)
{
	Dllcall("imgui\AddNgonFilled", "ptr", ImDrawList_ptr, "float", center_x, "float", center_y, "float", radius, "uint", col, "int", num_segments)
}

_ImDraw_AddPolyline(points, col := 0xFFFFFFFF, closed := True, thickness := 1)
{
    if(IsArray(points))
        return false
    points_count := points.Length
    struct_points := buffer(4 * points_count * 2, 0)
    loop,points_count
    {
        NumPutV2("float", points[A_Index][0], 2 * 4 * A_Index)
        NumPutV2("float", points[A_Index][1], 2 * 4 * A_Index + 1)
    }
	Dllcall("imgui\AddPolyline", "ptr", ImDrawList_ptr, "ptr", struct_points, "int", points_count, "uint", col, "int", closed, "float", thickness)
}

ImDraw_AddQuad(p1_x, p1_y, p2_x, p2_y, p3_x, p3_y, p4_x, p4_y, col := 0xFFFFFFFF, thickness := 1)
{
	Dllcall("imgui\AddQuad", "ptr", ImDrawList_ptr, "float", p1_x, "float", p1_y, "float", p2_x, "float", p2_y, "float", p3_x, "float", p3_y, "float", p4_x, "float", p4_y, "uint", col, "float", thickness)
}
_ImDraw_AddQuadFilled(p1_x, p1_y, p2_x, p2_y, p3_x, p3_y, p4_x, p4_y, col := 0xFFFFFFFF)
{
	Dllcall("imgui\AddQuadFilled", "ptr", ImDrawList_ptr, "float", p1_x, "float", p1_y, "float", p2_x, "float", p2_y, "float", p3_x, "float", p3_y, "float", p4_x, "float", p4_y, "uint", col)
}
_ImDraw_AddRectFilledMultiColor(p_min_x, p_min_y, p_max_x, p_max_y, col_upr_left, col_upr_right, col_bot_right, col_bot_left)
{
	Dllcall("imgui\AddRectFilledMultiColor", "ptr", ImDrawList_ptr, "float", p_min_x, "float", p_min_y, "float", p_max_x, "float", p_max_y, "uint", col_upr_left, "uint", col_upr_right, "uint", col_bot_right, "uint", col_bot_left)
}
_ImDraw_AddText(text, font, font_size, pos_x, pos_y, col := 0xFFFFFFFF, wrap_width := 0)
{
	Dllcall("imgui\AddText", "ptr", ImDrawList_ptr, "ptr", font, "float", font_size, "float", pos_x, "float", pos_y, "uint", col, "wstr", text, "float", wrap_width)
}
_ImDraw_AddTriangle(p1_x, p1_y, p2_x, p2_y, p3_x, p3_y, col := 0xFFFFFFFF, thickness := 1)
{
	Dllcall("imgui\AddTriangle", "ptr", ImDrawList_ptr, "float", p1_x, "float", p1_y, "float", p2_x, "float", p2_y, "float", p3_x, "float", p3_y, "uint", col, "float", thickness)
}
_ImDraw_AddTriangleFilled(p1_x, p1_y, p2_x, p2_y, p3_x, p3_y, col := 0xFFFFFFFF)
{
	Dllcall("imgui\AddTriangleFilled", "ptr", ImDrawList_ptr, "float", p1_x, "float", p1_y, "float", p2_x, "float", p2_y, "float", p3_x, "float", p3_y, "uint", col)
}
_ImDraw_PathClear()
{
	Dllcall("imgui\PathClear", "ptr", ImDrawList_ptr)
}
_ImDraw_PathLineTo(pos_x, pos_y)
{
	Dllcall("imgui\PathLineTo", "ptr", ImDrawList_ptr, "float", pos_x, "float", pos_y)
}
_ImDraw_PathLineToMergeDuplicate(pos_x, pos_y)
{
	Dllcall("imgui\PathLineToMergeDuplicate", "ptr", ImDrawList_ptr, "float", pos_x, "float", pos_y)
}
_ImDraw_PathFillConvex(col)
{
	Dllcall("imgui\PathFillConvex", "ptr", ImDrawList_ptr, "uint", col)
}
_ImDraw_PathStroke(col, closed, thickness := 1)
{
	Dllcall("imgui\PathStroke", "ptr", ImDrawList_ptr, "uint", col, "boolean", closed, "float", thickness)
}
_ImDraw_PathArcTo(center_x, center_y, radius, a_min_a, a_max, num_segments := 20)
{
	Dllcall("imgui\PathArcTo", "ptr", ImDrawList_ptr, "float", center_x, "float", center_y, "float", radius, "float", a_min, "float", a_max, "int", num_segments)
}
_ImDraw_PathArcToFast(center_x, center_y, radius, a_min_of_12, a_max_of_12)
{
	Dllcall("imgui\PathArcToFast", "ptr", ImDrawList_ptr, "float", center_x, "float", center_y, "float", radius, "int", a_min_of_12, "int", a_max_of_12)
}
_ImDraw_PathBezierCurveTo(p2_x, p2_y, p3_x, p3_y, p4_x, p4_y, num_segments := 0)
{
	Dllcall("imgui\PathBezierCurveTo", "ptr", ImDrawList_ptr, "float", p2_x, "float", p2_y, "float", p3_x, "float", p3_y, "float", p4_x, "float", p4_y, "int", num_segments)
}
;rounding_corners := ImDrawCornerFlags_All       :=  0xF
_ImDraw_PathRect(rect_min_x, rect_min_y, rect_max_x, rect_max_y, rounding := 0, rounding_corners := 0xf)
{
	Dllcall("imgui\PathRect", "ptr", ImDrawList_ptr, "float", rect_min_x, "float", rect_min_y, "float", rect_max_x, "float", rect_max_y, "float", rounding, "int", rounding_corners)
}

