Thank you for your suggestions . I'm very glad that you realized what the problem was with the aimbot for some people.99muppets wrote:ok, i have finally tested it out and here are my thoughts.
first of all, brilliant interface.
second of all, the issues; namely NoRecoil, aimbot, smart triggerbot
The issue with no-recoil is that it is rather inaccurate and botlike. it doesnt work at medium range and you have to compensate.
The issue with the aimbot is odd, it works perfectly but instead of flicker to the player, it flicks to the left of the player, this issue is also present on the triggerbot.
The other parts of the "cheat" work beautifully and the overall rating would be a 8/10
- Add a larger offset to both the aimbot and triggerbot (for the people who are having the same issues as me)
- Maybe tweak the NoRecoil a little.
- I actually have an idea for a way to make the NoRecoil a much better experience. instead of having to open the menu and choose what weapon you want (becuase you might be mid firefight) you could use pixel colour detectiom to detect what weapon you are holding. You would have to use a specific view model and vanilla skins, but i think i could make it work, ill keep you updated.
As for the norecoil, if the compensation is not like in the video, then an error must have happened, probably with the sensitivity being saved. Check your sensitivity by pressing the right control key to open the inputbox and typing "sensitivity". Make sure that it says your sensitivity, if not type "sensitivity [your sensitivity]".
I am adding a system to automatically get the user's sensitivity in the CSGO config, all I really need to do is test it a little bit more.
I actually had a similar idea for the norecoil, except it would look at the ammunition count instead, the only issue would be detecting differences between the AK and M4, which happen to be the current weapons for it.