error - latest, custom res, (no scaling)
(It wrongly detects desktop resolution, it detects like 2560x1600 (my max res.) while my res. is 1600x1200, the same situation with RE2)
Code: Select all
AHK Injector remote settings:
32bit: 1
args: /blaster
blaster: 1
compatlayer: win95
controller: A=1;B=2;X=3;Y=4;LEFT_SHOULDER=5;RIGHT_SHOULDER=6;bLeftTrigger=3;bRightTrigger=8;start=8;back=9;LEFT_THUMB=10;RIGHT_THUMB=11;
d3D: 1
error_log: E:\RE1\RESIDENT EVIL\AHK Injector\error.log
frametime: 40.0
HD: width=1280;height=960
injector_dir: E:\RE1\RESIDENT EVIL\AHK Injector
max_height: 1600
max_width: 2560
Mydocs: C:\Users\Nick\Documents
os_version: 6.100000
script: Scripts\Resident Evil.ahk
script_hwnd: 0x50872
target: E:\RE1\RESIDENT EVIL\RESIDENTEVIL.EXE
target_dir: E:\RE1\RESIDENT EVIL
target_name: RESIDENTEVIL.EXE
TextSwap: samples=4;thumbnail=256;path=C:\Users\Nick\Documents\Games\ResidentEvil\Textures;next=pgup;prev=pgdn;dump=home;switch=end;color_switch=del;nopopins
Succeeded to create the DirectInput Interfaces
Succeeded to hook IDirectInputDeviceW::GetDeviceState
Desktop 2560x1600
DirectDrawCreate Hook: 0
Succeeded to create DirectDraw
Succeeded to create Direct3D
Succeeded to hook IDirectDraw::CreateSurface
Succeeded to hook IDirectDrawSurface::restore
Succeeded to hook IDirect3DDevice::EndScene
Succeeded to hook IDirect3DTexture::GetHandle
Succeeded to hook IDirect3DTexture::Release
Succeeded to hook IDirect3DDevice::BeginScene
Succeeded to hook IDirectDraw::SetDisplayMode
Succeeded to hook IDirectDraw2::SetDisplayMode
Succeeded to hook IDirect3DDevice::Execute
Succeeded to hook IDirect3DDevice::CreateMatrix
Succeeded to hook IDirect3DViewport::SetViewPort
Succeeded to hook IDirect3DViewport::Clear
Zbuffer depth 24
Succeeded to unhook IDirect3DDevice::Execute
Succeeded to unhook IDirect3DDevice::CreateMatrix
error - latest, default (err. graph. init.)
Code: Select all
AHK Injector remote settings:
32bit: 1
args: /blaster
blaster: 1
compatlayer: win95
controller: A=1;B=2;X=3;Y=4;LEFT_SHOULDER=5;RIGHT_SHOULDER=6;bLeftTrigger=3;bRightTrigger=8;start=8;back=9;LEFT_THUMB=10;RIGHT_THUMB=11;
d3D: 1
error_log: E:\RE1\RESIDENT EVIL\AHK Injector\error.log
frametime: 40.0
HD: 1
injector_dir: E:\RE1\RESIDENT EVIL\AHK Injector
max_height: 1600
max_width: 2560
Mydocs: C:\Users\Nick\Documents
os_version: 6.100000
script: Scripts\Resident Evil.ahk
script_hwnd: 0x4084c
target: E:\RE1\RESIDENT EVIL\RESIDENTEVIL.EXE
target_dir: E:\RE1\RESIDENT EVIL
target_name: RESIDENTEVIL.EXE
TextSwap: samples=4;thumbnail=256;path=C:\Users\Nick\Documents\Games\ResidentEvil\Textures;next=pgup;prev=pgdn;dump=home;switch=end;color_switch=del;nopopins
Succeeded to create the DirectInput Interfaces
Succeeded to hook IDirectInputDeviceW::GetDeviceState
Desktop 2560x1600
DirectDrawCreate Hook: 0
Succeeded to create DirectDraw
Succeeded to create Direct3D
Succeeded to hook IDirectDraw::CreateSurface
Succeeded to hook IDirectDrawSurface::restore
Succeeded to hook IDirect3DDevice::EndScene
Succeeded to hook IDirect3DTexture::GetHandle
Succeeded to hook IDirect3DTexture::Release
Succeeded to hook IDirect3DDevice::BeginScene
Succeeded to hook IDirectDraw::SetDisplayMode
Succeeded to hook IDirectDraw2::SetDisplayMode
Succeeded to hook IDirect3DDevice::Execute
Succeeded to hook IDirect3DDevice::CreateMatrix
Succeeded to hook IDirect3DViewport::SetViewPort
Succeeded to hook IDirect3DViewport::Clear
Zbuffer depth 24
error - before DC, default, (err. graph. init.)