;rounding_corners := ImDrawCornerFlags_All       :=  0xF
_ImDraw_AddImageFit(user_texture_id, pos_x, pos_y, size_x := 0, size_y := 0, crop_area := True, rounding := 0, tint_col := 0xFFFFFFFF, rounding_corners := 0xf)
{
	Dllcall("imgui\AddImageFit",
	, "ptr", ImDrawList_ptr,
	, "ptr", user_texture_id,
	, "float", pos_x,
	, "float", pos_y,
	, "float", size_x,
	, "float", size_y,
	, "boolean", crop_area,
	, "float", rounding,
	, "uint", tint_col,
	, "int", rounding_corners)
}
;rounding_corners := ImDrawCornerFlags_All       :=  0xF
_ImGui_ImageFit(user_texture_id, size_x := 0, size_y := 0, crop_area := True, rounding := 0, tint_col := 0xFFFFFFFF, rounding_corners := 0xF)
{
	DllCall("imgui\ImageFit",
	    , "ptr", user_texture_id,
        , "float", size_x,
        , "float", size_y,
        , "int", crop_area,
        , "float", rounding,
        , "uint", tint_col,
        , "int", rounding_corners)
}
_ImGui_ImageFromFile(file_path)
{
	result := Dllcall("imgui\ImageFromFile", "wstr", file_path)
	Return result
}
_ImGui_ImageFromURL(url)
{
	result := Dllcall("imgui\ImageFromURL", "str", url)
	Return result
}
_ImGui_ImageGetSize(user_texture_id)
{
	if(user_texture_id == 0)
        return false
    struct_x := buffer(4, 0)
    struct_y := buffer(4, 0)
	result := Dllcall("imgui\ImageGetSize", "ptr", user_texture_id, "ptr", struct_x,"ptr", struct_y)
    ret := [NumGet(struct_x, 0, "float"), NumGet(struct_y, 0, "float")]
	Return ret
}

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