Skillcheck for PVE game Topic is solved

Ask gaming related questions
Asura123
Posts: 2
Joined: 18 Mar 2024, 01:17

Skillcheck for PVE game  Topic is solved

Post by Asura123 » 18 Mar 2024, 01:23

I've been trying to create an autododge for this game's skillcheck but haven't been able to, theres this white line and if it stops on the yellow thing you dodge.

This is my current attempt but it works only half the time for some reason despite there being no delay and my consistent 240 fps

PLEASE help

Code: Select all

#Requires AutoHotkey v2.0 

savedYellow := 0

Loop {
    if GetKeyState("F7")
    {
        yellow := PixelSearch(&pixelX, &_, 550, 548, 1370, 548, 0xFBFF00)
        if yellow
        {
            savedYellow := pixelx
            yellow := 1
            if PixelGetColor(pixelX, 548) == 0xFFFFFF {
                Send " "
            }
        }
    }
}

[Mod action: Moved topic to the “Gaming” section.]

Asura123
Posts: 2
Joined: 18 Mar 2024, 01:17

Re: Skillcheck for PVE game

Post by Asura123 » 18 Mar 2024, 10:59

also if you're wondering how fast the white line is look up "arcane lineage" on youtube and skip to a fight

User avatar
WarlordAkamu67
Posts: 220
Joined: 21 Mar 2023, 06:52

Re: Skillcheck for PVE game

Post by WarlordAkamu67 » 19 Mar 2024, 07:02

Hello! You are searching for the yellow bar each time, is that needed? Does the position of the yellow bar change?

Code: Select all

#Requires AutoHotkey v2.0

yellow := 0
pixelX := 0

Loop {
  if (GetKeyState("F7")) {
    if (yellow && PixelGetColor(pixelX, 548) == 0xFBFF00) {
      while (PixelGetColor(pixelX, 548) == 0xFBFF00) { ; or try: !== 0xFFFFFF
        Sleep(20)
}
    Send(" ")
} else {
      yellow := PixelSearch(&pixelX, &_, 550, 548, 1370, 548, 0xFBFF00)
}
}
}

Post Reply

Return to “Gaming”