Code: Select all
AHK Injector remote settings:
args: /blaster
blaster: 1
compatlayer: win95
controller: A=1;B=2;X=3;Y=4;LEFT_SHOULDER=5;RIGHT_SHOULDER=6;bLeftTrigger=3;bRightTrigger=8;start=8;back=9;LEFT_THUMB=10;RIGHT_THUMB=11;
d3D: 1
error_log: E:\RE1\RESIDENT EVIL\AHK Injector\error.log
frametime: 40.0
hiRes: 1
injector_dir: E:\RE1\RESIDENT EVIL\AHK Injector
Mydocs: C:\Users\Nick\Documents
os_version: 6.100000
script: Scripts\Resident Evil.ahk
script_hwnd: 0x780f62
target: E:\RE1\RESIDENT EVIL\RESIDENTEVIL.EXE
target_dir: E:\RE1\RESIDENT EVIL
target_name: RESIDENTEVIL.EXE
TextSwap: samples=4;thumbnail=256;path=C:\Users\Nick\Documents\Games\ResidentEvil\Textures;next=pgup;prev=pgdn;dump=home;switch=end;color_switch=del;nopopins=True
Succeeded to create the DirectInput Interfaces
Succeeded to hook IDirectInputDeviceW::GetDeviceState
Succeeded to create DirectDraw
Succeeded to create Direct3D
DirectDrawCreate Hook: 0 <- 0 means no error
Succeeded to hook IDirectDraw::QueryInterface
Succeeded to hook IDirectDraw2::CreateSurface
Succeeded to hook IDirectDrawSurface2::GetAttachedSurface
Succeeded to hook IDirect3DDevice::EndScene
Succeeded to hook IDirect3DTexture::GetHandle
Succeeded to hook IDirect3DTexture::Release
Succeeded to hook IDirect3DDevice::BeginScene
Succeeded to hook IDirectDraw::SetDisplayMode
Succeeded to hook IDirectDraw2::SetDisplayMode
Succeeded to hook IDirect3DDevice::Execute
Succeeded to hook IDirect3DDevice::CreateMatrix
Succeeded to hook IDirect3DViewport::SetViewPort
Succeeded to hook IDirect3DViewport::Clear
error - before DC, -d3D 2, (everyth. works exept fps control)
Code: Select all
AHK Injector remote settings:
args: /blaster
blaster: 1
compatlayer: win95
controller: A=1;B=2;X=3;Y=4;LEFT_SHOULDER=5;RIGHT_SHOULDER=6;bLeftTrigger=3;bRightTrigger=8;start=8;back=9;LEFT_THUMB=10;RIGHT_THUMB=11;
d3D: 2
error_log: E:\RE1\RESIDENT EVIL\AHK Injector\error.log
frametime: 40.0
hiRes: 1
injector_dir: E:\RE1\RESIDENT EVIL\AHK Injector
Mydocs: C:\Users\Nick\Documents
os_version: 6.100000
script: Scripts\Resident Evil.ahk
script_hwnd: 0x9c0f4e
target: E:\RE1\RESIDENT EVIL\RESIDENTEVIL.EXE
target_dir: E:\RE1\RESIDENT EVIL
target_name: RESIDENTEVIL.EXE
TextSwap: samples=4;thumbnail=256;path=C:\Users\Nick\Documents\Games\ResidentEvil\Textures;next=pgup;prev=pgdn;dump=home;switch=end;color_switch=del;nopopins=True
Succeeded to create the DirectInput Interfaces
Succeeded to hook IDirectInputDeviceW::GetDeviceState
Succeeded to create DirectDraw
Succeeded to create Direct3D
DirectDrawCreate Hook: 0 <- 0 means no error
Succeeded to hook IDirectDraw::QueryInterface
Succeeded to hook IDirectDraw::CreateSurface
Succeeded to hook IDirect3DDevice2::EndScene
Succeeded to hook IDirect3DTexture2::GetHandle
Succeeded to hook IDirect3DTexture2::Release
Succeeded to hook IDirect3DDevice2::SetRenderState
Succeeded to hook IDirectDraw4::SetDisplayMode
Method is already hooked
Succeeded to hook IDirect3DViewport2::SetViewPort2
Succeeded to hook IDirect3DViewport2::Clear
Succeeded to hook IDirect3DDevice2::DrawPrimitive