I simulated the overall macro myself by hitting S, D a couple times, Space, then repeat in the hopes that this was some weird glitch with the game. The game acts normally and does not receive ghost inputs if a human is sending inputs.
I would send a PDF containing the keyboard event log, but I can't attach PDFs.
Code: Select all
SendMode "Event"
F12::Suspend
;Create random build
F1::{
setKeyDelay 140, 30
;Select Head
Send "{space}"
sleep 900
rand := Random(1, 12)
Send "{d " rand "}"
Send "{space}"
;Select everything else
Loop 13 {
Send "{s}"
rand := Random(1, 7)
Send "{d " rand "}"
Send "{space}"
}
;Return to start
Send "{shift}"
}